KKGlider
2007
This was the pinnacle of Western RPGs, and quite possibly—almost—all video games, at the time. Flawed, certainly, but the team at BioWare have made a game that is extremely well crafted in all facets. That said, this may not be everyone's idea of "fun", but if you're a fan of sci-fi or role-playing games, you'll most definitely find something to enjoy.
1996
Clunky, awkward, and definitely corny. Resident Evil is essentially a PC adventure game with bad shooting and creepy atmosphere. In 1996, console gamers had not experienced anything like it. But Shinji Mikami's seminal work is legendary not only because of its novelty for the time, but because it's downright fun. The formula of B quality horror, puzzle solving, and shooting zombies just works.
1987
1994
2004
In the context of my 11-year-old self's world view, this game was a revelation. It has the non-linear exploration and roleplaying elements of The Legend of Zelda, but with so much more graphic fidelity and personality. The text parser also introduced me to whole new way of play. Truly a classic of the genre.
2009
1993
These Dragon Quest games are, ultimately, "cozy" games. It's true that these are basically takes on Wizardry and Ultima, but between Toriyama's cute visuals, Sugiyama's charming compositions, and Horii's simple (or "pure", as he's called it) design, we end up with perfect "bedtime" games to play on a handheld. Some may find it boring, but this is as chill and satisfying as adventure roleplaying gets. It's no wonder these games spawned a videogame dynasty.
1986
Tight gameplay and truly great atmosphere and music. Design that is challenging at first, but rewards you for your pattern recognition and problem solving. Satisfying to master. The one thing that spoils the gameplay a bit is the randomized elements, which can be thrilling, but are often frustrating. Controls are a bit too stiff to let you react to sudden changes in enemy behavior. Though, even seemingly random enemies (Medusa Heads) do have a pattern to discern.
It's definitely aged, because controlling things can be relatively clunkly and awkward by modern standards. But Shadow of the Colossus is nonetheless a beautiful and compelling experience unlike any other. Fans of frenetic action may be bored by the more meditative lulls, but I think they serve to punctuate its more dramatic and epic moments. Truly a gem. Highly recommend.
Morrowind was a technical and artistic achievement. Great world building, complex systems, and interestingly written scenarios make for a fun kind of sandbox. But for the sake of openness, it lacks the objective based gameplay and design generally found in a videogame. Unfortunately, because the world relies so much on tech, it now feels lackluster, with little actual gameplay to carry it. Still fun, but not as impressive as it maybe once was, though you can see the remains of greatness.
1989
2004
Playing GT4 on original hardware, in 1080i, is astonishing. How can a PS2 game look so good? But it's not just its looks, every facet of GT4 is lovingly and expertly crafted. It is a truly remarkable thing. But is it worth going back to? The problem is that this a "simulator" more than a game, and while the gameplay is great, its sim part doesn't hold up as well. It was a near perfect experience during its time, but now, it's a relic—precious, important, and maybe worth a visit—but a relic.
1995