"So let me get this straight, you think Dracula X is a really solid addition to the series?"
I do, and I'm tired of pretending it's not.

The music takes a hit from Rondo of Blood, obviously, but visually, it clears in pretty much every area. Some really nice pixel art in this game.
The controls are basically the same except you move a lot slower now, which I don't think gets in the way too much as you're gonna be jumping a lot, which retains a faster speed.
There are a couple screens I can't defend, but for the most part, the level design and enemy placements are perfectly fine and even interesting in my opinion, and there are fun speedrun tricks and various bits of tech to employ throughout all of the routes. The bosses are just as good as they are in Rondo, too, and I definitely prefer this game's Dracula fight compared to Rondo's boring one. Not to mention this game has the best power/usefulness balance in the subweapons out of any game in the series.
Dracula X is a fun time in my opinion. Tricky to learn, but feels great to master.

What a great game. Some of the most creative platforming challenges I've ever encountered, with every mechanic or gimmick being milked dry in the absolute best way. With 10/10 gameplay wrapped in a nice, cute story, there's never a dull moment. I will continue to play it to unlock the harder levels long after I've beaten the main story. Easy, easy recommendation.

The first half of this game is pathetically easy and is kind of a boring slog, but the second half... actually kinda goes hard. It's not amazing or anything but the bosses after the halfway point are actually really good. For the whole duration, the game is visually stunning, with immensely detailed environments making for some of my favorite atmosphere in the series, and the soundtrack is like... one of the best in the entire series. That first half really does drag it down overall though.

Not much to say. It's a fun time. Also Christopher is the best Belmont thank u.

This review contains spoilers

(Replay) I don't agree with the take that this story is meant to question Link's morals, or that he is the villain. But I do agree that saying goodbye to Koholint Island is so much easier said than done. It's a beautiful place and Link meets many wonderful people, improving their lives. But no matter how happy dreams are, it can't stay like this forever. You always have to wake up, even if it's the hardest thing in the world for you to do. There is intrinsic carefree bliss in dreams, but sooner or later we all have to face our real lives, no matter how hard they may be.
"Verily, it be the nature of dreams to end!"

Oh and the dungeons are great too. And holy shit I forgot how hard Tal Tal Heights bangs.

Surprisingly, not bad. Honestly, it's more cute than anything. It's a neat little game for the time and after having played MGS1-3. Use a walkthrough and maybe some save states, though.

This is probably one of the most ambitious 2D games ever. I feel like Kojima's mind was working 4 console generations ahead of its time. Not amazing or anything but like... it shouldn't be this good for 1990 lmao
Final boss is legitimately great story wise and the whole story gains so much depth after knowing the later games.

While this game isn't worthless, I could write a full essay on why it sucks so much.
It has the worst enemy design out of all the metroidvanias in this series by a lot, awful screen crunch, shitty controls, and its general idea of game design makes it feel like it was made by people who don't play video games.
It can occasionally be fun, but its design philosophy is just inherently flawed in essence.
The soundtrack is very good, though I dearly wish there were more original songs because the few that there are are fantastic.

I'm not even sure where to begin here. Do I talk about the extremely bad level design, the garbage final boss, the actively awful story, or the mid soundtrack with only one particularly standout song? I don't know, but this game is terrible at everything it attempts. It's a lot easier than The Adventure, so it doesn't personally piss me off as much as that game, but I honest to god just might say it's even worse.

Rosalina, god-tier music, and Rosalina.

While more flawed than REmake, I'd say it's about on the same level as RE2 with 2 being just a bit more fun. Nemesis is absolutely amazing and one of my favorite inclusions to any game in the series so far, and the ammo crafting and live selections are a ton of fun. I think the game falters in the map design and navigation (nowhere near on the level of REmake or even the first half of RE2) but it definitely makes up for it with Nemesis alone and the RNG enemies and items.

Only major complaint is the final boss, who is extremely annoying/boring and I dread every time I play. But other than that, this game slaps hard. The best bosses in the series, better implementation of the soul system than Aria, the best map design in the series, and some amazingly fun sequence breaks for replays.

I have genuinely no idea why everyone says this game is more focused on puzzles than Seasons, in the slightest. There's a couple okay dungeons in the second half of the game but everything else about this game was a linear snoozefest I really didn't feel like playing. The puzzles and overworld design never get anywhere close to the creativity and depth that Seasons consistently churned out, which really surprised me as these games came out on the same day. The music was way worse than Seasons too. The story is better but that's not saying a whole lot.
Better than Zelda 1, I guess, but this game is what I thought the Oracle games were before I had played them fully.