The base combat is fun & challenging, but I very much prefer weapon drops over material ones. Magic is also handled not well and find myself not really want to use mages. Overall, I like to see this refined even more.

It's the best GE I played esp cause it addressed the mission bloat.

I know it's a hunting game but this has way too more content than actual good context. A lot of these missions are throwaway missions w/ the same mobs, just a different location.

The music is good. That is all.

lol, They was starving y'all on the Wii.

I like this better than JSF. Love movement options. As for the game-loop, my enjoyment went down as the game progressed. The rep system is a drag.

The turf battles and the "mental" stages were very well done

It's giving more to do than OG2, But as far as bosses go, they aren't very interesting. They all have very similar attack patterns.

Love this game, it's providing a different flavor.

This game got critiqued harshly, but not FFT and being silly. Now I know FFT fans don't like fun games.

The story is fine w/ me and the general gameplay is trails at its peak. However, there was one thing that was bothering me about this game and it is management of parties.


NGL, I don't know why this is recommended over the sequential games. There is absolutely no aspect in this game that isn't done better in the sequential games.

- No QoL on top of slow battle speeds, perhaps the slowest
- iMO Classes are way too bland, and this until you unlock Bucci which is around lv40ish. Even, then they open only little bit.
-Subclassing comes nearly to the back quarter of the game, (what were they thinking?)
- Bland overworld

+ Good Bosses
+ Decent Dungeons, not amazing like 5.