Herodotus
554 Reviews liked by Herodotus
Panic Park
1997
Metroid Fusion
2002
God Hand
2006
Yeah, this goes straight into my top 5 of all time. Absolute banger of a game.
I could say so many things about this game to explain why I enjoyed it so much, from the small details to the gameplay mechanics but...
...I'll just leave this here
I could say so many things about this game to explain why I enjoyed it so much, from the small details to the gameplay mechanics but...
...I'll just leave this here
Far Cry 6: Collapse
2022
Out of the 3 villain DCs for Far Cry 6, this one felt the least polished and was the one I had the least amount of fun with.
It has all the same issues as the previous DLCs, that being it's extremely repetitive (Story Mode difficulty is your friend if you don't want to burn out too early) plus a few extras.
For some reason the character models are very ugly. When standing up close to talking NPCs the mouth animations reminded me of the Xbox/PS2/Gamecube era. It was made even more obvious when the environment still looked like pretty Far Cry 6 for the most part.
The world is also very bland and boring to traverse. With the previous DLCs I had fun trying to work out the fastest route to take using the wingsuit, parachute, and vehicles. By the end, even though I was getting annoyed with the repetition, I found some enjoyment and accomplishment with getting my completion time lower with each playthrough. Unfortunately I didn't get this feeling with Collapse and I found after completing the main tasks for the first time I was already thinking to myself, "Doing this 4 more times is going to be horrible."
I'm glad I played it to learn more about Joseph, but I was extremely relieved to be done with it.
It has all the same issues as the previous DLCs, that being it's extremely repetitive (Story Mode difficulty is your friend if you don't want to burn out too early) plus a few extras.
For some reason the character models are very ugly. When standing up close to talking NPCs the mouth animations reminded me of the Xbox/PS2/Gamecube era. It was made even more obvious when the environment still looked like pretty Far Cry 6 for the most part.
The world is also very bland and boring to traverse. With the previous DLCs I had fun trying to work out the fastest route to take using the wingsuit, parachute, and vehicles. By the end, even though I was getting annoyed with the repetition, I found some enjoyment and accomplishment with getting my completion time lower with each playthrough. Unfortunately I didn't get this feeling with Collapse and I found after completing the main tasks for the first time I was already thinking to myself, "Doing this 4 more times is going to be horrible."
I'm glad I played it to learn more about Joseph, but I was extremely relieved to be done with it.
Far Cry 6: Collapse
2022
Far Cry New Dawn
2019
Far Cry 3
2012
Far Cry 3 takes a premise that’s been done to death, and utilizes the tropes associated with it to craft a shockingly fresh story with well written characters that elevate an already memorable experience; though it can be an exhausting one.
Instead of the protagonist being another “Jack Carver”, mercenary, ex-military type- you’re instead put in the shoes of Jason Brody, a young photographer fresh out of college. His brother, Grant, fits the bill of the more active lead we’ve come to know the series for having up to this point.
But by flipping the series’ previous tropes on their head, Jason is allowed to grow from a scared kid, into a ruthless killer. It’s a protagonist who changes throughout the story, and not in any conventional way. His snowballing psychosis mirrors that of the people he’s killing… Vaas in specific. All of his violent actions influenced by the same people that twisted Vaas’ mind.
It’s a surprisingly gripping story almost the entire way through, and there’s some incredible voice acting to deliver good dialogue. The combat is well crafted, and rarely gets old. The amazing variety in weapons and choice of gameplay styles keeps the experience fun.
Sadly the experience is hindered by an over abundance of repetition in the ways to gain skill points. There’s of course capturing a base, or activating a radio tower. Sometimes you can do some new side quests that allow for a bit of money and mission variety… but there’s not enough reward to progress in a way that’s necessary to keep up with the enemies throughout the story.
This is a point that many others have already made, so I won’t lean into the game so hard for the “Ubisoft design problem” that’s brought up a lot. I will however criticize the random difficulty spikes and occasionally clunky traversing that can be a real hindrance on gameplay.
Though the open world design can be tiring, and a more linear approach might’ve been better suited at times… Far Cry 3 manages to get a lot more right than it does wrong… and it’s an experience unlike any game I’ve played so far… and perhaps that would be different had I played ubisofts other titles. Nonetheless, it’s worth the time for the story alone. A must play for sure.
Instead of the protagonist being another “Jack Carver”, mercenary, ex-military type- you’re instead put in the shoes of Jason Brody, a young photographer fresh out of college. His brother, Grant, fits the bill of the more active lead we’ve come to know the series for having up to this point.
But by flipping the series’ previous tropes on their head, Jason is allowed to grow from a scared kid, into a ruthless killer. It’s a protagonist who changes throughout the story, and not in any conventional way. His snowballing psychosis mirrors that of the people he’s killing… Vaas in specific. All of his violent actions influenced by the same people that twisted Vaas’ mind.
It’s a surprisingly gripping story almost the entire way through, and there’s some incredible voice acting to deliver good dialogue. The combat is well crafted, and rarely gets old. The amazing variety in weapons and choice of gameplay styles keeps the experience fun.
Sadly the experience is hindered by an over abundance of repetition in the ways to gain skill points. There’s of course capturing a base, or activating a radio tower. Sometimes you can do some new side quests that allow for a bit of money and mission variety… but there’s not enough reward to progress in a way that’s necessary to keep up with the enemies throughout the story.
This is a point that many others have already made, so I won’t lean into the game so hard for the “Ubisoft design problem” that’s brought up a lot. I will however criticize the random difficulty spikes and occasionally clunky traversing that can be a real hindrance on gameplay.
Though the open world design can be tiring, and a more linear approach might’ve been better suited at times… Far Cry 3 manages to get a lot more right than it does wrong… and it’s an experience unlike any game I’ve played so far… and perhaps that would be different had I played ubisofts other titles. Nonetheless, it’s worth the time for the story alone. A must play for sure.