I knew this game had a reputation when it came to life-sim pseudo-novels, but damn, still I was impressed.

Exocolonist is a game about tragedy, and subverting it. It's a game that requires you to run through it a myriad of times, similar to Signs of the Sojourner or Citizen Sleeper, but this game really does LEAN into the replay value by having run-based knowledge play into future runs. Oh you knew that dog was there? BAM, explosive trap.

This game does a lot in a short run and it's written beautifully, every character is unique and special in their own way, you get to see stupid kids you play ball with turn into militaristic turncoats, or isolationists bloom into explorers. There is a lot and I can't do justice to how well the characters are written and how well the development plays out. There are many mini-events, side-stories, side-quests, entire hidden areas and events. Each of my runs really felt unique each time, even if spamming tasks to raise scores became a bit of a chore.

The only complaints I really have are my not-too-much-love for the overworld design and some of the repetitive aspects of the game, but even if you do eerily-similar things, you still get massive sweeping changes you'd not have noticed before. I will warn you though, the first run is going to beat the ever-loving sh-t outta you, things will happen, you won't know how, and you'll need to learn how to get further. It's like the game sets you up to fail, to convince you to continue forward.

It's really a great game and deserves the praise it gets. While I'm unsure if it's systems work as well in-unison as some other titles like Cosmic Wheel Sisterhood, or even Beacon Pines in some regards. It definitely plays it's hand well and got me addicted to keep running it over and over.

Simply great.

Phas has been falling off for quite a while, and this game was brought to my attention by a friend, and after playing it I really don't think we'll have a good element of that "survival hunting" game ever again (yes ik lethal company exists but that's a bit different).

This game just suffers from too much stuff and too many things. Too much evidence to go through, too many unclear or confusing mechanics, and not enough actual fun. They took what has made Phas a chore and centered the game around those mechanics and less about the "goof with friends" style of game.

Overall, pretty mediocre.

Didn't get super deep into the complexities or gameplay quirks, but I really do think this game is really fun, unlike many though I didn't play the original board game. It's fun, cute, lively, and calming to play and yet competitive in it's own way. It feels like a game that would be like Solitaire but multiplayer.

I really feel conflicted on this one. The game itself, from visuals to story, checks all my boxes and really makes me enjoy it as a visual game, however the gameplay, along with some of the "puzzles" feel really obtuse and odd. It took me 40 minutes just to figure out how to progress in some areas as the indicators of what I can and can't interact with were all over the place. I did enjoy my time with it though, just is a bit frustrating.

I mean, it's okay. Has the same problems every other digital card game does, but does exude some decent charm. I'll stick to in-person tournaments though thanks.

2020

Kicked a barrel, exploded, 10/10

In seriousness, it's a game with just... a lot. I feel like the more I play I become both more confused and yet learn more, a lot of this game is encouraging breaking it and I really enjoy that element of it a lot. The focus on just breaking each element apart one by one, making stupid as hell wand builds, and then getting killed by something you didn't understand is such a stupidly frustrating and fun game loop.

I would give it higher if I had half the brain to figure out half of what is going on, and didn't rage quite and uninstall every hour I played. Really stupid, ridiculously fun, and a game that makes no sense, in the best ways. Big props to the community too, they are saints.

Night Mode Hunter is a whole new experience... until they all step on mines.

Great potential, but with all Early Access titles, i'm tempering my full review until it's done. I personally am not a big fan of the Campaign, was hoping for a more fire-emblem style campaign approach, more combat-focused and such, but that's not the important part of the game to me anyways.

I think the multiplayer is fun, although predictable like most RTS-games (even though this is more borderline RTS). Enjoying it, looking forward to it's full drop.

To start, I did not play Dragons Dogma 1, I've touched it for the intro of the game, never got further.

Dragon's Dogma 2 initially pulled me in with it's gameplay and it's exploration, which I enjoyed a lot in the best moments, but the lack of enemy variety, and story to really bring me in, I slowly became less and less interested in the game. My favorite parts are the gameplay (despite it's shallowness) and the pawns (who are mostly just comedic relief), which eventually could not hold up the flaws of the story and lack of keeping me involved.

It's a fun game for a good few days, has a lot of great elements like the fast traveling and a lot of QoL and simplicity for those who are not used to the series (such as myself), but it can't keep me immersed for long and slowly feels like a chore.

Didn't get to get too far into it, since the person I played with it essentially hard stopped playing it for 2 months straight now, so I'll give my thoughts.

I saw a lot of reviews about this game complaining about it's tedious nature and I definitely see the annoyance. Unlike a game like Raft, Voidtrain never really breaks it's own loop or experiments in a new interesting way for FOREVER. I got around 10 hours in and approximately 20-30 "floors" or "levels" and it really just feels like it's groundhogs day over and over again.

While me and my friend were able to enjoy playing it, it just took too long to do anything meaningful, which is the common complaint I have for games like this. While the survival aspects are passable an the gun-building is nifty, none of it really holds the game up well enough for it to go much of anywhere.

Despite having fun in our own way though, I think what really nailed it into the coffin was learning my friend, a big fan of raft, uninstalled it shortly after our last play session; I'm sure that paints enough of a picture.

I've not been much into fighting games ever since Skullgirls went and jumped itself off a cliff into oblivion. But this game? This game is poppin'.

It takes the best parts of One Step From Eden and makes it a multiplayer PVP match that rewards creativity, timing, and execution. While it won't replace Skullgirls for me, as I'm just not that good at it right now, it's by far and gone my favorite game in terms of it mechanics and technicalities. It feels fresh in the fighting-game genre and really is good at bringing out annoyance as well as excitement every time I boot it up, only wish it was optimized a touch better for steam deck.

Highly recommend giving it ago, especially for the price of only $5, it's a steal. I just hope they keep updating it and adding more characters/cards and definitely more skins, so I can continue to pick it up, get deleted in ranked, quite, and relapse a month later.

So I've gotten enough hours in I feel to finally give a take on this, and of all the goofy-horror games like Phas, Lethal Company, and so on, this one definitely steals it for me.

In the other games it really was hard to be super into them because the core loops just got so bland to me. I mean I love the funny moments and stuff in games like this, but the loop of Lethal Company got repetitive quick (along with it's maps) and Phasmaphobia got too technical for it's own good. Content Warning basically says "let's try that goofy horror thing, and lean into the goofiness".

The game focusing on the players "making videos" or "making clips" of "spoopy things" is so much fun it's stupid. I think the reason I prefer this style of loop in comparison to others is because it entices players to do stupid sh-t and because it entices players to do that, it both feels less punishing in a majority of ways, and lets the players enjoy the game without it feeling tedious. Now while I do think the monsters and stuff are significantly less interesting than Lethal Company, I think the "let's actively seek them out" bit really helps keep them interesting to me.

There are people who I never played Lethal or Phas with who love this game, because of it's ability to remove that tedium that made those other titles so worn out so fast. While I want to see more mod support for this in the future and updates behind it, I do see this staying in my "goofy games" rotation a whole lot longer due to the universal stupidity it brings out in people. I will never get over my quiet, introverted friend playing a slide whistle sound effect while jumping down a pipe into 17 turrets and a bug boi who threw his body 60 yards, what other game actively encourages people to do something that stupid AND reward it?

It's a banger, just hope it gets the support and updates it deserves.

One of the most endearing, humorous, and engaging JRPG games I have played in awhile. No grinding, no bullsh-t, just simple great gameplay, good story, lovable characters, and all around amazing experience. I did as much side content as I could in my run, and I do not regret a moment of it. I enjoy pretty much every element of this title and will be recommending it as a JRPG-Teasergame in the sense that it helps nail down the basics for players, but it doesn't get into the more negative sides of the genre, which is both good and refreshing.

My only very minor complaint is that the game is quite simple and easy, I only died once my entire run, and that was do to poor planning and bum-rushing a hard sideboss waaaay before I was properly prepared to take it on. However, the difficulty complaint is easily waived for me since the game makes up for that in so many fun and interesting ways that I don't really consider it a problem, but a more experienced JRPG player looking for strategic-style combat may be disappointed with the lack of gameplay merit.

Overall, fantastic title, had a great run with it, and highly recommend it.

I have a history with Sea of Thieves, and it ain't a good one. Picked it up for fun to not only have to change around files just to accommodate my motion sickness (which they later removed btw, as I learned today) but also joined the game to never being able to enjoy it. No character customization was a real loss to me, and the online-only approach made it unplayable at times, never letting me get far enough into missions to save progress, and instead the randoms instant killing on site for loot, making it real hard to enjoy.

I'm sure the game is better than I think and I know a lot of people who enjoyed it, but between the now irremovable motion sickness, and the way the game handles its monetary model, there just is no shot it'll convince me to come back.