So lame I can't even finish it. There are no monsters here.

Not bad by any means and I was never bored while playing it, but the gameplay is relatively uninspired and none of the scares genuinely terrify me. Disturbing backstory though.

For all its slow pacing and text-heavy interaction, Kentucky Route Zero is a meditative piece of art best enjoyed intermittently (there's a reason why the five acts are released progressively over 7 years), mainly to appreciate its beautiful art design, fantastic atmosphere and score, great writing, and deep characterization.

It has a decent story and presentation, if a bit overlong.

I don't care what anyone else said. The only issue I have with the game is the pacing near the beginning of the second half of the game, every other aspect is absolutely fantastic.

A deeply unnerving psychological horror culminating in a chilling yet heartbreaking climax.

Not bad for killing time. Other than that, meh. (2)

The length was a bit too long but the beautiful art design, intriguing mystery, and the surprisingly well-written characters more than makes up for it.

Not as great as SOMA but I thought it was just as good as the first one. The creeping sense of dread from the first one is replaced with a more physical "terror" which may polarize players but I didn't mind it.

The graphics are great, the story is interesting, the branching narrative must be revolutionary for its time, but all of the game's strength is unfortunately overshadowed by the absolutely abysmal controls.

As a fan of the first one I couldn't be more disappointed with this. It felt like a corporate product with no heart and soul that made the first one so great.

Oh wait, that's exactly what happened: https://www.tigsource.com/2006/12/06/anthony-flack-made-platypus/

There are some really ambitious ideas explored here but honestly it felt like the kind of game that was more interesting to be discussed than actually played, because the gameplay can feel monotonous after a while. That being said the concepts introduced are brilliant, novel, and surprisingly emotional.

'80s synthpop soundtrack, witty dialogue, and beautiful watercolor backgrounds are some of the game's strongest points.

The story is engrossing, the house is fully detailed to perfection, the score is awesome, the gameplay is super inventive. Best walking simulator I've ever played.