151 reviews liked by Kunib3rt


Whilst it has a neat core mechanic, I often found the pacing to be a bit slow

Lots of cranking involved but didn't really work for me overall. Everything felt just a little bit too slow - penguin movement, the amount of time for them to enter and exit the lift, the speed of the lift itself (even when cranking hard) - for the high score game it's aiming to be.

A charming little indie puzzler that burned me out after playing it for nearly 6 hours today. What was fun at first felt like work in the end. This is not how a videogame should make me feel, so I will not play this game again.

This review contains spoilers

I'm about 50 hours in on my save file and 79 hours of Steam playtime. I'm not done with it (far from it), but here's my thoughts at the moment:

- Amazing game, there's nothing like it
- The story is gripping yet parse-able that I rarely need to open my journal to know what to do next.
- Choices I make seem to wildly affect the outcome of the story
- The choices I make a HARD but interesting
- The characters and writing are brilliant. I would die for Karlach.
- I've done the dirty with two of my party members, a devil, a foursome with two drow and a party member, all while my romance partner acknowledging and approving of the polyamory.
- There's no DRM.
- There's no micro-transactions.
- There's no in-game currency for real-life cash.
- There's no predatory battle-passes or loot-boxes.

Objective Rating: 4,4
Subjective Rating: 5

Outstanding:
The soundtrack
The length
The choices
The freedom

Good:
Experimanting with the classes and abilities in fights
The voice acting

Mediocre:
The D&D system
The multiplayer experience (partly fixed)

Bad:
The perfomance in act III for many people (partly fixed)
People running away from your pets (fixed)
Missing crafting element

The Worst:

Thoughts:
Where to begin with this behemoth of a game. There is so much going on, that there is a lot to attack. But thats the thing, you can critize so much on this game because it has it all. So many classes, so many dialogues, so many fighting abilities, so much story and so on. This game broke the RPG genre and sucked in so many players who had nothing to do with RPGs or CRPGs before and they had fun. If I had to critize something its the too early release date. They should've waited a bit longer and release it with all the features it has now like changing your appearance.
And we have to talk about multiplayer. Multiplayer even being an option is outstanding by itself because you can share your experience with others and really roleplay your way into the world. But no one tells you in the beginning how important the origin characters are. If you play with three friends you are missing out so much important content. The game should recommend atleast one of you playing an origin character or let them be an weaker ally you can bring as a fifth member. Also if we can alter the classes of them (which makes no sense) why not let us alter the looks? Just a weird choice overall.
And I am not 100% on board with the D&D system. It is very cool to theorycraft stuff but there are so many dead spells and abilities. Why would you ever want to pick the champion if you knew what he does and when do you cast spells like true strike? I atleast didn't use half the spells because after one or two uses they felt completely useless.
But even though I only used half the spells and perks it has more to offer than 95% of other RPGs. Thank you Larian Studios for bringing this genre and the fantasy theme on a podium again and giving it the spotlight it deserves.

The early hours with this game were fantastic. I was playing with a friend, just one session every week like a real tabletop game, and loving every minute of it. It felt like every little corner of the game had been mapped out to bring all the creativity of a game with a real DM to a place with all the luxuries of a video game. We were role-playing and the game was rewarding us for it, we were winning fights by locking enemies in burning rooms and dropping chandeliers on their heads, and we were meeting new friends and doing sidequests left and right.

But as the game wore on, all this wore thin. Although the combat remained tactically deep and interesting, the room for lateral thinking narrowed—or perhaps just the lateral angles were too much the same as before. The NPC quests became rote "check in with everyone every time you rest", and the sidequests started feeling less like we were playing with a DM and more like we were struggling to find the exact right verb in an adventure game.

It all finally came crashing down in the Act 2 to 3 transition. Without going to deep into spoilers, we tried to follow up on roleplay we'd been doing the entire time (following crumbs laid by the game!) and it just categorically refused us. It broke our investment in our characters and in the large-scale plot, and once we found ourselves in the environs of the city surrounded by mountains of NPCs who largely had nothing going on we just checked out.

It only took another session or two before I said, "hey what if we didn't play this anymore?" and my friend said, "yeah I was thinking the same thing." Maybe there's just too much game here to make all of it good. Maybe the first few hours sell the player more than it's possible to make good on. Maybe D&D 5e is just not a good ruleset for this kind of thing. Probably some combination of all these and more! Either way, I'm feeling pretty burnt out on this game.

Solid metroidvania that seems to take a lot of cues from Ori in terms of movement (which means it has good movement).

Cute game, writing can be pretty funny at times. Characters are pretty memorable despite only getting a couple minutes of screen time, and the "choose your own adventure" aspect combined with the marble mini-game is neat. Also liked the design of the little overworld map - gave this small game some scale and added charm.

Marble game itself is simple, but a fun use of the Playdate's crank.

Wish there was a way to see which game routes you have taken previously without rolling credits (e.g. via an option on title screen)

Progress: Rolled credits a couple times to get a couple different endings.

A neat little card roguelite with a superb presentation in regard to audio and visuals. Quite addictive but can frustrate quickly as well if you are unlucky. Biggest problem I have with the game is the fact that if you buy the soundtrack on steam, it sounds like a nightcore version of what is played ingame, as the music ingame is constantly slowed down quite a lot.

Noita

2020

After roughly 66! hours of playtime I finally managed to win a run. This is probably one of the hardest games I have ever played. Your best run can end very abruptly. I absolutely hate and love this game at the same time. The physics are so much fun and often create unique situations for you to take advantage of. I really hope we get another game from this developer using that engine.