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if it seems like i stopped playing games, its just that i'm too lazy to update my recently played :/
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GOTY '23

Participated in the 2023 Game of the Year Event

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GOTY '22

Participated in the 2022 Game of the Year Event

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Journaled games once a day for a month straight

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Favorite Games

Undertale
Undertale
Half-Life 2
Half-Life 2
Portal 2
Portal 2
Terraria
Terraria
Hollow Knight
Hollow Knight

061

Total Games Played

000

Played in 2024

015

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Vampire Survivors
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Ultrakill
Ultrakill

Sep 13

Counter-Strike: Global Offensive
Counter-Strike: Global Offensive

Sep 11

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Elden Ring

Sep 11

Borderlands 2
Borderlands 2

Sep 11

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This review contains spoilers

MyHouse.WAD is such a strange horror game, since it doesnt really use alot of classic horror conventions. It doesnt have any jumpscares, it doesnt have mascots you can turn into marketable plushies, hell, outside of being a doom wad, it doesnt really twist some innocent childhood memories at all. Its really the opposite of current horror norms. And I feel thats why its so great.

Instead of these, my house instils a general sense of dread and unease by bringing in subtle changes and abnormalities, like the basement, which should not be possible in dooms engine, and changing certain sprites and sounds permanently without any warning. After all of this, it just gets stranger and stranger. room layouts change, you see non existent secrets, the house breaks the laws of reality, not just doom, and so much more.

It also uses the sense of familiarity to disarm you, with the house's layout being constantly repeated, be it in the brutalitarian maze, the airport, gas station, hospital, or the bathhouse. Its such a subtle thing you wouldnt notice at first, but it makes the game so much creepier as a result, knowing that no matter what, you are still in this god forsaken house.

Not only that, but the secrets you can find continue to confuse and perplex, with a literal backrooms, a never ending maze that leads nowhere, a mirrored version of underhalls, and random rooms in the brutalitarian maze which do seemingly nothing, all continuing to feed into the idea that this is far larger than what we can see.

This is not even getting into the story, the themes of trauma, grief, and nostalgia, the music, the usage of the medium of a DOOM WAD OF ALL THINGS, and so much more. For a '10 minute map where you go through a dudes friends house', this wad does so much that i havent even scratched the surface

TL:DR, If you love horror, doom wads, fighting shrek, and a game that surprises you at every chance, play this.
9.5/10


In my humble opinion, this is the most well rounded game in the series, with an excellent campaign, great customization, a greatly improved forge, and great multiplayer.

The best story in the series, by a long shot, alongside the most interesting locations. But the level design and AI feel strange, being either too hard or too easy.