You are an scientist battling your own creations and at the same time you are also an man-made weapon it seems, kind of hard to follow as the storytelling is as sporadic as you learning something useful in school. Also the story is told by her very generic remarks on the environments where she say stuff like "look what this war has brought us, nothing but ". Atleast she is good I guess, she is an scientist which you would hardly believe as she seem to be completely clueless about how her actions match up with the scenario she is in, which is very much in the spirit of how it was for me to play the game. Yeah in the end you get too choose different ending, which was probably the most apathetic decision I have done in a long time.

The game could use some balancing, since one ability lets you recharge health and it fills upp by damaging the enemy, so if you combine it with the power that lets you negate 3 times which give you enough time to just go berserk on the enemies and then heal yourself.

The dialogue is amusing, and the game is pretty creative. Very fun game, a lot of good variation and for having RNG based equipment, it was not so bad since using an equipment a lot increases the chances of it being spawned also you can do pretty good without any items at all since you improvise a lot with the equipment in the levels. Also it is more important you have a good level with your co-workers since their upgrades are consistent so you do not have to be at the mercy of RNG. However some of the coworkers requests you need to do to are a bit lame, but I maxed out the flavor guy and his drinks are fun to use and are very good.

It was fun to play all the way through the game it is not terribly long. It was fun that it was a family feud it was interesting to see every elemental character. It is hard to say what would been better, i think rolling around in his ball form was the most fun but maybe the variation was much needed considering the circumstances. However i do recommend the game.

You can make some very intricate kills and the game really test your working memory as you try to improvise cool combos. The game has a very nice pacing too as it goes quite fast. The mood of the game is not so much my style unfortunately.

Interesting shopkeeper and it has a very nice mood.

You are a god and you do not act very smart, but you seem to intuitively or even instinctively know what to do. You have a wandering flea on your body that rambles a lot, it acts mostly as noise to the quiet background of the game. The environments are big pretty big somewhat empty but everything that is on the map is very pretty. You have a very varied journey as you play the game, you get to be tiny, you get to battle a mysterious flute player, and you encounter big bosses. There is very little focus on the outcome and more on the things you encounter that are very memorable but the reasons to why you are there not so much.

The introduction of the fairy type was much appreciated as it balances out the game a lot more and it was a fun new door they opened. Being able to have online matches and fix your Pokémon stats was fun too. It is certainly the first Pokémon game where I meet the most strangers in and was able to trade, Vivillon was a great currency they introduced for everyone without OP Pokémon.

The environments are very tame you certainly feel less like you are traveling through the wilderness and it does not have any memorable biomes.

The game also has less impactful moments than most Pokemon games as it does not stir much emotions from you when you play, everything in it is a bit too smooth. This is also the easiest Pokemon game sadly. They where very unambitious when they made this game I feel even though they did a lot of new things like bringing a new type and having a region inspired by a place outside of japan ( France ).

If you are Japanese I get that France and Paris are the epitome of a very different but also evolved culture hence they can get something called Paris Syndrome. But I like it more when Pokémon is more focused on the nature like in ruby and sapphire and trying too put the spotlight on more unique and different places rather than Paris one of the worlds most popular tourist destinations.

It took some time before games started to feel less sluggish after I played this fast-paced game. This game is also really good at bringing out the peak performer inside you. You feel as if you skills are getting sharper and you mind less dull. Also I liked the story it has a bit of variation and was not too rigid in what it was trying to convey as you progress through the game.

Pretty cool, the game does not leave you with much impact but it was fun. The story could use some improvements specially in the mood it is trying to set, this game would benefit from something less serious, since the creators did not seem that passionate about telling a story they shoulda gone for fun scenarios instead.

Sooooooooo boring the choices changes pretty much nothing.

Surprised by how good the story was, but it was not fantastic just ok. I was pretty invested in the robot you have your adventure with. The game looks very mediocre.

It is aesthetic and they game does not punish you for killing people as much. However Emily as a new addition is pretty lame considering that her powers do not synchronize as well as Corvos powers that are more mechanical and less based on enemy behaviour. The game looks better, but the bosses or targets are not as fun too kill because they pretty much all expect you or have taken into consideration the fact that you also have powers. Some levels feel a bit like a chore too play sadly, like the puzzle room and the time bending room too me those levels sucked also hate. The robots they suck because you can not kill them as cleanly they levels are also too linear in their level design.

I had a lot fun playing this game, the humor and personal interaction between the gang members is at its peak, because it is the first game in which they actually feel like friends and less like colleges. You also get too see more sides to the characters, like how they are when they are away from each other. The minigames test different skills which is fun too. The game is sadly way too easy.

The missions are so repetitiv, like "get 3 blahblah from 3 different places now that pose pretty much the same challenges." and the hub world level design is really bad on some levels in way that makes the game feel more linear than it should. Also Sly, Murray, and Bentleys relationship is kinda stale. The color palette can be a bit dull with many levels sporting pretty much the same colors and not enough color variation.

The game is funny but fighting all the waves of enemies gets really repetitiv they also do not die fast enough or pose enough of a challenge.