It's a lot of fun but there are just too many random encounters. I actually ended up turning them off with a GameShark but after 20 hours the story ran out of gas.

Beautiful music, beautiful graphics, and some lovely classic JRPG fantasy towns.

It's certainly good. It's the same exact game, more or less, as Resident Evil 2 Remake. This game is shorter and more restrictive. I like that it is a tight narrative with zero padding. RE2 is definitely better, but this one is worth playing if you enjoy RE2.

The concept is wonderful: Wario starts a video game company to get rich. Him and all his wild pals create these three second "micro" games that you play in quick succession.

It's a lot of fun to blast through all these simple games. More than the fun of the games, this game is bursting with creativity and surprisingly attractive and dense pixel art.

You could tell a lot of love went into creating this game.

The scenarios are all wacky in a pretty good way. In one the best ones a gelateria clerk is speeding past about 100 cop cars and has her three animal pals throw various strange objects at the cops so they all peel out. For some reason in the context of this you are playing micro games.

There are some mechanically interesting things here but this is not a game that needed 40 levels. There is some fun Wario stuff going on here: the ending is determined by how much treasure you accumulate. I got the log cabin ending. There is a ridiculous ending that you have to grind to 99,999 coins to get... which I guess adds some decent replay value if you were playing back in the day on Game Boy but is 100% a waste of time IMO in 2021.

It's a respectable departure from the first two Mario Lands for sure.

some of my favorite parts of Earthbound were gazing upon the insane backgrounds and characters

Yume Nikki is only this, however in a sort of surreal nightmare/dreamscape way

I love it

It's fun to break the game with cards and not levelling. This story though... It has some fun WTF moments but it is complete nonsense.

2017

It's a simple, beautiful game. It does exactly what it sets out to do, which is to be rhythm rail shooter. I loved it. I don't think I want to play too much more after my two hours with it, but that's not a complaint.

I mean, in 2021 your are just leveling up and letting your trusts do most of the work. But Vana'diel looks and sounds amazing. If you are patient and want to see what XI is all about... This is a good place to get up to. I put in about 100 hours of Final Fantasy XI, beat this first expansion... and feel like I got a decent return on my investment.

Amazing imagery and sounds as always for a Zelda game. Some aspects of the adventure are interesting to explore, others are tedious. Overall, it's a solid entry with an unforgettable personality.

Played on the Castlevania Anniversary Collection.

The music is wonderful and I am fond of the grim palette at use in the graphics.

This game is fun but has some absolute nonsense parts. If children could beat this without save states in the 90s they were much more gifted than myself.

You move pentominos to fit into some type of quadrilateral. This game would have been sick back in the early 90's... there's not much of a reason to play in 2021 aside from the reasonably pleasing aesthetics.

Played about 5 hours. The story is intriguing but the platforming is kind of tedious. It also doesn't really make sense that there are hideous death traps everywhere... it kind of doesn't vibe with the narrative.

Short, sweet, beautiful.

The art is wonderful.