It turns out trying to run a PS4 timed exclusive with an old i5 & a low end GCN card results in nonstop frame drops. Can't take Bend seriously as an apocalyptic setting.

2015

ok BingAI,
draw coke-smeared stephen king at midwest furfest talking about donnie darko

OpenArena (version 0.8.8) is what happens when 2000s Linux users give Quake 3 the Freedoom treatment. The groundwork was already made quickly with Q3's source code being made in a surprisingly short timespan leading to the ioquake3 source port (for lack of a better word), so all that needed were a small handful of people that knew 3D modeling and texturing. It just ended up being that one of the more skilled art people was also horny for anime (monster-)girls. Good for them, I guess. Read some old chatter that a new iteration called "OA3" would shake up both the visual styling and character design, but maybe personal lives stalled that goal. Don't know everything.

Just how (in)compatible is this with the CPMA mod patch, though? There was also an oldish ioquake3 blog entry about raytracing, but that was also made during the time of Quake Wars, so functionality there is not as clear. Actually, take this second paragraph as an acknowledgement that I haven't taken part of a multiplayer server that wasn't automatically filled by an AI yet, so my information isn't as useful there. Wish I was more aware of the modding scene for OA/Q3 when activity was really ticking.

The game is quite literally off-market Quake III Arena, there's not much to say here.

A free to play browser game disguised as a fun little indie project someone just "accidentally a develop" , but in reality is intricately designed to be as addicting as possible despite there being literally 0 point or goal, not even in a meta sense. I saw a handful of review that sums it up the best, "Addictive.", "pfff Needs more gun upgrades." and "can you make more games like this".
Progress Quest but without the iconic legacy Windows GUI.
Cow Clicker but on one derivative, stupid premise lacking wry wit.
To call it shallow would be to praise even the thinnest puddle.
Vile, unadulterated dreck. This slot machine designer's glittered up swirling turd being lined up alongside the likes of "Fatale" and "Every day the same dream" in running for Best Indie 2009 is truly disgusting and demonic. Video games are better than this. I deserve better content than what this soulless, childish heap of Idea. Not even multiple, but one, because that's all there is to it.
//..//
I've been informed that I have "missed the point" of the game, it's not that you just mash WASD pointlessly, you can also tick some options menu boxes between runs before pressing continue to go back to mindlessly mashing WASD.

When you love playing with GLSL scripts on Shadertoy, but also your work isn't recognized unless it's formatted as a walking simulator.
RIYL: Raytracing In One Weekend, Ray Tracing Gems, "highest rated on Artstation/Behance", Adobe After Effects lyric videos

The problem and solution don't feel concrete, but it starts out resembling a fairly simple chain of rooms that can be grasped and understood enough to get through. Comprehension isn't fully there, should've drank more water after [menial labor]. The world itself twists and boundaries of rooms get corrupted. But it's hard to really 'corrupt' what is felt as hazy and coarse as one could be. Looking earlier, the earlier version was mostly memorable in the buzz and whirr of coolers and clocks and the sprinkling of nature at very specific angles.
You somehow return to one of the rooms, and the boundaries are roughly the same, but further changes knocks one off further. It's enough to cause a far longer to cause a challenge, but at times some solutions deviate enough to raise flags. "That doesn't feel right", but the solutions keep you moving on. Things that must be broken, even when nearly nothing indicates that's how you do it. And then the world pauses.

Top audio/visual design that makes sense in a greater picture. It's good, very dense for such a relatively short time. Granted, I was also dehydrated and thus a more glassy experience than possibly intended. Not sure.
Thank you for reading.

The following review has been brought to you by the platform owned by the formerly known Hammer & Chisel service Discord. Discord: Chat For Gamers Your Place To Talk

In some sense, Modus and the wider Haunted PSX & 'boomer shooter' communities at large are a great embodiment of the contemporary aspect of the (U.S./Anglosphere) indie scene online, for better and worse. Solo-small teams that jam and/or create equivalent vertical slices to prop up, like the "Alt Lit" of gamedev. Network and BYOH (Bring Your Own Hype).

For what is intended to be a direct throwback to an then/currently untranslated JP game called Germs, ends up having the closer visual aesthetic to the pale, juttery Mondo Medicals/Agency. An early proto-walking simulator minus any long digressions to further bog an experience down. Text boxes flow slow and a more lenient version of tank controls.

The music loops are pleasant, with a couple feeling notable enough that they could have been on a demoscene style musicdisk. ItemLabel would probably publish something like this. A whole cottage industry of Vibes.

While the story isn't an instant barn blazer from its first hour, once it gets going, got dang does it then step up. More turns and twists that managed to catch me off, and even a cliche ending that makes more sense when contextualized. Some were easy to catch (art style, music cues), others were patchy and obscured. Very good for a relatively compact ('medium' length acccording to vndb), free VN. I do wish the developer a better numbers count in the future, considering the kickstarter behind this project.
EDIT: oh sweet it's getting expanded (an expansion? dunno the right word. update?), here's to hoping I can buy it on Itch.

Still a better minigame collection than every game on the Wii not called Mario Party.

Vaguely recall this being one of the earliest (possibly the first) Itch/GameJolt projects I ever downloaded, looking for anything that was free and ran on the third party of operating systems. Still not exactly sure how the noise filter type process was done, and this is far from a bad example of a more certain 'modern' walking simulator beyond its PS1-era origins.

Also I would have simply been sleeping in the car once the moon started coming up.

unrar terasology.zip
cd terasology
chmod +x terasology.sh
./terasology.sh

Terasology made moderate waves when the concept of applying shaders to Minecraft was still in its basic stages and was no different from say, SweetFX or ENB. What this project brought was further graphics niceties like depth of field and more accurate motion blur, cleaner water texturing, and even some interesting 'toon shader'-like outlining of entities and blocks, all while still utilizing the same Java-based language building. Even with an already dated card in ~2017-19, Terasology ran respectably well at its lowest settings. Extra neat additions included the Leap Motion sensor that unfortunately seems to have fizzled out.
With the release of its source code and community forums, it unintentionally ended up joining other F/OSS Minecraft-likes that took the easier route of being jumping off points/APIs for future, theoretical modders. Sometimes this plan does work, maybe a mod author makes the decision to create new NPCs or a tech tree, possibly more visual tweaks. But the quality and quantity remains a gamble. One won't be seeing the Minetest creator becoming a billionaire via Microsoft buyout, for better or worse.

This is worth a short visit if one desires to bask in "THIS IS WHAT MINECRAFT WILL LOOK LIKE IN 3014", if several steps away from being Minecraft.

Imagining a version of Call Of Duty 2 that plays like this and almost feeling sympathy.

It's interesting that even in about 2001, time of the Dreamcast and PS2, has work done by a team roughly 15 to 24 names in the credits. While Valve at the time likely had far more employees than Gearbox, it's still magnitudes of different scale when fast-forwarding to the closures, layoffs around Free Radical or Rainbow Studios. There is a video circulating on Youtube from the last days of when the former (+ Neversoft?) were closing their doors. Check it out if the time is able.
The game? Oh yeah it's okay.

its okay
Still feels somewhat novel to experience an expansion that has enough new, original content to be its own standalone package. Does have the rocky sense of being so compressed and distilled in order to meet its smaller state on the half-life totem, and so on. Compare-contrast this to the semi cancelled Counter Strike singleplayer game.