This game is great.
I dont even like poker.

The holy trinity of online co-op PvE is at long last complete.
Left 4 Dead 2
Deep Rock Galactic
and finally Helldivers 2, with fun mechanics, very compelling co-op, good animations, good feeling shooting, decent variety of missions and challenging difficulty.

Good co-op experience and great improvement over the first game in (almost) every department.
Levels have been majorly improved, they still have a random element but they are full of secrets and multiple bosses that might or might not spawn on your seed, encouraging replayability.
Bosses are still kinda disappointing, they arent bad like the first game tho, they're just fine, i expected more improvement.

Very fun action RPG.
Cool setpieces with very cool bossfights in them, decorated with satisfying combat and multiple playable characters.

Best fighting game in years.
Graphics are perfect, combat is perfect, new mechanics encourage very aggressive and fast paced fights.

Very fun combo central fighting game.
Banger soundtrack.

100%'d.
Very fun platformer FPS Hybrid, very well designed levels and mechanics make perfecting your times extremely satisfying.
Story is good, voice acting is corny on purpose, but i think it gives the game more soul.

2020

Best replica of sekiro combat in the market to date. Also completely free.

Fun game, great animations, good looking, accessible.

This is an appetizer yes.
An appetizer in a 5 star award winning restaurant.

Very good baton pass from the kiryu saga (even if we now know that is gonna happen for real in Y8), both in story and gameplay. The forced grind section made me drop the game on my first playthrough, and sadly random difficulty spikes still return (the boss before the actual final boss has insanely high hp and an inevitable one hit K.O. move that he can use on ichiban). But i still find it worth to go through it all for the insanely gripping narrative.

100%'d.
Most fun i've had this year.
One of the most enjoyable, challenging and creative platformers i've ever played.

solid souls like, hindered by problems in the second half. Bosses and even normal enemies with too much hp (fully upgraded weapons with multiple attack buffs from amulets feels like you're tickling them) too many attack strings right after another that leave you next to 0 breathing room, also making slow weapons useless. I get they wanted to make an hybrid sekiro/bloodborne, but where in sekiro parrying entire strings for a long time grants you instantly beating a phase of the boss/normal enemy or killing them instantly, parrying for hours here gives you nothing (still need to land a charged heavy attack in the onslaught of boss attacks for decent damage but nothing more).