You'll never find another game like this if you live to be 7,000! killer7 is a mind-bending piece that never stops taking turns you won't see coming! The gameplay, the mechanics, the story, the visuals, it's all so insanely creative and unique!

The game benefits from multiple playthroughs as well, especially if you want to understand the story better. This experience was made with the Gamecube in mind, but the recent Steam port is a fine substitute with considerably better controls. Avoid the horrible PS2 port at all costs, though.

An interesting action game with some great visual flair, but very cumbersome mechanics. Blood+: One Night Kiss serves not only as a rushed licensed property by Grasshopper Manufacture, but a stepping stone to the company's next big game known as "No More Heroes." From what I've heard, it was also a means of the game's director/writer--Suda51-- to continue exploring certain themes first created with an older Japan-exclusive game known as "Moonlight Syndrome." Not that I can tell you how exactly, as there is no proper translation of this game.

I got pretty far into this game, but unable to make progress in the open world. Seeing as how I can't read any of the instructions nor the NPC dialogue, that's all she wrote for now . . . also the header on this page is from the wrong game lol EDIT 2K23: Ya fixed it! At least for most of the screenshots.

When I was younger, I remember simply not being interested in this game. I think I assumed it was developed in a smaller scope than the previous. "How good can it be? It's only 1 disc!"

It wouldn't be until years after playing RE4 that I gave this game a fair shake, and it was great! I loved exploring the maze-like city, and their premium on action (perhaps even more than RE2) while keeping the survival horror aspects encased made for a really enjoyable experience. I also really liked Nemesis as this stalking enemy throughout as well!

All of this layered with an interesting enough narrative that calls for decision-making that can drastically change the story is also really impressive! Something that, sadly, they never really went back to. Not even the underwhelming remake to this game.

It's considerably impressive how poor this game is. The core concept of an overhead run-n-gun isn't folly, but execution is important. Contra: Legacy Of War fails at executing . . . basically everything. The graphics are repugnant, the music is boring, the action is a mess of flat muddy textures with some blocky models, and--worst of all--the controls are horrendous.

This game would have benefited from waiting a couple years so it can utilize the twin analog sticks, but this was being developed when Playstation still had the one basic controller design, thus it was unable to have controls similar to other isometric run-n-gun games such as Smash TV or Total Carnage.

If there's any Contra game to completely avoid, it's this one.

A brilliant run-n-gun game that's marred by the Genesis' controller. Contra Hard Corps is designed and presented as an incredible step-up from Contra 3, as everything is refined so amazingly, and aspects of the formula have been expanded, such as the branching paths that lead to completely unique scenarios and each character having their own unique set of weapons.

The only thing, in my opinion, that stops it from being the best game in the series, is its controls. It manages to utilize everything you can do in the previous SNES game, but that game's controller had 6 buttons, which the game used nearly all of them. Now that they only have 3 buttons to work with, their means to make these functions available is creative, albeit bothersome when you're in the thick of shooting up your foes. It's hard getting used to these kinds of controls, especially considering they're unique to the rest of the franchise before and after.

Regardless, it's worth getting a hang of them and seeing the incredible scenarios this game puts you through, blazing with amazing graphics and explosive gameplay! A must-play for any fan of the run-n-gun franchise!

Dissimilar to Hatred, Postal feels a bit more genuine and cynical to the point where you don't really take it seriously at all. Instead of being a PR stunt by unimaginative assholes, this game stands as an element of the mid-90s where a couple dudes felt like pushing the envelope.

The game feels like shit to play, though.

An extremely simple game with a narrative catered to old shits like me that recalls years and years of AIM messenger. Emily Is Away has a drama-filled story all told through both plain and flavored text.

I also like the way it tells some of its story through the gameplay, and how accurate the depiction is of a boy crushing on this longtime friend and how he communicates with her through this now archaic messaging system.

I remember being 11 years old and going over a friend's house a little bit after Devil May Cry came out. He raved about how great this game is, and I think played some of it in front of me. A couple months later, we hung out and I asked if I can borrow the game.

When I first started it, I thought it was pretty cool. I liked the gothic architecture and old castle feel of Mallet Island. I was kinda just mashing against the enemies for a bit while getting used to the controls. Then came the time to fight Phantom, the big scorpion spider thing who serves as the first boss. I lost over and over again, fighting frivolously and not even getting close to clearing out Phantom's health bar. A good hour in of retrying and dying and getting mad, I started to cry. I gave the game back and said "it sucks!" and was on a tirade against this series for a while.

Fast-forward to 2009, Bayonetta is being shown off and my 19 year-old self got pretty horny over her, which was enough to convince me to check the game out. And I adored it. It wasn't until after I beat the game that I took the time look up who Hideki Kamiya is as he was listed as the game's director. "Wait, this is the guy who made Devil May Cry?!"

I haven't thought about the series for years up to that point. But the memories were still there. I was almost scared to go back, despite being competent enough at action games. I grabbed the HD Collection, jumped in . . . and absolutely loved it!

Devil May Cry 1 might not be the most well-designed or engaging game in its series, but I love the style and presentation so damn much. And, as per my little story, I like to think it can teach any gamer discipline if they haven't experienced that yet from a video game. This title won't let you mash and bust your way through its story, you HAVE to understand how it wants you to play it.

The most notable rail-shooter of all time that doesn't involve zombies! Time Crisis is such an awesome and well-paced shooter with a delightfully corny setting! The lone gunman in a nice jacket is sent out to save the president's daughter kidnapped and brought to this big ol' castle full of armed goons! Huh, that sounds familiar.

I really love how the two most notable rail-shooters both went for a really cinematic approach by creators that were blatantly inspired by movies. Time Crisis is so embedded in action movie blood that you got a guy yelling "ACTION!" between segments. That's legendary stuff right there.

A jaw-dropping run-n-gun game with a dazzling art style, stupendous music, and insanely satisfying mechanics (throwing those dumb bastards never gets old)!

Gunstar Heroes is easily one of the best games in the Sega Genesis library, but that's no big news since it's a world-renowned game of that console's library. I'm just happy to see that this game still feels really good to play and is tough enough to give you a good fight, but not too difficult where it feels unfair.

A great early step for beat-em-ups and how they feel, but the difficulty itself just gets really unfair and you see the game for the quarter-muncher that it is. Final Fight isn't very graceful, but it's still a meaty and satisfying arcade game. I just wish it was more balanced.

An experience that's both haunting and intriguing, Please Don't Touch Anything is such a neat puzzle game that rewards (or punishes) absolute curiosity. There isn't a whole lot to do, but the atmosphere of this mystifying device opens up more and more as you find all these little functions hidden away in it. The music is especially great, ranging between levels of comfort and creepiness.

An interesting but heavily flawed piece of gaming history where part of the industry became really obsessed with full-motion video for a hot minute.

Night Trap itself has a unique flavor and the hokey acting/scenarios are really fun to see, it just gets really frustrating at points to merely complete its only scenario (which is about 20 minutes long). Still, people that like goofy teenager scenarios from the late 80s-early 90s will definitely find something to love.

This anniversary "remake" is the best way to go as the picture quality is crystal-clear, and the preview feeds make it much more accessible to manage the scenarios.

idc if it wasn't supposed to be the sequel to Super Mario Bros, this game kicks ass. Super Mario Bros. 2 is such a unique entry that they never dared to try again (and instead just make them in the same style over and over again in the future).

I love all the bizarre mechanics of this title and its very dream-like atmosphere! The game also feels huge for a 2D platformer! Some of the design can feel a bit obtuse, but I remember loving this weird and one-of-a-kind platformer since I was a kid. As the cover infers, a lot of this is madness!

A fantastic arcade shooter that's not afraid of being hokey and goofy. House of the Dead would start a legacy of awesome rail-shooting action in a way where they want you to feel like you're the star of a zombie-slaying action movie! Or co-star, if you play with a friend. The game has a hefty number of beginner's traps, but many of them are definitely manageable if you have good reaction timing.

That remake is probably going to suck ass.