Certainly, one of the best FPS of all time, but the kitchen sink approach to its design detracts from the overall experience. Still, an incredible piece of tech that holds up.

Tragically, one of the games hit by Sony's removal of the PS3 network. Without user content, there's not much to this game.

With insanely high production quality and expert world building, there's a lot to like in Fallout 3. Narratively, it's also pretty good. But is it a good game? The Capital Wasteland is—ironically—rich and filled with interesting characters, and a lot of the fun is exploring it, but that's the crux of it: when it comes to "playing" Fallout 3, it's essentially just a series of menu selections. If that sounds alright with you—and you can bear the technical difficulties—then by all means.

Certainly a classic. It looks great, sounds great, and plays very well for a Game Boy game (especially when you consider how uniquely Kirby controlled for the time). Ultimately, its short length and breezy difficulty makes it easy to visit this cute and charming romp--it's well worth it.

Primitive by modern gaming standards, but this game had enough aesthetic charm to push it into classic status. Short and relatively easy until the final boss. The final boss is extremely overpowered and oppressive, however, like many older games, is easy once you figure out how to exploit the AI. This old-school design means playing through the entire game over and over until you get enough practice with the boss to beat it.

It's no wonder the developers of Mega Man 9 were aiming to make their game the true sequel to Mega Man 2, because 3 does not quite hit the mark. Though better in some ways, it doesn't quite live up to its predecessor—especially since 2 was such a leap from the first. Still, it's more Mega Man, and that's not necessarily a bad thing. The slowdown and sprite flickering makes it somewhat hard to go back to, but if you're hankering for more Mega Man, this does the trick.

The aesthetics and presentation are top notch. And while the promise of randomly generated Link to the Past gameplay and dungeons, in a rogue-like shell, sounds promising, the novelty wears off pretty quickly. There's just not that much content here. That said, the content there is, is enjoyable.

There's certainly a lot of charm to Esper Dream—largely due to the legendary Kinuyo Yamashita's bopping tunes—but aside from some quirk and charm, there's not much else to enjoy. A solid concept, but it falters in its technical and design choices. It's interesting to see the team at Konami play around with early JRPG concepts less than one year after the first Dragon Quest, but it doesn't really culminate into anything very fun or exciting. At least, it paved the way to a much better sequel.

There's a certain confidence to Ys Chronicles; it knows what it wants to do and what it wants to be. And it's no wonder, this a longstanding series, that's gone though many iterations, and you can tell that this version was made with a certain amount of reverence. Ys Chronicles looks good and sounds great, and its deliberate pacing plays well. Overall, this is a true classic that holds up amazingly well—especially on a portable device.

A great combination of rhythm game and rougelike, expertly executed, and fun. Great songs to boot!

Over a decade of Final Fantasy history gave this release a weird set of expectations. While technically better than the beloved Final Fantasy VII, in almost every way, it was a far departure from the series originals, and I think that gave it a somewhat marred reception. In retrospect, I've enjoyed it far more without that baggage, and save for some late 90's jank, it's ultimately a fun and memorable experience with great production values—for the time, anyway.

At this point in the series, the Mega Man formula is tried and true—for better or for worse. While the leap to 16bit made Mega Man X feel like a breakthrough, X2 is just more of the same. So, if you want more Mega Man X, here you are.

This is essentially an "anime power fantasy" game. And in that regard, it delivers. It can be challenging, but bottom line, it's just really fun to utterly obliterate foes as you increasingly get stronger. And customizing your moves adds an interestingly layer to that. In the end, the power you accumulate pays off in a pretty epic final boss fight. And on top of all that, it's just beaming with humor and personality. I love it!

OlliOlli: An incredibly fun twitch platformer that really gets you into a state of flow, while making you feel like skateboarding pro.