The quiet interaction between the characters and nice forest environment (which for a while actually made me consider becoming a fire lookout) nicely contrasts the slowly escalating paranoia with more mysterious events. It skillfully used vague unexplained events to slowly build suspense throughout the whole game. The big reveal might be disappointing for some but I thought it was realistic.

The first half of this game sucked but the second half is a surprising increase in quality that left a positive impression on me. Aside from some plot armor issues this is not a bad finale.

So lame I can't even finish it. There are no monsters here.

I don't care what anyone else said. The only issue I have with the game is the pacing near the beginning of the second half of the game, every other aspect is absolutely fantastic.

Not bad by any means and I was never bored while playing it, but the gameplay is relatively uninspired and none of the scares genuinely terrify me. Disturbing backstory though.

Not bad for killing time. Other than that, meh. (2)

The length was a bit too long but the beautiful art design, intriguing mystery, and the surprisingly well-written characters more than makes up for it.

It has a decent story and presentation, if a bit overlong.

The graphics are great, the story is interesting, the branching narrative must be revolutionary for its time, but all of the game's strength is unfortunately overshadowed by the absolutely abysmal controls.

As a fan of the first one I couldn't be more disappointed with this. It felt like a corporate product with no heart and soul that made the first one so great.

Oh wait, that's exactly what happened: https://www.tigsource.com/2006/12/06/anthony-flack-made-platypus/

There are some really ambitious ideas explored here but honestly it felt like the kind of game that was more interesting to be discussed than actually played, because the gameplay can feel monotonous after a while. That being said the concepts introduced are brilliant, novel, and surprisingly emotional.

'80s synthpop soundtrack, witty dialogue, and beautiful watercolor backgrounds are some of the game's strongest points.

A deeply unnerving psychological horror culminating in a chilling yet heartbreaking climax.

My high school English teacher recommended this app to improve our vocabulary. It's not bad, but after I graduated I had no reason to keep it installed on my phone.