Hal_Incandenza
2016
The quiet interaction between the characters and nice forest environment (which for a while actually made me consider becoming a fire lookout) nicely contrasts the slowly escalating paranoia with more mysterious events. It skillfully used vague unexplained events to slowly build suspense throughout the whole game. The big reveal might be disappointing for some but I thought it was realistic.
2008
2018
2017
2017
1995
2007
As a fan of the first one I couldn't be more disappointed with this. It felt like a corporate product with no heart and soul that made the first one so great.
Oh wait, that's exactly what happened: https://www.tigsource.com/2006/12/06/anthony-flack-made-platypus/
Oh wait, that's exactly what happened: https://www.tigsource.com/2006/12/06/anthony-flack-made-platypus/
2015
There are some really ambitious ideas explored here but honestly it felt like the kind of game that was more interesting to be discussed than actually played, because the gameplay can feel monotonous after a while. That being said the concepts introduced are brilliant, novel, and surprisingly emotional.
2016
2019
TBD