20-30hrs longer than it need to be but it was still fun. Love the Maruki portion.

The final half is some of the great sequencing i've seen in ps2 game especially the final boss.

This is by far the best version of the game, but even then the dungeon crawling aspect is very monotone compared to Soul Hackers. Too many reused gimmicks, sparse storytelling to gameplay ratio.

I like the character variety, the combat is alright, but I feel the per-stage rewards tend to waver into very meh.

This game pretty solid. Love the music, most of the gimmicks are cool.

Quantity more than quality when it come to this title.

This is type-moon I like to see!

Love the narrative but the gameplay is very slow.

Bad dungeon design, decent combat and story.

The bosses are the major highlight of this game and where combat shines, all except that final boss. At that point, I wanted to say stagger is good but shouldn't be centered, it should be supplementary.

The general gameplay loop of "side quest life progression" felt awful. 85% of the game was just busy work and real no connective tissue for the series. I get "hey, I want u to engage w/ the world" but barely any side-quest had great stories. I respect the effort tho, this is an idea that could be returned to, but modified. possibly in a self-constrained area instead of 2-3 areas at once.

Music, Cutscenes, and Animations were all great tho.

Top 3 worst ATB implementation I played thru. Don't get me wrong, the narrative is good and I like some of the characters but the game is so slow turn to turn when it comes to bosses esp Seph.

Waiting here playing my thumbs for the next move to come out.

I'm glad this exist despite me not liking every game.

This story quite a few good narrative aspects especially with Terra but it like many games w/ big cast, fumbles the bag and it especially prominent at WoR. I was waiting for shit to just end. Let's wrap it up