455 reviews liked by Keylen


im so addicted to this game and i wish i could play it more wt shinoa

Omori

2020

very sad but relatable in a lot of ways

music is so underrated

My grandfather brought this back from a visit to Thailand in a small plastic wallet among 50 or so other dubiously sourced games. When I was still positively zygotic and hadn't developed my tastes, suikoden captured my imagination like no other game. Haters will say 2 is better, and they're right, but trust me when I say they're wrong. As a kid I found the Flik/Odessa stuff annoying, but I think that stuff has aged quite well, not just in 1 but further into 2. Lightning in a bottle.

I already knew plenty of things about this game before starting it. In the past few years, I've watched a bit of SM64 content on YouTube, especially speedruns...
It's unfortunate that I didn't go in Mario 64 completely blind, but hey, doesn't mean I didn't have fun!
And since the only speedruns I've watched are any%, I was still very unfamiliar with most of the levels.

I played an unofficial PC port of the game called "Super Mario 64 Plus"
The best additions of this port are the improved movements with Mario, and free camera control.

I've seen everyone and their mother complain about the game's controls, and how poorly they have aged. I guess this port did a wonderful job fixing the controls, because they didn't bother me at any point 👍

I love how fluid the movements are compared to Mario Galaxy, which is the only other 3D Mario game I've played. The Side Somersault especially is so much better. I often found myself using this move into wall jump to reach really high places. These moves are very flexible & satisfying to use.

Yes. I threw the baby penguin in the void after his mama gave me the Star 😈 evil laugh

"File Select", "Inside Peach's Castle" and "Dire Dire Docks" are my 3 favorite pieces of music in the game. It's just so good, I'm not surprised Mario 64's soundtrack has become so iconic!
I like how peaceful the exterior of the Castle is. No music, just the sound of waterfalls, birds & grasshoppers. Very calming ❤

For a game released in 1996, there were very interesting ideas in the level-design:
- The fact that they were already messing with the gravity, way before Sunshine & Galaxy (the tall pillars in Shifting Sand Land)
- In Tiny-Huge Island, the way you teleport to a shrunken version of the level gives the illusion that Mario shrinks after entering the green pipes. It was pretty clever.
- It's cool how some World's layouts change depending on how you enter the paintings! Whether it's Wet-Dry World with the water level, or Tick Tock Clock with the pendulum's speed.

This only occured to me after finishing the game, but the Worlds are really tiny. And what's great is that they all seem to be packed with content. There isn't any wasted space in any of the levels.
I also like how after unlocking the wing cap, vanish cap & metal cap, new stars become accessible in every level. It gave a satisfying feeling of progression.

After obtaining the 120 stars, you can meet Yoshi on the castle's roof and receive a sweet message from the developers. This was such a cool reward for finishing the game.
I don't know if I would have enjoyed the game as much as I did if I played it vanilla. This PC port made the adventure really enjoyable!

To end this review, I felt like ranking each World from most to least favorite:
1) Wet-Dry World
2) Lethal Lava Land
3) Hazy Maze Cave
4) Jolly Roger Bay
5) Big Boo's Haunt
6) Snowman's Land
7) Cool Cool Mountain
8) Tick Tock Clock
9) Dire Dire Docks
10) Tall Tall Mountain
11) Shifting Sand Land
12) Whomp's Fortress
13) Bob-Omb Battlefield
14) Tiny-Huge Island
15) Rainbow Ride

----------Playtime & Completion----------

[Started on April 28th & finished on May 1st 2024]
Playtime: 16 hours
100% Completion

One of those games that have an interesting premise in the beginning, but by the mid-way point you're already sick of it. If you love Rick & Morty, you'll probably have a great time with this, but I'm someone who only managed to make it 3 seasons before I thought the joke was no longer funny.
I had fun with the movement options you unlock as you progress, but the game doesn't do much to improve the longer it goes on. None of the other guns are as helpful as the starting one, enemy variety is seriously lacking (seriously, there are like 5 types total?), and I was honestly just trying my best to speed through the game by the time the joke had worn out on me.
Thankfully, it's not overly long and the levels, although unnecessarily large and convoluted, can be breezed through pretty quickly once you get the jetpack and the ground slide abilities.

I like the artistic style that they went for with this game, and I like the characters, however, the story ends (I feel) quite quickly and there is no sense of a final climax. At the beginning the bounties feel repetitive and only until the last 2 hours does the story begin to take over more. It also didn't help my playing experience when the game would drop frames inconsistently during any combat (I know I'm playing on an Xbox One S, but it can still be very annoying).

Overall, I did enjoy playing the game, but it took me 2 weeks to encourage myself to continue playing the game and complete the last 4 hours of the story.

This review contains spoilers

Finally a Xenoblade DLC that I enjoyed thoroughly!

Very nice QoL features: You can pin items required for quests, gem crafting or even X-reader upgrades. And it will then show you if you find an enemy that drops the item you're looking for.
Finally having access to a bestiary is also very welcomed! Now we can find specific resources more efficiently.

The game does a great job at being an Openworld. Exploring & doing side quests is very rewarding, as Unlock Kits are what allow you to upgrade your characters and become stronger. And the X-reader helps you locate hidden treasures very easyly. It's just a joy to explore.

The battles flow quite well even without using chain attacks, I'm really happy about that.
Just cancelling your arts nonstop and doing Unity combos depletes the enemies HPs quickly enough.
Sometimes, I didn't even use chain attacks even though I could. It just feels better to not use those all the time.

I mostly focused on strengthening Shulk because he is my favorite character. When I found Unlock Kits, I would always use them on him first. I also had fun using Matthew, A and Glimmer.
Btw, it was really sweet seeing the father/son relationship between Shulk & Nikol and Rex & Glimmer. Seeing Nikol having the same passion for engineering than his father is so wholesome.

There are a lot of callbacks to the previous games: The moment the kids ask Na'el to sing them songs, and they name-drop famous tracks from previous Xenoblade games, it made me giggle. "Gaur Plain! Tomorrow with you! Bringer of Chaos, Ultimate!"
The original Colony 9 from Xenoblade 1 is back, along with its music and the battle theme "Time to fight".
More over, they continued to mix up environments from previous games just like they did in base game Xenoblade 3. Combining the three snowy areas from each Xeno game to create the Black Mountains was sick!
And making Prison Island the final area of the DLC was amazing. The developers really wanted to trigger a reaction in the player with all this nostalgia.

Even though he did that to serve his own purposes in the long run, seeing Z team up with Shulk & Rex to try and get rid of Alpha was kinda raw. He's the last person I would have expected to team up with our beloved Heroes.

I was quite invested in the cutscenes showing the Past of Na'el, her struggles with the war & endless killing. The voice actor did a good job portraying her emotions and making us understand why Alpha chose her as a vessel.

After defeating Alpha for good, Shulk, Rex & Alvis leave to become the new avatars of the Trinity processor. This ending really got me in the feels. I loved the story of Future Redeemed, this was a great way to wrap-up the trilogy.
Also, we learn that Matthew is part of the Vandham lineage 🤯

The end credits were so good, great music, and I love that we see a recap of all 3 Xeno games, with actual in-game footage. It was an amazing send-off.
Playing that DLC reinforced my love for those games and the Xenoblade series in general. This really is my favorite video game franchise, no doubt about it.
I can't wait to see what Xenoblade 4 is gonna be like. Because the producer said Future Redeemed put an end to this trilogy, and the next Xenoblade games are gonna be quite different, with an entirely different storyline. So I'm very curious!

----------Playtime & Completion----------

[Started on April 7th & finished on April 26th 2024]
Playtime: 28 hours
100% Completion

I only recently learned that this even exists, just by scrolling through a particular shop of no importance. I figured, why not, I'll give it a fun try, and in the only way I know how anymore. With a 16 Star speedrun.

... That run took me, like, two weeks, because I immediately learned upon booting the game up that my New Nintendo 2DS XL™©'s analog stick has drift. Something I'd never noticed, but I suppose the stick is extra sensitive when it comes to Mario 64.

As far as I can tell, it's just Super Mario 64 on 3DS. A marvel to be sure, and a fun game all around, if you're looking for a fun new way to play, there's no reason not to try it out. Assuming your system doesn't also have drift. That can get very annoying, no matter how short you're playtime might be.

also would not recommend BLJs on a 3DS, not very fun.

Cyanotype Daydream is a fantastic and beautiful visual novel, with a fascinating story, fantastic music, a gorgeous artstyle and wonderful characters.
I also really like how the UI and setting of the first three acts corresponds to the respective first three visual novels from Laplacian. With that, this VN kind of feels like the culmination of what Laplacian has put out until this point.
So overall, this VN truly was a great experience and, in my opinion, definitely the best VN from Laplacian so far.