Pretty much a Jet Set Radio fighting game. In general, the colorful cel shaded look, goofy fun party atmosphere, and the wild character designs share an aesthetic. Doesn't help that they were released in the same year. But it's a fun game. Plays akin to the Marvel Vs. Capcom games minus the tag mechanic. Honestly, attacks feel a lot snappier which isn't something you'd expect for most fighters of this console. There's also this Rhythm mechanic where you play a rhythm game to initiate a character's ultimate move. I've never fully pulled one off. And neither has most of the internet. Can't even find a compilation. They're mostly good for chip damage I suppose. But yeah. Surprisingly good game.

Good game that mostly looks kind of jank. Levels range from okay to pretty mediocre, but the bosses are probably the best part of the game. A lot of them being varied and fairly challenging. All playable characters are fun to play as in their own way. Wish the camera + lock on could've been better on level 3

Could've been a great game if they just scrapped the RPG elements (like leveling up weapon capabilities). They REALLY weren't needed. I went as far as grinding the buster and saber so a satisfactory level to match the X games before entering the major levels. And it was a better experience minus the part where I actually had to grind. Good game with some weird decisions holding it back.

Not as cool as the premise described it. Guess you can say my expectations were too high leading to my disappointment. Also the boxart from one of my favorite artists convinced me well enough to try it out.
Driving sections are alright-ish. Didn't think they controlled too terribly. Beat em up sections are too simple even by arcade brawler standards. Also A.I. kicks my ass in the VS mode.

Shame that the western version got gimped a bit but honestly, it's not that bad. Good, even. The new moves and a sprint for all characters is nice all things considered.
Music is terrible which might be a breaking point for a whole lot cuz y'know, Streets of Rage 1-2 music are classics.
I don't know. From pure gameplay, I enjoyed this one quite a bit. Probably one thing I don't like compared to 2 is that punching feels a bit... off. Like something's a bit loose. Other than that and the music, not many complaints at all here.
I'd definitely recommend playing the japanese version instead.

Good. Very good but not amazing.

I think having punches feel like SOR2 was a good call. Characters like Axel or Blaze without a dash (coming right out of SoR3) felt a little weird. I think you can manage VERY well without it and calls for evasion aren't THAT demanding at least to me. But still, slightly handicapping Axel and Blaze from what the 3rd game did, I just can't wrap my head around. I don't mind them having something like Adam's short dash minus being able to turn around the opponent would've suffice. People say there isn't much depth to combat, but I think whatever tricks unique to each character can do make it worth at least experimenting with.

Enemies felt varied enough at least until the last few stretches of the game. Though, enemies like the taser cops felt a bit on the cheap side. Fat enemies felt a bit more annoying than previous games.

Bosses definitely posed a challenge without being TOO hard if you know what you're doing. The most I would have are at least one retry normally. This is speaking of experience of a normal mode run-through. These bosses definitely felt different from one another which is good.

One thing I straight up didn't like was locking some features by beating the story mode first. Arcade mode and Boss Rush: fine, I guess. Stage Select and Battle: no.

Presentation is pretty great technically. There's of course the actual art style for the character art which I don't mind personally. Its probably to make animation less taxing so I think they did good with what they have. Damn good. Backgrounds I'd say are an evolution for the series.

Overall a good game and a fine revival.

So bad, trying to think of insightful criticisms gets me pissed

The earlier stages were fine, but having to fight 3 guys vs only 1 of you is kind of bullshit. 1 v 1 would have been perfectly fine. Also, fuck Raphael.

It's pretty cool most of the time.
Base gameplay is pretty much the same as regular Spikeout. There are a lot of minor touches to make it feel more unique but some things to me come off more annoying like how some of the bosses work.
Cons:
I think this is the case where the speedy nature of Spikeout could have been toned down a bit, specifically with bosses. Maybe from the fact I played as Luna first might have soured my taste a bit combined with me not playing with an arcade stick. Not to mention, jump attacks in Spikeout aren't great unless its to get a combo going which is REALLY annoying with bosses where you need to attack airborne (namely Marionette and Evileye).
I feel there could've been a meter for Super Magic moves that refills instead of what the game has. The game would still feel challenging without feeling the need to gamble then lose for the rest of the level.
Pros:
Levels themselves are fun. And its pretty surprising that there isn't a single reused enemy, even at the last couple of levels.
Game looks great for the time as well.
Even though the gameplay is largely the same as SpikeOut, I like the added tools like a different special attack mid-combo and the Berserker mode. Sadly, this is the case where you wouldn't know all this stuff unless you looked online which is a shame because they help a bunch.

So yeah, compared to Spikeout, it's okay as a sequel but some things keep it from being a total improvement over the first game.

This game blooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooows cock