Feels like it's fighting to maintain its vibes in the face of sporadic shonk. Also there's something weirdly grating about the music.

Every few seconds the words "I don't know how to do that" pop up and interrupt any attempt at interacting with anything, so I guess I'll never know if this is any good

This one really hammers home how difficult it must be to make a videogame eh. So many little triggers jostling for priority. Will they align neatly? Maybe, if the player goes this way. But what if the player goes that way? Will an NPC appear out of nowhere, talk about something that hasn't happened, say thanks, walk away for a second, and then turn and fire? Will one start an argument with another who is asleep, only for the sleeping one to get so verbally aggressive that the first kills them by shooting their leg clean off? Will someone fall so deeply in digital love that they run straight through a mountain? Will two separate tour guides simply stop reciting their monologue?

There's honestly so much here, both about the jank and the dull feel of the general gameplay, that would normally turn me off. But there's great stuff here too, especially in the writing. Wild and weird characters, quests that allow you to do some pretty funny stuff, and the slow-motion ragdoll gymnastics we are given as a prize for using VATS. Despite everything, it's a real good laugh.

I finished up by taking control for myself, throwing a guy off the Hoover Dam, and realising I might not be in control for very long. Good stuff.

There's a puzzle solution hidden behind a strobe light, come on

Picked this up for two quid, partly out of curiosity and partly just to tick it off my XCOM list. It's bad! I'm away to play Freedom Fighters.

The Boy just got into Adventure Time, so picked this up with his pocket money, and THERE'S NOBODY HOME! A fully-realised Land of Ooo, but NO NPCs! Just you, wandering a dead world. Bleak as fuck, man.

Decided to replay this over Xmas, for the first time in...a decade? Two decades maybe? Ouch.

Despite adulthood, parenthood, and modern life making it harder and harder for me to sink 50 hours into a game these days, I had a lovely time. Everything about it just feels right. Comfortable. Home.

Played this for a bit and got to New York and found it a huge pain in the ass to navigate. There's some early map changes that made me go "oh that's cool" but is it? Is it really cool? Or is it just changes for the sake of making changes? Yes. That one.

New York is a mess. Had a quick look on here and the reviews are telling me there's more crap to come. I'll stick with my buggy original ta.

A beautiful little world, a unique identity, a long string of surprises. This is videogames, to me. And that feeling you get from just whizzing about the place...magic.

When I finished it and went back to playing Sekiro, I instinctively jumped off a roof and tapped R1, and then did a little sigh when I didn't fly.

Metroid 🤝 Metal Gear
Walking so sequels can run

What do you despise? By this are you truly known.

I despise a miniscule and unresizeable UI.

Little masterpiece right here, every aspect is outstanding, exquisitely crafted stuff. Wonderful art style, and those animations! Characters you just can't get enough of. Get a stylus and some headphones and curl up under a blanket and solve a cracking mystery. Go on!

Really wanted to love it, after having a good time with the first some years back, but it's just so...nothing. Same shit, duller characters. Barely any challenge once I'd found a few tactics that seemingly worked for everything. A bore. A shame!