This was the pinnacle of Western RPGs, and quite possibly—almost—all video games, at the time. Flawed, certainly, but the team at BioWare have made a game that is extremely well crafted in all facets. That said, this may not be everyone's idea of "fun", but if you're a fan of sci-fi or role-playing games, you'll most definitely find something to enjoy.

Clunky, awkward, and definitely corny. Resident Evil is essentially a PC adventure game with bad shooting and creepy atmosphere. In 1996, console gamers had not experienced anything like it. But Shinji Mikami's seminal work is legendary not only because of its novelty for the time, but because it's downright fun. The formula of B quality horror, puzzle solving, and shooting zombies just works.

1987

Rygar was almost revolutionary at the time of its release. By modern standards, Rygar almost seems like a simple toy or diversion, albeit a pretty fun one.

Classic 90's rental-style game: Can be beaten pretty quickly, but the time attack mode offers some value. Ultimately, doesn't feel as snappy as the original, or as polished as its successor, but still offers a lot of challenging fun—there's just not much substance to it.

Certainly, one of the best FPS of all time, but the kitchen sink approach to its design detracts from the overall experience. Still, an incredible piece of tech that holds up.

In the context of my 11-year-old self's world view, this game was a revelation. It has the non-linear exploration and roleplaying elements of The Legend of Zelda, but with so much more graphic fidelity and personality. The text parser also introduced me to whole new way of play. Truly a classic of the genre.

An incredibly fun, stylish, and funny (though often corny) game. Near perfect, but gameplay variations, while fun kind of references, detract from the overall package—especially if you're just trying to get Pure Platinum rank. Still, a must play for action fans.

A pretty brilliant game—especially for its time. Unfortunately, the main gameplay loops of puzzles and fighting monsters isn't fun to repeat as the game goes on.

These Dragon Quest games are, ultimately, "cozy" games. It's true that these are basically takes on Wizardry and Ultima, but between Toriyama's cute visuals, Sugiyama's charming compositions, and Horii's simple (or "pure", as he's called it) design, we end up with perfect "bedtime" games to play on a handheld. Some may find it boring, but this is as chill and satisfying as adventure roleplaying gets. It's no wonder these games spawned a videogame dynasty.

Tight gameplay and truly great atmosphere and music. Design that is challenging at first, but rewards you for your pattern recognition and problem solving. Satisfying to master. The one thing that spoils the gameplay a bit is the randomized elements, which can be thrilling, but are often frustrating. Controls are a bit too stiff to let you react to sudden changes in enemy behavior. Though, even seemingly random enemies (Medusa Heads) do have a pattern to discern.

It's definitely aged, because controlling things can be relatively clunkly and awkward by modern standards. But Shadow of the Colossus is nonetheless a beautiful and compelling experience unlike any other. Fans of frenetic action may be bored by the more meditative lulls, but I think they serve to punctuate its more dramatic and epic moments. Truly a gem. Highly recommend.

Morrowind was a technical and artistic achievement. Great world building, complex systems, and interestingly written scenarios make for a fun kind of sandbox. But for the sake of openness, it lacks the objective based gameplay and design generally found in a videogame. Unfortunately, because the world relies so much on tech, it now feels lackluster, with little actual gameplay to carry it. Still fun, but not as impressive as it maybe once was, though you can see the remains of greatness.

Incredibly weird and quirky, but most surprisingly, very aesthetically pleasing in look and sound. It doesn't quite play right, but it's so weird and quirky, that it's worth checking out for Mario fans, if only because it demands so little of your time.

Playing GT4 on original hardware, in 1080i, is astonishing. How can a PS2 game look so good? But it's not just its looks, every facet of GT4 is lovingly and expertly crafted. It is a truly remarkable thing. But is it worth going back to? The problem is that this a "simulator" more than a game, and while the gameplay is great, its sim part doesn't hold up as well. It was a near perfect experience during its time, but now, it's a relic—precious, important, and maybe worth a visit—but a relic.

While later Picross games have improved the presentation, the core gameplay here is as perfect and enduring as puzzle games can get. Utterly satisfying and addictive. If you like puzzle games, play Picross.