Dunkey really wasn't exaggerating!

Animal Well is an absolute spectacle of an indie game, with unique gameplay elements and incredibly clever puzzles that push the limits of what a Metroidvania can expect from a player. I'm quite surprised that I was able to finish this game without a guide, but that just goes to show how effortlessly the mechanics are communicated!

And of course, the biggest stand-out is the GORGEOUS animation that I couldn't stop admiring from start to finish. If this game should be remembered for any one thing, it HAS to be the phenomenal art design.

"Completionist" Update:

THIS GAME IS SO DEEP AND COMPLEX THAT I CAN'T 100% IT! ONE OF THE PUZZLES REQUIRED 64 CORRECT INPUTS IN A FUCKING ROW!!! MY BRAIN HAS MELTED TO SLUDGE AND THERE IS NO END IN SIGHT!

I just can't bring myself to come back to this game. It's perfectly adequate for a short run, but after a handful of hours it becomes a shallow, monotonous slog. The diving and the restaurant sim are extremely hollow, the characters are universally assholes and not fun to deal with, and the visuals are... charming, but when it's mixed in with the bad stuff it just feels like the game is trying to be something it's not: a tried and true indie game.

If I had a nickel for every time a final boss in a Persona 5 game was also the main priceless artifact in an Indiana Jones movie, I'd have two nickels, which isn't a lot but it's weird that it happened twice.

Seriously though, this game was phenomenally fun! It's an amazing sequel to Persona 5, with amazing new characters to vibe with, and if you've been hesitant to play it, I CAN'T RECOMMEND IT ENOUGH!

Forgot about this game until now, but I NEED to tell y'all about where I was when this game came out:

Egypt. I was staying in a hotel across from the Great Pyramids of Giza on the day that Pikmin Bloom came out, and I made it my mission to be the first person to play Pikmin Bloom at the Great Pyramid itself. As much as I'd like to give myself that title, because I technically had the app open when I was at the pyramid, I didn't realize how there was gonna be practically no internet connection at all, so I never actually got to accomplish anything in the game while there. Still cool to say I was there though!

Here's the only Pikmin Picture I got on the trip

If that link doesn't work... oops!

I’m SHOCKED and AMAZED that nearly everything that made Pikmin 3 so good was already implemented in the first game! I was really expecting a game that was janky and hard to work with, but no! It has aged phenomenally well!

That’s not to say it’s easy, good grief, it’s nightmarishly hard! I can’t imagine playing this game as a kid because I NEVER would have beaten it within the 30 day time limit. Hell, I almost didn’t this time! (And don’t get me started on that final boss that took me well over an hour to beat and ate all of my Pikmin) I loved the challenge though, this was a tremendously fun game! That makes two in a row now! Pikmin 2 is next!

Holy cow! Pikmin is as good as they say?!

It took me only a few minutes to fall in love with everything about this game. The level design is absolutely insane! Each stage is jam-packed with goodies, baddies, beautiful scenery, and most importantly, endlessly adorable Pikmin! Working your ass off (or more accurately, the Pikmin's asses off) to collect all of the various fruits might be the most fun I've ever had 100% completing a game, and I only wish there was a little bit more content. As it stands I completed everything in the base game in a little over eight hours, and while there's a lot of fun looking side stuff to do, the core gameplay is so perfect that I can't help but want more of it.

I suppose that means I should move on to the other games in the series, I've heard Pikmin 4 is pretty good!

Oh that's gore, that's gore of my comfort series

2020

This is actually, like, a really fun game! I love how you can choose to save people and stop their house from burning, or choose to throw those people off of three-story buildings and rob them blind while their house turns to ashes. "Fun with friends" is true of course, but I'd go as far to say "funnier with friends", since the game is fun even WITHOUT friends.

Not remotely as good and polished as Bridge Constructor Portal, but I still completed the game anyway because I'm addicted to this gameplay loop. Now I'm going to play the Walking Dead spin-off, and eventually my engineering friends will have to accept me.

2012

Completely forgot this existed, and I never would have remembered it if it weren't for the Portal Series Wikipedia page. I honestly think it's a hilariously inspired crossover, that falls depressingly flat because of the shitty SMB physics. Still, the 2D portal levels are somewhat fun, until you reach the bullshit level 2-2 and lose all of your lives.

Had to end my journey with the Portal mods with the real MVP, unmodded Portal 2. You know it's been too long since you've last played this when the surprises hit with full force all over again. I mean this story is fucking juicy, from the intimidating revival of GLaDOS, to the shocking take-over of Wheatley, and all the fantastic lemon-based rants in between. I absolutely adore this game, and I nearly forgot that it's one of my favorite games of all time! (Remind me to change my Backloggd Profile) Despite how excited I'd be if Portal 3 were to ever be announced, I genuinely think this game would work best if it never got a true sequel. The story is perfect the way it is.

Here come the Lethal Company spinoffs!

To be fair though, this game has a pretty compelling hook! Forcing you to literally confront the monsters within for views makes this potentially scarier than Lethal Company, and the videos are HILARIOUS to watch afterwards! The bugs need a lot of work before people start having to pay for this, though.

You either like this kind of game, or ya don't.

Me? Oh yeah, I really liked this game. I love the branching pathways and genuine choose-your-own adventure style here. Even though the QTE-centric gameplay can be frustrating on occasion, especially when I'm not expecting it and ruin the scene, the story is just so damn good that it sucks you in and doesn't let go once! I'm pretty happy with how everything wrapped up, although I did royally fuck up Kara's ending... aside from that, I had a great ending the first time around, and I'm grateful for it.

Lacking in story, but it still somehow has plenty of personality! The puzzles are alright, and strike a pretty solid difficulty, but I was kind of expecting more new mechanics that took advantage of the time travel. Maybe it's because I played Mel and Revolution before this, but when those games add new gameplay elements in cohesion with the ongoing story, returning to the same old puzzles feels regressive, especially considering they didn't even bring back elements from Portal 2 like the gels. I like the time travel mechanic a lot though, and it sure did stump me a few times! Solid experience, but definitely the least inspired of the Portal mods.