Fairly sure I also played this one as an unlockable in Rogue Squadron III along with the original Star Wars Arcade and the two experiences kind of blended together for me. Makes sense as this was an upgrade kit for the original game, and I enjoyed it similarly. Minus half a point for not having something as memorable as blowing up the Death Star in the original.

BRING BACK THE FUN COSTUMES NINTENDO!

Review based solely on childhood memory: I remember liking this one as a fairly competent rts, and it's got some neat level design going on, with you commanding toys around a house. Not gonna go down as one of the greats or anything, but not too terrible either.

As a kid I thought you were supposed to hit the yeti and I always aimed for it lol

Cool AI system that you take turns making a story with. Games have come a long way since Façade. I might come back to it later now that I know how to do pins and world info, it kind of lost track of the plot with my first story and without those tools, I was just desperately trying to course correct.

I had to use google translate to play this one since I don't speak French but I still enjoyed it's message. It's very derivative of You Are Jeff Bezos, which the creator cites as an inspiration. For those who might not know, and I didn't before playing, Bernard Arnault is currently the 3rd richest person in the world, and the only person of the top 10 richest people to not be an American. The game focuses on his wealth and on the COVID crisis, as the game was released in April of 2020. I liked this game for many of the same reasons I loved You Are Jeff Bezos. It's great at giving you a perspective on the immorality of billionaires, and showing how much good could be done with the money they hoard. It's also a unique perspective from the typical America-centric approach most games take, although still obviously relatable as we all live under the nation of capitalism. The COVID focus is also immediately relatable at the time of release, as so many people are dying when this money could be used for humanitarian aid.

This game honestly isn't that great. It's got horrible graphics and voice acting, and an extremely generic storyline about a werewolf. That being said, it's kind of neat looking back on this because it's kind of like a precursor to the more modern style of Telltale games, or Supermassive for horror. Also the extremely dumb looking werewolf gave me nightmares as a small child in the 90's.

I only played this game for just under an hour and a half in 2019 and stopped because I got what it was going for, but didn't feel the drive to go any further. I'm giving it 5 stars though, because it blows my mind that this game was released in 2004. An rpg maker game that is just walking around a surreal environment and feeling whatever vibes that makes you feel. A bold experiment for the time, and one that would have a huge influence on games to come much later down the line.

Very fun pinball tables with various Star Wars themed objectives to complete, definitely worth your time if you're a fan of pinball games.

I played this as an unlockable game in Rogue Squadron III and loved it. I can only imagine this blew people's minds back when it came out and the whole arcade setup looks awesome. Fun on rails shooter with pretty vector graphics and a sense of speed that holds up pretty well today, and must have been amazing when it was released.

This review contains spoilers

The following is a collection of my reactions to this game that I posted on Facebook in 2013:

Ok everyone needs to know about the game El Shaddai: Ascension of the Metatron. This is a Japanese game based on The Book of Enoch...where Enoch gets in a tron style motorcycle battle across a future metropolis and ends with a Michael Bay/ Arnold Schwarzenegger style explosion which he walks away from without looking, like a cool guy.

Now Enoch is fighting a transformer

Armaros is a pop star and Enoch is fighting his backup dancers...I love you Japan.

Yeah they have the Nephilim in there, if you've ever seen Princess Mononoke they look like giant Kodamas in the game, they're so cute until they start eating one another.

The fighting is honestly the most tedious part of the game, it's too simple and repetitive for me. I like it for the in between moments of just walking around the world that has a great unique art style in every level, and for the Japanese weirdness of course.

This is a great little slice of life game with some amazing eye and ear candy in it, as well as multiple bits of writing that have a depth of truth to them that made me stop to think for a moment.

The pretty cowboy game makes me want to go camping.

When Bastion was first released on Xbox Live Arcade, it was the first indie game that made me go "huh, this is a small little $15 dollar game, and it's one of my favorite games of all time." Now here I am, and the majority of my favorite games are all indies. This is a top down hack n' slash with a gorgeous art style, where the world forms around you as you journey on. This game has a really clever solution to the "how to account for minor player actions narratively" problem, and that's with the incredibly voiced narrator character who will comment on something as small as your decision to linger in an area to break boxes, and make that feel like an important part of your narrative. This is up there among the greatest video game soundtracks I've ever heard, and a few of the songs are really well incorporated into the themes and overall story of the game. Speaking of story, this is a well told story about prejudice, and learning to live with and learn from your mistakes. It's not the most complicated story in the world, but there's an emotional weight to it that I really liked.

Back in the days of XBLIG there were a lot of very cheap knockoff versions of existing games, and this was one of those, for Geometry Wars. That said, knockoff Geometry Wars is still pretty fun, and I believe I played this before I actually played Geometry Wars due to its price point.