My favorite Mario Kart for how fast paced it is. Getting hit by an item or falling off the stage is still punishing and will set you back many places if you're not careful, but no longer is it this long drawn out agonizing process of getting going again. In a racing game, I want that sense of speed to keep the flow going, and this game delivers on that. It's also just gorgeous to look at with absolutely beautiful tracks, and a jazzy and rockin' soundtracks that slaps. The little extra touches that Nintendo does, like tapping the game pad to honk your horn, and they all sound different is great! The first time I picked this up I was geeking out seeing what characters like Tanooki Mario's horn would sound like, or how he transforms for his stunts! Oh and Cat Peach going "Meowmeowmeow!" as she repeatedly hurls fireballs at folks is great too! This game also has some of the best DLC out there, bringing in tracks from other classic Nintendo games like Excitebike, F-Zero, Zelda, and Animal Crossing that all have their own fun little touches. The only reason I'm deducting a half star is because they absolutely ruined battle mode, by not even making any battle mode maps! They just plop you into one of the race tracks and go "Here, you're playing battle mode now" and it's incredibly easy to just get in first place and then just sit there and do nothing in this map that was designed for racing and not for battling. Thankfully they fixed this in the Deluxe port for the Switch, I have no idea what they were thinking here.

This is a strategy game in which you play as a small resistance group during the rise and fall of Nazi Germany. The gameplay consists of choosing where to send your limited number of people to gather support, finances, resources, or carry out missions. After a certain number of days, story segments will play out depicting major events that led to the rise and fall of the Nazi party. The gameplay bits are good at portraying how difficult it is to move around and get anything done when the whole state is against you, but the story bits were what really elevated the game for me. For one, this is the only video game I can think of that actually tackles the holocaust, despite so many games being set during WWII. But it also just excels at giving you a timeline of events of how a nation descended into fascism, and the efforts it took to defeat it, and that’s something I think everyone needs to learn right now, because it really seems like too many have forgotten the lessons of history.

ONLINE BABY LET'S GOOOOOOOOO!!!

Edit: Yeah, it sucks that Nintendo still hasn't figured out online and you can't match with randos, and the AI is locked to normal online, and if you have 2 people on a system you have to find another 2 people on a system or else play with 3. And it sucks that all this was in an update over 2 years post launch. But damnit, I still love playing this game and it's cool that I can play it with my friends who live hours away now!

I remember enjoying this around the time it came out. The changes in art styles are fun. It goes through 4 different styles, modern, fantasy (conan the barbarian style), silver age, and anime. You probably do have to enjoy Deadpool style meta-humor to some extent to enjoy the jokes it makes about the various comic eras, but teen me got some good laughs out of it. Either I've got nostalgia goggles on for this one, or y'all got sticks up your butts.

This review contains spoilers

I’m going to start this one off by gushing over some details that I loved, before getting into the meat of my thoughts on it. It’s rare nowadays for a game to impress me with realistic graphics, but as with the first game, The Last of Us Part II has managed to do it again. Combined with outstanding performances by every actor in the game, the graphics allow for characters to convey a certain subtlety in their expressions which no other game at present can match, and do things naturally which previously would have been firmly in uncanny valley territory. Also, whatever they did to model these characters at different ages is equally impressive, as the changes are subtle enough to notice, but not at all overly dramatic, and lends a greater sense of realism to the game. Additional kudos to this game for having one of its two protagonists be a muscular woman who actually manages to look like a real person, which is all too rare in video games. Dina is also a great character, and everything with her Jewish heritage in the synagogue scene is very well done. One last little detail that I adored: Abby having acrophobia and having a visual effect to show her vertigo when she gets near a ledge, and having her character react appropriately, is really well done. As someone with acrophobia I feel seen.

Alright so those are the little details I loved that really helped this game be something special, now time for me to delve headfirst into the discourse. There’s been a decent amount of criticism of this game for just being “one big guilt trip” and I don’t really agree with this take. The overarching plot of the game is a classic cost of revenge story, and I think what this game excels at, is putting you in the shoes of its two protagonists. Throughout the game, I was never personally on the same page as Ellie as to what the right course of action was, however, I was so engrossed in her perspective that I could absolutely understand why she would do what she does. For me, the game was an excellently told character story. However one thing the more regressive discourse around this game shed light on was, a lot of people did agree with Ellie’s quest for revenge, and for those people, I could see this game being a well needed guilt trip, because it makes the bold choice of having you play as Abby halfway through, the character Ellie is hunting, and empathize with her. And it seems like this game is a much needed lesson for many players about the dangers, and ultimately the emptiness of revenge and factionalism.

I played this game on the hardest difficulty, which for me was perfect, as it was the difficulty which most reinforced the tone and themes of the game in my playthrough. I could see playing this on a lower difficulty and getting too much of a power fantasy vibe from it. However for me, I always felt like I was searching for just enough resources to get by, and the enemies were threatening enough that it wasn’t in my best interest to try to overpower them at every turn. Also the dark realism of the game’s world had me making choices as a player that weren’t forced on me, but I naturally made as I thought about the morality of Ellie and Abby’s journey. For example you get molotovs and a flamethrower, but I made the conscious choice as a player to never use these on anything other than the infected, the game’s zombie equivalent, because it felt too cruel to use on a human character. I would’ve never made a choice like that if I felt like the game was a power fantasy.

Anyways, between this game and the first game, this series now accounts for two out of the four times I’ve ever cried at a video game. Ultimately it was how the game tragically portrayed forgiveness, specifically forgiveness given too late, that brought out emotions in me that few games do. The fact that this game managed to generate so many different thoughts and perspectives is indicative of how, in many ways, it isn’t overburdened with giving players what they want, which is a rare thing in big budget AAA games. All of this is why this series remains one of my favorites, and gets a high recommendation from me.

Short and funny game based on the developer's nightmare, that released shortly before the 2016 election. Get chased by a horde of nightmarish Trumps, spouting asinine quotes clipped directly from the man himself, and desperately try to shoot facts at him until you win. The fact that he actually won the election and ended up doing irreparable harm to the world, and no liberal fantasy of spouting facts at him made a dent, makes this maybe more haunting and less funny now...

American Election is a text based game that you can play for free on itch.io and it takes about 2 hours to finish. Incredibly written game where you play as Abigail Thoreau, a campaign assistant for obvious Trump stand-in, Truman Glass. The game utilizes the illusion of choice very well, as your character finds out that changing the system from the inside might not be as possible as she had hoped. It also deals with the ways in which a nation's fears and precariousness can be weaponized by those in power, and how they can take the values of a community and twist and corrupt them into something evil. Amongst all the late night comedy shows poking cheap fun at Trump, this game wants to take a deeper look at the man and the country, and ends up revealing the issues that go deeper and darker.

The only Jackbox Party Pack where every game is great.

Clue: It loathes the chunk.
Story: Green Eggs and Ham

This review contains spoilers

I'm a little down on the endings to this game, which is why it isn't rated higher. However, the vast majority of this game I really liked. You play as Sean, and during an event in which your father is murdered by the police, you find out that your younger brother Daniel has telekinetic powers when he lashes out and kills the cop. The rest of the game is you and your brother on the run, as you try to survive and raise Daniel. The game handles the terrible treatment of Mexican-Americans throughout all five episodes, forcing the player to choose what they'd do in those types of situations. My favorite parts of the game have to be the romance with Cassidy in episode 3, and confronting your mother who abandoned you as a child in episode 4, which is extremely well written and doesn't vilify the mother, while allowing the player to decide their own feelings towards her.

This review contains spoilers

Similar to Eliza in that it's a game in what I've decided to call the "gig economy dystopia" genre. You're a driver for the uber-like service Neo Cab, while the company CAPRA is trying to eliminate human drivers by offering a competing taxi service with self-driving cars. CAPRA also develops a sort of mood bracelet called a FeelGrid, which connects to your body and turns different colors depending on your mood, and is sold as a way to help people be more conscious of their emotions and thus more able to self regulate their emotions.

There's a larger story with what kind of technology driven dystopic plans CAPRA is up to that's very good, but the majority of the game is spent talking to your Neo Cab customers, and there are some really cool characters in this game. My favorites being Gideon, a young anarchist kid who comes from privilege and is figuring out her politics, and is stuck in a restrictive mech suit because of her parents; and Fiona, an introverted woman trying to figure out her love life in the technological age. While you're talking, certain dialogue options will affect your mood as shown on the FeelGrid, and if you're too far into a certain mood, you may not be emotionally able to choose certain dialogue options. Spoiler My favorite part of the game is definitely the ending, which is a sort of emotional boss fight, in which you're confronting an abusive friend and trying to be conscious of your emotions so that you can be able to stand up to her. Really cool concept, great writing, recommend if you want to encounter some cool characters.

Nothing about this will blow anyone away, but it's a simple and fun volleyball game that I enjoyed as a kid. More fun playing multiplayer, the single player difficulty plateaus and is way too easy.

Played this one a few times at a friend's house as a kid and remember having a good time with it. Not good enough to compete with the great platformers of the time, but enjoyable enough for kid me.

Ever since I played this I referred to it as "the Splatoon of fighting games" because of how short and fast paced the matches are, as well as how easily a comeback from behind can be made. Love that aspect of it. The fighting mechanics themselves, while staying true to the rock-paper-scissors trio of classic fighters, manages to feel unique with its 2d-to-3d mode changes, as well as charge attacks and support Pokémon. This was also the game that introduced me to the absolute legend that is Pikachu Libre and I got this game solely for that reason, and was pleasently surprised by how much I ended up loving it.

Surprisingly solid volleyball game, probably my go-to for a volleyball game, not that there's a whole lot of competition. This was back when volleyball was actually in the title of this series, so there's a lot less focus on staring at the sexy anime girls compared to later entries, although it is absolutely still there.