يا لها من قطعة قذرة ، سيشعر الله بالفزع لسماع ذلك.

Seriously one of the best FPS games that I have ever played. Incredible fluid and smooth gunplay with a variety of enemy types that keep the game feeling like a bullet hell/fps hybrid makes the game feel so damn responsive and gratifying. There is a very large skill ceiling here for those who really want to push difficulty and score, and trust me, that ♥♥♥♥ is fun as ♥♥♥♥. Let us not forget about the music. Whoever composed this game, needs head bro because every single song that played during gameplay was not only amazing and varied, but it lent to the themes of the levels and battles in a way that helps the game become even more immersive.

A solid and easy 10/10. If you like Turok, Half-Life, Quake, Doom, Wolfenstein and Amid Evil, you will ♥♥♥♥♥♥♥ love this game.

I'm speechless. This is the the Half-Life game we all deserve for waiting this long.

11/10 , better than HL2

Edit after 100+ hours of game-time and a plethora of mods:

While I suspected the hype was what had me saying it was better than HL2, after months of constant replays and countless custom maps; I truly stand by my statement. This game just FEELS amazing. it's unexplainable, but the responsiveness of the mechanics, paired with the amazing music and visuals, create the MOST immersive form of media I've ever consumed.

Before I had finished the game, I rated it a 4.5. Once I completed it, I had to push it to a perfect score. Once you complete the main story, the game expands in a way I really did not expect. Fans of Pikmin 1 will be very pleased as well as completionists will be met with the hardest content the game has to offer. This truly is the best Pikmin game and one of the greatest Nintendo games ever published.

Game feels trapped within the Bethesda RPG box while also being behind pretty every other space sim on the market. Outer Wilds, No Man's Sky, Elite Dangerous and hell even Ubisoft's shitty Starlink have better feeling space exploration. The game constantly breaks your immersion by forcing you to fast travel anytime you need to go anywhere. At least in Skyrim and Fallout 3/4 you could actually just go places by walking or horse. There are no vehicles for traversal, there is no map to guide yourself and learn your environment, the gunplay feels worse than pretty much every AAA shooter on the market and the NPC and character animations are laughable. Sure, the game is fucking massive, but this game would have been much better had it been a lot smaller.

After about 160 hours, I've finally completed The Legend of Zelda: Tears of the Kingdom! I'm sure there are a couple side quests I'm still going to go back for, but I have completely explored all three maps, fully upgraded both my Hero of Time/Aspect of the Hero armors.

Exploring this map was really like no other game before. Ultrahand, Ascend and Fuse provide a dramatic expansion to the already liberating Open-Hyrule from BoTW. Tears of the Kingdom is in a league of it's own when it comes to exploration and world density.

feel like I can truly say this is my favorite game of all time, finally dethroning Half-Life: Alyx, which ironically enough was the game that dethroned Breath of the Wild as my favorite game back then. 11/10, a true masterclass in open world design.

Aside from the open world being so excellent, all of the puzzles within the Shrines and Dungeons were fantastic and some of the Dungeons were phenomenal. Bringing this game closer to classic Zelda while still having open-ended dungeon design to suit the new era of Zelda.

While the story doesn't do anything spectacularly ground breaking, it's generally very fun to watch and engaging enough. It's also helped by pretty frequently beautiful cinematography accompanied by a powerful score. Overall this isn't the best story in a Zelda, but it's up there


Bruh Nintendo fucking cooked with A Link Between Worlds. 11/10 Masterpiece, I have no complaints. A remake/spiritual successor to A Link to the Past, it was a real treat playing these back to back. As much as I love Tears of the Kingdom, I yearn for a new top down Zelda. Perhaps a remake of the Oracle games 😳

What a remaster! Taking one of the greatest FPS games of the Gamecube era and modernizing it for the Switch while also making the best looking game on the system. This game looks like it would fit right in on a PS4, Retro really understand the Switch hardware and it shows. Aside from the visual overhaul, they have brought much needed modern controls, while also keeping some classic configurations for the die-hards.

Finally 100% The Talos Principle 2. After an excruciating 9 year wait, I am so happy to find that the game was very much worth the wait. Not only was the pacing and level design expertly crafted, but the story was thought-provoking and made me question my personal belief in AI and what they could mean for humanity. It ponders the question of a world where AI did not take over, but became the final hoorah of humanity to save their own way of life.

Where do we go from here? Do the new humans live in harmony and remain within the confines of security in the hopes of not repeating the same mistakes of their ancestors, or should they use the knowledge of their ancestors to become even more ambitious and truly reach for the stars to bring life to all the universe? It’s been quite some time since a story in a video game transcends its medium, but the Talos Principle II succeeds in spades.

Phenomenal Metroidvania that looks and sounds beautiful, but is ultimately held back by several frustrations. Sometimes the backgrounds would blend in with the actual playable level which led to many frustrating deaths where I thought there was a platform.

PEAK IS BACK ON THE MENU BOYS

BEST VR GAME SINCE ALYX

There is truly no other VR experience like this. I would compare this game to the way I felt when i first played Skyrim. The most expansive world to date for VR with some of the best boss fights in any game I've ever played, amazing cutscenes and story presentation with the best VR melee combat. While it isnt as physics heavy as Blade and Sorcery, it makes up for it by essentially getting rid of all the jank. Once you complete the first desert area, the games becomes a never ending barrage of epic set pieces and stunning surprises. Seriously, this game has some of the most jaw dropping set pieces I've ever experienced in a game. A must play for any VR fan craving a great RPG.

Don't listen to the blind hate, this game is great. Yes, the ground combat is janky and dated but the story, music and aerial combat are awesome. Swapping between 8 weapons on the fly and switching between ground and flying on a dragon's back while having a dynamic story of this scope and tone is pretty much unheard of for the PS2. Incredibly ambitious and should be seen through the lens of it's release.

Had to drop the game after really enjoying the first game. While the main combat is improved, the new enemy types and attacks become incredibly frustrating because the controls are still ass. For example, sometimes there are healers you have to kill while fighting larger enemies but sometimes the view distance is so low that you cannot see them, and there could be multiple to it becomes an exercise in just running around the enemy to hope I dont miss a healer. The roll is improved but not by much, and too many enemies require it to dodge attacks whereas in the first game I basically never had to roll so it being clunky wasn't an issue, now it is. The story is so bland and all the characters seem like shells the writers used to spit out generic story beats and dialogue to get the game moving. The story in the original game was so different from anything we'd seen in gaming, and this game has a discount Square JRPG story. Even the Dragon controls worse in this game. Just skip this one bro.