KKGlider
2004
2012
With insanely high production quality and expert world building, there's a lot to like in Fallout 3. Narratively, it's also pretty good. But is it a good game? The Capital Wasteland is—ironically—rich and filled with interesting characters, and a lot of the fun is exploring it, but that's the crux of it: when it comes to "playing" Fallout 3, it's essentially just a series of menu selections. If that sounds alright with you—and you can bear the technical difficulties—then by all means.
1992
1989
Primitive by modern gaming standards, but this game had enough aesthetic charm to push it into classic status. Short and relatively easy until the final boss. The final boss is extremely overpowered and oppressive, however, like many older games, is easy once you figure out how to exploit the AI. This old-school design means playing through the entire game over and over until you get enough practice with the boss to beat it.
1990
It's no wonder the developers of Mega Man 9 were aiming to make their game the true sequel to Mega Man 2, because 3 does not quite hit the mark. Though better in some ways, it doesn't quite live up to its predecessor—especially since 2 was such a leap from the first. Still, it's more Mega Man, and that's not necessarily a bad thing. The slowdown and sprite flickering makes it somewhat hard to go back to, but if you're hankering for more Mega Man, this does the trick.
1987
There's certainly a lot of charm to Esper Dream—largely due to the legendary Kinuyo Yamashita's bopping tunes—but aside from some quirk and charm, there's not much else to enjoy. A solid concept, but it falters in its technical and design choices. It's interesting to see the team at Konami play around with early JRPG concepts less than one year after the first Dragon Quest, but it doesn't really culminate into anything very fun or exciting. At least, it paved the way to a much better sequel.
2009
There's a certain confidence to Ys Chronicles; it knows what it wants to do and what it wants to be. And it's no wonder, this a longstanding series, that's gone though many iterations, and you can tell that this version was made with a certain amount of reverence. Ys Chronicles looks good and sounds great, and its deliberate pacing plays well. Overall, this is a true classic that holds up amazingly well—especially on a portable device.
1999
Over a decade of Final Fantasy history gave this release a weird set of expectations. While technically better than the beloved Final Fantasy VII, in almost every way, it was a far departure from the series originals, and I think that gave it a somewhat marred reception. In retrospect, I've enjoyed it far more without that baggage, and save for some late 90's jank, it's ultimately a fun and memorable experience with great production values—for the time, anyway.
1994
2006
This is essentially an "anime power fantasy" game. And in that regard, it delivers. It can be challenging, but bottom line, it's just really fun to utterly obliterate foes as you increasingly get stronger. And customizing your moves adds an interestingly layer to that. In the end, the power you accumulate pays off in a pretty epic final boss fight. And on top of all that, it's just beaming with humor and personality. I love it!