After bouncing off it bigstyle, I found myself reinstalling because several voices I trust said they'd had a good time with it. I picked a big weapon and paid attention to the animations and had a go at learning the parry and discovered that I no longer have any interest in "soulslikes", whatever that means. Elden Ring was the whole packet I was forced to smoke, and now I'm done. What am I going be insufferable about now?

Was expecting the big metal fist to enable some cool gameplay mechanics or gimmicks or fun, but no

Also why was the blurb written by a 7yo

Put this on because I'd heard of it but didn't know what it was, and now I know

One Christmas holiday I played this to 100% in a single 14-hour sitting.

If you can ignore the cutscenes and the fiddly pointer bits and the crap sound design and the infuriatingly arbitrary upgrade system and the linearity, you might just find that what's left is an action adventure game that plays great.

This is good, honest. A single-screen puzzle platformer about a catboy who pushes boxes and punches ghosts. Also you can travel back and forth in time. Recommended!

This is GameBoy, to me. Simplicity. A pleasant nostalgia trip. Looks rad in colour mode too.

Title screen dance got me on board immediately, and the rest of the game is equally charming. Took me a while to get my head around the screen transitions, but it's a solid chunk of lovely fun, a great thing to zone out with.

There's something I really enjoy about when video pinball goes where reality can't. Magic.

Just had an urge to go through this again, for the first time in years, and it's still mostly good! Some handholding and crappy bosses maybe, but IIRC nowhere near as egregious as in Fusion...maybe I should play that again to check.

Somehow both less and more frustrating than I remember.

Lovely stuff, but man I wish this had been on DS

God, grant me strength!

I'm upsettingly rubbish at Castlevania. The rigidity just doesn't feel right to me, I feel like every move I make is immediately countered while I'm stuck in my current animation, as if I've fundamentally misunderstood the flow of play. I sort of coped with this on the NES games (though I seriously abused save states at times), but a 16-bit dude should have more moves. Please?

Looks and sounds great though, I really hope I get to see it all someday.

This one has been on my backlog for years, I just kept putting it off for a bunch of reasons: I've been disappointed by "classics" before, I'm rubbish at all the earlier entries, the only one I really loved is the odd-one-out Simon's Quest, and of the later ones I've only played Order of Ecclesia, in which I got stuck and bored. I've long been prepared to have a bad time, but with Halloween just around the corner I figured I'd given it a chance.

Turns out it's fuckin incredible. The music, the masterful use of 3D effects to enhance the 2D world, the rigid yet finely-tuned combat, the stumbled-upon secrets that would have made you wildly popular on the playground, the daft accessories...cool glasses, rainbow cape, platform shoes and nunchucks, Alucard's got it all.

If I'd played this back then, I just know I'd have gone through it over and over until it became a comfort game, much like Super Metroid or Ocarina. If they ever put it on Switch so I don't have to sit down in front of the TV and operate the goddamn PS4 then maybe I'll get there someday.

I am an insect, and I act on instinct. Magnificently alien.

Genuinely got no complaints, I mean it's Dead Space, it's fuckin great, but I've already got a perfectly good version of it that takes up way less space on my little Series S.