2009
Rdr2 is usually praised cuz of the story characters and world, but I really feel like that the gameplay is very good and the quests aren't repetitive or boring at all.
Riding my horse across the map is so damn fun and gives unique feel of immersion.
overall peak game with intriguing plot and characters
Riding my horse across the map is so damn fun and gives unique feel of immersion.
overall peak game with intriguing plot and characters
2019
2018
2016
2015
2016
1998
forza? gran turismo? mario kart? what are even those compared to R4!
R4 is a truly timeless masterpiece that anyone can enjoy and have fun
even if you suck at racing games, isnt that cool
check out peggy song using "Move me" as a sample ( its beautiful )
https://youtu.be/RBlRmwRVBpM?si=RdU2P8K_CMN1we96
R4 is a truly timeless masterpiece that anyone can enjoy and have fun
even if you suck at racing games, isnt that cool
check out peggy song using "Move me" as a sample ( its beautiful )
https://youtu.be/RBlRmwRVBpM?si=RdU2P8K_CMN1we96
2017
2020
2018
1998
I'll be honest, it took me a long time to start playing this series. I knew that MGS3 and MGSV were well-known, but I didn't care much
gladly i got a computer so... i started emulating
The desire to play MGS2 and MGS3 was definitely what motivated me to play this, but MGS1 wasn't at all bad, in fact, it's one of my favorite games
The entire narrative is so skillfully built that it's difficult to believe that everything mentioned matters, the plot twists were something that really caught me off guard and considering this game does not have the best in the series makes my dopamine receptors fry
if yall ever say that "the plot is way to complicated" pls shut up, thast honestly what makes this whole game good and the rest of the series ( probably )
the whole anime-esque but not exagerrated part of this game makes it much better tbh it just adds a bit of comedic relief and stupid things that any other games couldnt pull without being corny
im definitely not great with reviews but at least i tried expressing my love for this title, hope mgs2 as good or better
LOVE YOU KOJIMA <3
gladly i got a computer so... i started emulating
The desire to play MGS2 and MGS3 was definitely what motivated me to play this, but MGS1 wasn't at all bad, in fact, it's one of my favorite games
The entire narrative is so skillfully built that it's difficult to believe that everything mentioned matters, the plot twists were something that really caught me off guard and considering this game does not have the best in the series makes my dopamine receptors fry
if yall ever say that "the plot is way to complicated" pls shut up, thast honestly what makes this whole game good and the rest of the series ( probably )
the whole anime-esque but not exagerrated part of this game makes it much better tbh it just adds a bit of comedic relief and stupid things that any other games couldnt pull without being corny
im definitely not great with reviews but at least i tried expressing my love for this title, hope mgs2 as good or better
LOVE YOU KOJIMA <3
NieR Replicant was a thrilling ride.
I'll start by saying that I should have begun with this instead of Automata, but it's still fun to revisit NieR's universe after the heartbreaking title that Automata was.
Automata as my first title from Yoko Taro, I was unfamiliar with the way he creates games and stories in general, leaving me disoriented after playing Automata, leaving me with mixed emotions about the game, not knowing whether I enjoyed or disliked that specific experience, BUT after NieR Replicant, that changed.
Why do you ask? (I hope)
Because I now understand what Yoko Taro's major purpose is when creating a game and how his writing functions as a whole.
Yoko Taro wants the player to Think
Feel and Question
Yoko Taro does not force everything possible up your ass, he prefers to make the "bare minimum" and let the player decide what the true significance of what showed was.
I used to really like this type of approach of representing the story to the audience, but I've lost a bit of that passion over the years, which I blame on how games are portrayed nowadays.
I'll use Shadow of the Colossus as an example in which the story is vague and appears to be lost, but it is always present and it is up to YOU to decide how it impacts your journey.
Now that I've finished Replicant, I completely understand why I felt the entire plot of Automata was incoherent or vague, because it is designed to be.
This is certainly not how things actually work with both games because they have well-crafted plots, but I believe my notion still applies but in a more spiritual sense.
Both Replicant and Automata have events that can or cannot be questioned depending on your beliefs, which is what I'm attempting to indicate.
All of this might seem just a bunch of crazy talk but its not, Ueda, Miyazaki and Yoko with Automata all use this method to make their story more unique thats maybe why I find all their titles very charming...
Thank you for taking the time to read this, and thank you Yoko Taro.
I'll start by saying that I should have begun with this instead of Automata, but it's still fun to revisit NieR's universe after the heartbreaking title that Automata was.
Automata as my first title from Yoko Taro, I was unfamiliar with the way he creates games and stories in general, leaving me disoriented after playing Automata, leaving me with mixed emotions about the game, not knowing whether I enjoyed or disliked that specific experience, BUT after NieR Replicant, that changed.
Why do you ask? (I hope)
Because I now understand what Yoko Taro's major purpose is when creating a game and how his writing functions as a whole.
Yoko Taro wants the player to Think
Feel and Question
Yoko Taro does not force everything possible up your ass, he prefers to make the "bare minimum" and let the player decide what the true significance of what showed was.
I used to really like this type of approach of representing the story to the audience, but I've lost a bit of that passion over the years, which I blame on how games are portrayed nowadays.
I'll use Shadow of the Colossus as an example in which the story is vague and appears to be lost, but it is always present and it is up to YOU to decide how it impacts your journey.
Now that I've finished Replicant, I completely understand why I felt the entire plot of Automata was incoherent or vague, because it is designed to be.
This is certainly not how things actually work with both games because they have well-crafted plots, but I believe my notion still applies but in a more spiritual sense.
Both Replicant and Automata have events that can or cannot be questioned depending on your beliefs, which is what I'm attempting to indicate.
All of this might seem just a bunch of crazy talk but its not, Ueda, Miyazaki and Yoko with Automata all use this method to make their story more unique thats maybe why I find all their titles very charming...
Thank you for taking the time to read this, and thank you Yoko Taro.