Ki_Suave
1997
2011
2021
This isn't a terrible BD entry, but a mediocre game in the general gameplay department in a class-based game
On the equipment weight, I can see what they were trying to do, create a little game w/ equipment w/ cost/benefits. But it ended not messing well w/ the battle system at all. I felt like I was playing I was playing FF5 w/ bad atb system & more information presented, but worse class design which is my next point.
This class design in this game is very just janky slapped together. Why am I learning tier 1 magic at different levels? Why is this passive not even useful in its own class? Why is this passive saying roughly/maybe? Are y'all not confident in what you made? Why am I more rewarded for spamming a busted skill than anything else? Forget the counter system, these bosses don't even get to interact after a certain.
But I can say the story is a bit campy which I like, The art is straight, and music good.
On the equipment weight, I can see what they were trying to do, create a little game w/ equipment w/ cost/benefits. But it ended not messing well w/ the battle system at all. I felt like I was playing I was playing FF5 w/ bad atb system & more information presented, but worse class design which is my next point.
This class design in this game is very just janky slapped together. Why am I learning tier 1 magic at different levels? Why is this passive not even useful in its own class? Why is this passive saying roughly/maybe? Are y'all not confident in what you made? Why am I more rewarded for spamming a busted skill than anything else? Forget the counter system, these bosses don't even get to interact after a certain.
But I can say the story is a bit campy which I like, The art is straight, and music good.
This is the best out of the first 3 games. However, I find the job system and certain parts of the game very underwhelming. the jobs themselves aren't very distinct in what they provide and the time you get to actually class change, it's basically at 50/60% mark of the game.
It did bring some conventions in the genre and the dungeons are dramatically better than the previous games. They make actual sense now
It did bring some conventions in the genre and the dungeons are dramatically better than the previous games. They make actual sense now
- Dungeon Design is awful & bogged down by encounters.
- items that you were gonna be used multiple times were only used twice, windbreaker???
- increase in mob count, but majority of AoEs are just okay in terms off damage
- /+ Clues are less cryptic than DQ1 but anything related to the keys very missable.
+ Boat Travel is cool & a the ablity to visit old areas from the first game.
+ 2 new party members and more skills
- items that you were gonna be used multiple times were only used twice, windbreaker???
- increase in mob count, but majority of AoEs are just okay in terms off damage
- /+ Clues are less cryptic than DQ1 but anything related to the keys very missable.
+ Boat Travel is cool & a the ablity to visit old areas from the first game.
+ 2 new party members and more skills
2004
1997