Inverse
1999
1991
2011
Why are some of the gems horrible to get? How on earth were you supposed to get the blue gem from Turtle Woods without using a guide or having someone just outright tell you "You can't destroy any boxes"? Or the one about being able to fall into the pit in Crash Dash, was I just supposed to guess? It's been several years, but I pretty distinctly there being no conveyance for either of those. Also, the boss fights not being replayable is an unnecessary downgrade from the first game. I just want to play hop skotch 'til you drop with Tiny.
The Plantman and Flamman scenarios for this game are fucking horrible. "Let's make the player have to permanently spend a chip just to do some arbitrary action in the overworld, and to do it they have to add a navi customizer program that takes up an unnecessary amount of space, duh uhuhuhuh that sounds like a good idea". You could say the same about having press lines in general, too. Why is making Mega Man tiny necessary for the gameplay? The navi customizer is like a big, new, shiny toy that the developers couldn't help but overuse, and it makes going through the main game of this unnecessarily shitty at times.
1997
This game has one of the least compelling casts in the entirety of the series. Oh, I'm supposed to like Jeff Bezos because he LARPs as a robot cat and feels really guilty about it? Or Cid who is basically just "I yell at women because I'm inadequate as a human being: the character"? I like the main three, but I just do not care that much about the rest of the playable characters.
2012
2005
1999
2001
1998
2001