Master System Sonic 1 FINISHED! 9/10 yes I'm evaluating it with the limitations of the time and for a Master System game it's beautiful!

I took a bit of a beating because it had been over 15 years since I played, but this time I finally managed to get all 6 Chaos emeralds. The game has good gameplay, Sonic moves well, the deaths I had were mostly due to my error and some others were due to Real game... for example, a phase of climbing the waterfall, the screen goes up because I wasn't paying attention, I ended up touching the place where the game considers a cliff but I could still see a bit of the platform, others are the classic system of being thrown away When being hit by an enemy or projectile, I often lost my life because I was thrown into a classic game hole from the 90s.

The game has its limitations such as Flickering where several sprites start to blink due to having too much information on the screen.

Regarding the music, they are remarkable! Yuzo Koshiro's compositions are excellent! There isn't a song that I don't like in this game, they're all good.

It was fun to play this Master System classic again, it's cool to see how creative these games are because Sonic 1 on the Mega Drive came first, just after this one on the Master System and even though only 2 stages have similar Mega Drive themes, they are both different adventures. which makes each version more striking.

Megaman V FINISHED! 9/10 I will evaluate it based on the time it was released and the difficulties at that time it was normal to increase the longevity of games, not everyone in the 90s could have games to buy whenever they wanted like it is these days, what it's like to buy an indie for 10 reais or 20 even a AAA game on the eshop or Steam emulators didn't even exist and this game is from 1992 but it has very beautiful pixel art!

I take back what I said about the first game being difficult, the first Megaman may even have poorly positioned platforms, but in 5 this was overcome, the most annoying thing is the respawn of enemies, just turn 1 millimeter of the screen and they reappear, there were many times when I lost a life That's why... since there are several levels that appear in just 1 centimeter of screen time, Megaman's jump animation is canceled when he takes damage, which occasionally causes me to fall straight into a cliff or spikes, and so, this was quite common in games from the 8 Bit era.

Flickering is quite common to the point of having some areas that had so many enemies that you could see how the Nes struggled to run the game, the Boss battles in the game are challenging, I noticed how heavy they were, the weak weapons I thought were good part was almost useless the Power Stone is literally USELESS! the weaknesses did not cancel the boss's action but if Megaman takes damage his animation is cancelled... and Charge Man is by far the most unbearable Boss! The good thing is that some phases can find the Tanks that you use to recover your HP, depending on the phase, you can find 2 to 3 Tanks.

Each level you can find a letter they form the title of the game MEGAMAN V but I recommend it AT ALL COSTS! Get them at any cost! They are not difficult to find, I found them all just by walking between the stages and looking where I was going, if you collected them you release Beat a partner who will help you with support, he is a partner who is the weakness of some boss robots that appeal to you You won't have any headaches from facing them, but with Beat you'll have to worry about just deflecting attacks.

Megaman V was a good experience, I played it through the virtual console on my Nintendo Wii, I didn't use Save State and I had a total of 7:03 hours of gameplay, I just played until I won and saw the credits, I wanted to experience what it's like to be frustrating time where we even tried to defeat the final boss and watch the credits, it was countless game overs, but I'm happy that with Megaman it's not the end of the world to have a game over but just return to the beginning of the level or choose to return to the selection screen of Boss, what were there games from the 80s to 90s where they gave you 2 to 5 lives, some didn't even continue... to make you try to reach zero, but these games don't even waste my time, it's one thing to be a boss and enemies challenging and frustrated that you were losing, but losing all your progress after so much effort was frustrating to the point that you never wanted to play again! Since it was a frustration due to the game developers and programmers, I highly doubt they would finish these games, but with Megaman I didn't lose all my progress so I could have waited until I beat that enemy.

But then I only recommend you play Megaman 5 if you're looking for a challenge or are a fan of classic Megaman like me, it was a fun experience and defeating Wily was quite fun too.

Neutopia FINISHED! 7/10 It is an adventure game made in 1990 by the now defunct Hudson Soft for the TurboGrafx-16 known in Japan as the PC Engine. The game took a lot of water from the original The Legend Of Zelda on Nes/Famicom.

Yes I did 100٪

But that's not a bad thing, on the contrary it manages to be original! It has the same idea of ​​getting key items to defeat the big bad.

Here we control Jazeta, the hero of this story (I can't get used to his strange name 😅) and his objective is to save the princess from the clutches of Dirth where one day in the dead of night the sinister villain kidnaps the princess, Dirth is nothing more nothing less than the Demon King of the story, where he was born from people's impure thoughts and hatred, is it a cliché? YES! Is it bad for that? NO! I like clichés and happy endings and that will never tire me.

But Neutopia was fun here we will have to collect 8 medallions scattered around the world to have enough power to defeat the great evil.

It's a game that makes you angry but you CAN finish it and see the credits, it's almost like a Roguelike of the time, you lose a good amount of money if you have a Game Over, the healing items are super expensive! The scarcity of life recovery hearts, which here are cherries, is very difficult to get these drops from monsters.

The battles are an interesting point, no boss is repeated! Everyone has unique attack patterns and the penultimate boss of the game gave me stress because he seemed invincible! How much damage must I have done to him?! I don't even know...

The positive points of Neutopia are its songs, seriously! Congratulations to the game sound team! The game is divided into 4 areas that have 2 dungeons, each area has its own music, and ends up fitting well with the themes and as the game spends a good part in the central areas of each world, until you reach the main dungeons the music does not become annoying is pleasant to the ears, another positive point is the addition of the compass, throughout the game the NPCs tell you to be guided by the compass it is really useful and points out where the evil is coming from so I wasn't lost where to go as it is quite responsive.

The negative point is not even that the game was inspired by the original The Legend Of Zelda but that it took the bad things from the original Zelda, our hero uses his sword but it only works forward, it's like he was sharpening a knife instead of a sword this is typical of games of the time, short-range weapons, so if your sword doesn't hit correctly you can miss the enemy and the infernal noise when you have low health also brought... NO NEED TO SIGNAL THAT I'M DYING! And out of curiosity, the game took the same idea as the original Zelda of blowing up walls and burning trees to be able to enter the residents' "houses" there are no traditional houses, the few buildings are dungeons or a main area and certain points of reference all live in caves , was it one of the ways to survive the monsters? You know, I'll never have an answer.

But my final considerations are that Neutopia was an interesting game that used the original The Legend Of Zelda as inspiration but managed to have its own identity, unfortunately the game was lost in time and you wouldn't be able to afford a TurboGrafx-16, much less the game , the most accessible way nowadays and the one I used was to use it on the Wii's Virtual Console, but you can use other alternative means such as emulation, unfortunately the game was abandoned and was never re-released, there is a sequel to the game called Neutopia II, it seems to be I'll talk about it much more fully in the future.
If you're a fan of Zelda like me and wanted to see how games at the time were inspired by famous franchises and in the 90s what there were most were games that were inspired and tried to copy the ones that worked.

Regarding recommending the game, it's because of your curiosity if you played it or are going to play it based on this post, tell me what you thought of the game, I'll be curious to know about your adventure.

Came on my DSIXL is fun and interesting to play.

Often all we want is a simple game with a straightforward story but fun at the same time Spotto! he delivers this in a cute but fun way it's an IP from Nintendo and Intelligent Systems the same studio behind Fire Emblem, the objective of this game is to throw bombs into the ghosts' mouths using the bottom screen and adjusting which direction the bomb will fall everything is by skills nothing so difficult but not so easy, it's okay, you, as a good soldier, climb the 50 floors of the haunted mansion at the request of the president to rescue his precious relative who was kidnapped by the ghosts.

Spotto is a simple, fun, fast-paced adventure with good visuals that has aged well despite being a 2010 game.

Direct continuation of Harvest Moon GBC 3 and last console story centered on helping Shara prosper her farm and you will help her in the process who knows you might even marry her a great game for those who want quick matches every day and get to know the franchise on gameboy Color.

Liberation Maiden was a good surprise to play on the 3DS even though its eshop was discontinued I'm happy to have picked up this game before the 3DS virtual store ceased to exist, about Liberation Maiden is a Shooter game that has 5 stages and the game is very Arcade style of Easy, Normal and Hard with limited continues, and has a good replay factor. When doing missions you release information about the characters and Lore which is the most detailed story of the game that is in a gallery this helps a lot with the factor of playing again and reading what is happening in that universe, something about the game is that it was made with with little money, in their time in 2011/2012 Level 5 launched a series called Guild where they released small games but that they were accessible but also fun to play and Liberation Maiden is one of them where the Grasshopper Manufacture studio was responsible, but only because it had a smaller investment not to say it was bad it's a functional game from start to finish with simple controls but super satisfying to play, the final boss is pretty insanely difficult! to dodge their attacks but it was a challenge that was very satisfying, an interesting highlight is that this game has very well animated cutscenes created by Studio BONES at the beginning and end of the game for a 2012 game and also for the proposal of being a cheap game and easy to access, I really have nothing to complain about.

What do I have to say about Golden Sun? is my favorite JRPG franchise the best Game Boy Advance game, and I say that without fear! think of a great and unique game! full of puzzle and original story.

A classic of the franchise whose story is to prosper the island's economy to avoid a bad ending that is turning it into an amusement park.

Attack of the Friday Monsters! A Tokyo Tale finished in 100% total of 8 hours and 10 minutes is a game published by Level 5 in 2013 but it has aged super well, its scenery is hand drawn with a relaxing OST and an engaging story especially the innocence of the children is very cute.

The story of the game takes place in 26 non-linear episodes in the year 1971 in Setagaya, Tokyo in the suburb of Fuji no Hana. Telling the story of Sohta, a ten-year-old boy, who recently moved to the city and whose parents own a dry cleaner. The plot takes place with the sudden and unexplained mystery of huge fictional superheroes and kaiju who fight every Friday outside the city. and like a tokusatsu show recorded there too, It doesn't explicitly explain if this show was just a setup or really was a supernatural event, the game has a way of telling the story in a light way but not to the point of being so childish much less educational, everything is well balanced from a child's point of view I loved how the card battles were not punitive but for fun the children are just playing, and getting to know that small town and its residents is rewarding there are few people but they knew how to work with each one of them , to be honest I would love it to be much bigger the game but I understand that it was a low budget project but it managed to deliver something fun and cute playable
and mostly welcoming.

A Master System classic I played a lot as a kid.

I have no words for how important Animal Crossing was to me! I met friends thanks to this game and with over 900 hours of gameplay!
franchise perfect

Wonderfully ingenious and by far the most creative puzzle game I've ever played!

Great cave exploration game it's super short I finished it in two hours but the value already said it would be short can I call it metroidavania? the game consists of collecting gems and selling them for money, this money will be used for upgrades and improvements to your equipment.

It was short but fun to do in my spare time.

A Nintendo 64 classic, a very remarkable game for many even today well remembered, even with its flaws and Link who has zero emotions with a face like a board is still a remarkable game the minigame of fishing striking areas everything is very fun!