There currently is only a demo, but from what I've played, it has a lot of potential to become a great game. I can't wait to see what the story mode is like.
(BTW the demo is on Steam)

This game was great! The only parts I didn't like were how magnetic the cover mechanic was (I've died so many times because I could not get off of a wall or cover object) and the fact that the turrets did not have a crosshair so it felt like I was guessing where it was aiming. And FINALLY, (it may be a hot take) I'm not too fond of the co-op split-up moments in the campaign. I played with a friend and it was so annoying; if ONE of us died (even though we both had a companion NPC with us which couldn't revive us, which alone doesn't make sense), we instantly lost and had to go back to the previous checkpoint

The game's checkpoints are too far apart and each level needed at least one or two more, the difficulties needed to be easier, the story isn't very interesting, the AI is useless, there are lots of bugs, and the framerate tanks when big explosives/a big grenade goes off.

On the upside, the music sounded pretty good and the overall concept for the game is an interesting one; it's a shame that the developers weren't able to create a more polished and interesting experience in the campaign.

(I haven't tried the multiplayer)

If you REALLY want to play it, go ahead, but be prepared to be disappoined. I wouldn't recommend this game.

It froze my console 3 times when playing the game, the drawing is a little delayed and requires you to press quite hard onto the tablet, which can make your hand ache if you press down too hard. The art school feature is good, as it can teach kids (which is obviously the target audience) to draw and colour. The only issue (if you call it that), is that the achievements are quite easy to get (you can get I think over 100 gamerscore from skipping through all of the art school tutorials alone).

Overall, it isn't fun at all, and a child would only play this game for around 20-30 minutes in the free-play art drawing mode.

I heard from sources online that this game wasn't very good, but I liked it much more than I thought. The parts that I didn't like were the puzzles, which at times were quite hard to solve, and the fact I can't jump and then press X to grab onto surfaces like you could in Rise of the Tomb Raider (I liked this as I made the climbing a bit faster). Apart from that I liked the characters and story and only encountered a weird audio glitch, where the dialogue and subtitles wouldn't work (restarting the game solved this every time).

I still recommend it even if you have doubts, it's usually quite cheap on Steam and if you're going to play the first 2 games, you might as well finish the trilogy.

A great game wrapped around a bad narrative. The combat is amazing, I love it and the graphics look amazing. It's a shame that the story wasn't interesting and most characters are boring. There are so many times in the story where things...just happen. Not explained, no story points that have led to it, stuff... happens. For no reason.

Apart from that I will still play this game just for the combat and to play with friends because it's the only part that's incredibly well done.

A massive improvement from the 2013 Tomb Raider game. The only downside is sometimes areas are really hard to progress to due to the enemies bombarding you. Apart from that, I enjoyed it, I recommend playing it.

I completed this game within 13 hours and overall really enjoyed it. This is my first Tomb Raider game, so I am unable to compare this reboot game to the originals in terms of story or game mechanics quality. This game was very fun to play, the story was good and the characters were very likable. However, I have not tried the multiplayer mode, as I see no point in a multiplayer mode when I think this game should be only single-player. Since completing the game, I have no current intentions of returning to the game for now (although returning in the future to try the gamemode is very likely).

It's a great game plagued with a bad story, uninteresting characters, open environments that don't have enough in them to be interesting, one boss fight that was a lot harder than it needed to be (especially on the second easiest difficulty) and dialogue you could have been taken from a Marvel movie. Oh yeah, and JD is the most annoying character in videogame history.

If you ignore all of that, the potential for an awesome game was there; stunning graphics, great music, the combat was really fun and most of the set pieces looked amazing.

Hopefully, the Coalition will take all of the feedback from this game and make Gear (of War it will hopefully be called) 6 a satisfying ending for both Epic-era and Coalition-era fans. Overall, the reason for my score being so high was not only because of the positives that I listed, but I enjoyed playing it with a friend. It made what may have been a boring solo campaign into a co-op campaign that we couldn't wait to continue.

I mean it's Bungie Halo, what do you expect? Considering they wanted to end the story in Halo 2 but didn't have enough time and space to do so, the ending that we were given is very good.
9/10 - because 10/10 games are my personal favourite, but it was a very close decision.

Modern Warfare 2 is basically an upgraded and improved version of Call of Duty 4 Modern Warfare. The characters are amazing and likable, the graphics look stunning for a 2009 game, locations were awesome and so were the missions. The music was incredible, and the story added more depth to the Modern Warfare world and added a much bigger stake to the main character's mission. The ending is also iconic and memberable and will continue to be memorable, I think, for a long, long time. I can't wait to play through Black Ops 1 and Modern Warfare 3. 👍

I love this game so much.... is something I didn't say when attempting and succeeding at completing the campaign in heroic. God only knows the pain I would have suffered in veteran. I don't plan on completing it on veteran 🤣.

The use of colour theory in this game is great and the levels for each mission are always unique and fun to play. The overall story is good as well, although I didn't pay attention to it throughout my playthrough, because it didn't feel like it was important (in my opinion).

Before I started playing the game, I imagined it wouldn't be very good (don't ask me why), but it was actually quite fun. The 'Think' mini-game was challenging at times (especially at the end) but it remained fun throughout. The story was simple and easy to follow; the music was also great to listen to. I hope that SEGA saw that people liked this game, and started to think of differently-styled game that the Sonic franchise could dip its toes into. They'll never know if the genre will work... until they try it!

Would definitely recommend someone play at least once.

A better and smoother experience in comparison to the first game. The story was better (in my personal opinion) and I like the introduction of the new members of the cast. However, I don't like the boring small investigation moments in the game, quick time events in fights and the constant conversation wheel. I know that it's the whole idea of the game, but playing through the first game and then coming back to experience these features again was bland. This is an 18-rated game, so the audience for this game shouldn't be confined to simple conversations and restricted battle scenes, it needed to add something new to the mix.

Maybe I just don't like these sorts of games..... I wish they added more to the experience.

I like the artistic style that they went for with this game, and I like the characters, however, the story ends (I feel) quite quickly and there is no sense of a final climax. At the beginning the bounties feel repetitive and only until the last 2 hours does the story begin to take over more. It also didn't help my playing experience when the game would drop frames inconsistently during any combat (I know I'm playing on an Xbox One S, but it can still be very annoying).

Overall, I did enjoy playing the game, but it took me 2 weeks to encourage myself to continue playing the game and complete the last 4 hours of the story.