HeroOfTim
Very split on this game overall. I love what it does well and hate what it does poorly. Surprisingly good story, dungeons, etc. But very bad overworld sections and downright horrible filler/padding in the late game (even the early game has a lot of it). Sometimes I really want to replay it because I really do appreciate what it does well but then I remember the fucking Tadtones and I don't want to do that anymore.
Great revisit to A Link to the Past's world. The painting mechanic allows many of the puzzles and bosses to get extremely creative, and the stuff with buying items from the shop can be frustrating when you die but for the most part I think it adds a lot of variety to replays and how you approach new dungeons. Music is great too, one of my favorite Zelda soundtracks.
1996
1986
This is one of the biggest examples of being able to respect a game because of the time it came out. It's extremely unwieldy and cryptic as hell, but taking into account all the context of video games in the 80's, all the information included in the manual, I can genuinely see why this game was so important. There's the idea of brilliance in here... somewhere. It's just hiding under an astronomical fuckton of age.
This is one of the primary games where my memories severely blind my perception. The atmosphere in this game genuinely goes crazy, mostly near the end. The final area and ending are boundary breaking for subtextual storytelling on the Gameboy and those moments are always the ones I remember the most. However every time I've tried to go back to this game I realize that I forgot... literally everything else about it. It's just obscenely annoying to play. It deserves a proper replay from me, but it'll probably be my last.
2018
2008
Dragon Quest 1: Adorable little game. Gameplay and story are nothing special (though its literal open world style is definitely impressive for the time), but you have to remember that this is the game that inspired pretty much every RPG after it. It definitely gets by on its cuteness and charm alone. The music is also delightful. I was smiling for the whole game. 4/5 stars.
Dragon Quest 2: Significantly less charming and more boring than 1 was, but I still thought it was okay. I can see why people don't like it at least. Still very grindy, and the dungeons are awful, but the battles are better than 1's, and the music is still really nice. Fine game, probably won't think about it ever again though. 2.5/5 stars.
Dragon Quest 2: Significantly less charming and more boring than 1 was, but I still thought it was okay. I can see why people don't like it at least. Still very grindy, and the dungeons are awful, but the battles are better than 1's, and the music is still really nice. Fine game, probably won't think about it ever again though. 2.5/5 stars.
1998
2002
1999
Well, I used to hate this one. But I just recently replayed it and... actually had a lot of fun! I cannot defend the map design on the first playthrough, it's terrible, but when you're replaying and are actually able to plan routes you don't really notice it. There's also tons of really fun advanced tech to get good at that gives it the most involved combat of the GBAvanias.