63 reviews liked by Lainspotting


I can't hold back anymore... I can't handle this kind of gaslighting online that has been going on recently full of revisionism and blatant rabid MMO fan shit. Fallout 76 is pure slop to the highest degree. It's an insult to the players time and intelligence. The gameplay is worse than 4 extremely unresponsive and braindead. The quest design boils down to grabbing something and then taking to it another location. Every. Single. Time. Not even the main quests are interesting. The map is insanely goofy for what a fallout game should look like. You're telling me California looks the same in fallout but all of a sudden West Virginia has shit piss and vomit colour scheme forests everywhere? Yes I DESPISE this game. I always have and no the updates didn't fix shit. Now you can talk to extremely bland NPCs with wastelanders who are comically good or comically evilish. They couldn't even make the faction quests interesting like the enclave is just talking to a really lame computer and doing his chores around the map. Guess what? More MMO slop where it needs to make you take up as much time as possible doing multiple super insignificant quests to pad out your playtime and make you artificially feel like you're getting somewhere. No this game ISNT "good now." This game ISNT just blindly hated on. Its just your average MMO fans who wasted hundreds of hours doing absolutely nothing trying to find any reason to justify themselves from doing jack shit.
Yeah this is a super heated review but because this is genuinely everything wrong with a video game. Taking a franchise which already got dummed down with fallout 4 and then turning it into pure slop with an online only MMO. How fun. I wouldn't even hate on it if it wasn't extremely boring from every way you look at it. And no. It's not "fun with friends" either. Fallout is shit and people who unironically defend this game after everything Bethesda has done are the reason why.

I understand now why Kojima is so insistent that MGSV isn't actually "5". This is clearly the culmination of the series, the final and total statement after which anything else is just an elaboration on an existing theme. MGS4 is so thoroughly and maddeningly crafted from hundreds of layers of metanarrative, it almost doesn't matter that the actual play you do is only barely present within. All previous Metals Gear Solid were in a sense sequences of set pieces that blended the gap between play and cinema, so it makes sense that this goes hardest of all on the overlap. All the cutscenes are playable, and all the moments of play are just moments between cutscenes.

This isn't a complaint, by any stretch of the imagination. Without any shred of irony, I'll say I consider Kojima an auteur and this game a masterpiece. From the opening, where you flip through FMV channels including David Hayter being fictionally interviewed as David Hayter, it sets out to reproduce, parody, and critique a whole world of information technology and the culture produced by it. And somehow it succeeds! This one relatively short game embeds within itself all the manic violence on the battlefield of thought that the characterizes the 20th century. Even its labyrinthine plot with double-cross atop double-cross serves as a mirror of the care and attention that must be paid to understand the complexities of our own world.

As a cinematic experience, I prefer Metal Gear Solid 3. In terms of raw fun of play, I'll always pick Metal Gear Solid V. But as an art object, it's hard to imagine a game more complete in itself or absurdly competent in its work than Metal Gear Solid 4.

Clean up the needless backtracking, the asinine answers to dumb problems (like keycard 9), and make a couple more interesting boss fights and this 2D series could have really been something to talk about. As is this game is really impressive, and I actually enjoyed it quite a bit, but it's fundamentally flawed. This is despite it's genuinely good story and great stealth mechanics. Onto Solid.

This game is grossly over hated by the silent hill community. To expect a game to live up to what came before it is absurd. Despite my own gripes with this game such as the ending sequence being underwhelming and walter’s conclusion not fleshed out enough, as well as the second half of the game not being executed as well as it could have and feeling redundant to play through, I still enjoyed this game and its concepts. What silent hill 4 does that is so phenomenal is that it completely changes the idea of a safe room. The fact that part way through the game you can no longer heal in your apartment, but instead take damage from “hauntings” that occur is so fantastic. I really liked the different hauntings that took place in the apartment. Also I liked the ghost enemies and how characters that had died in the game would come back to haunt and harass the player later on—that was cool. Walter’s character and story were the most intriguing to me, we have this presumably young boy who was orphaned by his parents, and then is raised by the twisted Wish House and indoctrinated into silent hill’s twisted cult and religion, believing that apartment 302 itself is his mother and that he must perform 21 sacraments to free her by killing 21 people. The fact that each victim is killed and has their heart taken and a certain number carved into their flesh is so intriguing to me. And then its revealed that both older and younger Walter are present in the game, both being dead but younger Walter manifesting in the real world and older Walter in the twisted world he created. And then you have older Walter meeting his younger self throughout the game, that really fucked with my mind. Then there is Eileen, my other favorite character here. I thought that it was very peculiar but interesting how she became more possessed throughout the game—possessed with Walter’s thoughts and being. I also really liked Jasper as a character and his peculiar way of talking. Another thing I really liked about silent hill 4 that sets it apart from the first three games is its cutscenes. The way they played with the camera and images to make it almost look like real footage from the real world but it also had a dream like or nightmare like mechanic to it. Its hard to explain but anyone who has played this game will know what I’m referring to. This game was also genuinely unnerving to me at certain points, I think this may have been the scariest silent hill for me. This game did not disappoint with its ost or atmosphere. I love silent hill 4.

"Unlike other Mecha series, this one is about the machines"

It's Jank kino, a game while not being the best technical, once you look past that you get a very good and rewarding experience. If you know about the armored core series you may have heard of the inverted controller meme, making fun of the controls of the AC series and while YES, these controllers are kinda fucking weird and wonky, the moment you get used to them you are able to enjoy it (or change the controllers on an emulator but c'mom...)

Another great thing about AC is the customization of the mech, as someone who likes gunpla a lot, it makes me so joyful that I can build my own mechs and use them in battle, seeing how well they perform and such. Half of the fun from this game comes from replaying levels you failed and buying different mech parts to see if it will work this time or not and seeing what works and what doesn't.

One thing I don't see mentioned all that much is the story and while yes, the main focus of the game isn't the story, what there is of it is pretty great. Honestly, it reminded me of games like Farcry 2 and the STALKER series, where you are just merch who takes odd jobs from different warring factions and said odd jobs are mostly dirty work. This is reflected in how the first two missions you are able to do are either killing strike workers or squatters. No hero complex or villain complex, you are just mech wanting to be paid kinda vibe which I enjoy a lot.

One thing I disliked about this game is the unholy amount of the time you are in the menu changing up your mech for a mission, my god. I wouldn't have minded it so much if you didn't need to fucking open 5 fucking menus to buy a weapon and 6 fucking menus to equip it.

Also, some of the missions suck, but you can't win them all I guess.

Oh! And before I forget, I never got debut so I never had the chance to use the human plus thing but the concept of the game becoming easier the more you suck at it is actually kinda cool, I like it.

Overall, you should watch ZETA Gundam.

I can't believe it's taken this long for Western AAA to learn what a time loop is. Majora's Mask came out in 2000. Moon was 1997. Fuck, Groundhog Day was 1993!

I'm glad the eventual result was turned out so well, though. Deathloop is so smart in so many ways. The interweaving of cause and effect, setting up dominoes and watching them fall, that forms the core of the main plot is as meticulously precise as one would hope. (To be honest, if you can't execute on that well you have no business making a time loop game in the first place.)

Even more impressive is the way it exists in dialog with modern game conventions: it has DNA from roguelikes, soulslikes, shooters, and of course Arkane's hallmark immersive sims (which feel almost like practice runs for this game). Plenty of games throw in the latest trendy mechanic, but what sets Deathloop apart is how integral they all feel--again, how smartly the game takes exactly what it needs from each genre and fits it into an incredibly cohesive whole.

never trust blackloggd users, they will say a game that aged fine aged terrible.

completely superior to the first two generations in pretty much every regard. has the same narrative concept as ac1 but it's told in a way that's significantly less stiff and amateurish. no nine-ball tho - kinda tragic

could be a tad harder by the end (that final stage was a little toothless, albeit a cute nod) but it's all killer and no filler nonetheless. not one mission felt like an eye-rolling¹ waste of time²

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1. armored core 2: another age
2. armored core 2: another age

wow I did not know elections were rigged, thank you mister Suda51

good luck

In all honesty, as a sequel to Missing Link, I’m surprised this game isn’t talked about nearly as much as its predecessors or its successors. This game might as well be the next coming of christ as far as gameplay is concerned - next to missing link X is a massive improvement. There’s actual balance in the game, kinks that missing link had in its gameplay have been ironed out: chaos meter has been reworked into the tension system, instant kills have actually been balanced into the form you’re probably familiar with (they function the same in X as they do in XX and Xrd, sans Gold Instant Kill), the Guard Gauge makes its first appearance here, functioning essentially the same as it does in later versions of X and XX, and Roman Cancels make their first appearance here! The amount of influence X had on the series as a whole is undeniable, and turning the broken mess of Missing Link into this is a genuinely impressive feat and I’d say that this was the much needed sequel that Missing Link needed, and you can tell that Daisuke’s vision was definitely achieved in some regards at least when compared to its predecessor. Elements introduced in X would eventually be expanded upon in the XX series of games, but X provided the incredibly solid foundation for those games to work upon. The roster is also amazing, X adds such amazing characters to the roster - Venom, Jam, Johnny, Anji and Dizzy are all incredibly well designed characters with impressive variety between the five of them. Characters have also been reworked: practically every character gains new moves that are essential to how they function and existing moves have been reworked to fit the rebalanced game in place of their Missing Link incarnations.

How about the visual presentation? No longer confined to the visual and audio limitations of the PS1, Guilty Gear X is free to take full advantage of the hardware. The new spritework is amazing as all-hell (reused all the way up to AC+R!), with an insane amount of detail rendered in them along with exuding the character’s personality and style perfectly. Background stages are also beautiful in this one, reflecting the tone of the game and feel of the world of Guilty Gear perfectly. What about the UI? An element I am again surprised isn’t brought up at all is how spectacular the visual layout of this game is. It rocks so hard - the lowercase phrases scattered throughout the game combined with a robotic voice echo the heavy metal feel the game loves to flash are simply epic. Often undermined as low-quality or simply overshadowed by XX’s themes (practically every theme from X is reused in XX), X’s soundtrack is really damn good. Transitional tracks like Go! bang alongside new and reworked character themes, my favorite of which being May’s new theme Blue Water Blue Sky which might actually be my favorite Guilty Gear track in general? The Skid Row influence is insane and I love everything about it, I may actually prefer every track in X’s soundtrack to their XX counterparts. If you played this game on the Dreamcast, the sound quality was cut significantly. It’s got a charming feel to it and I wouldn’t actually say it detracts from the tracks that much, I’m mainly just a sucker for compressed audio.

At the end of the day, while certainly overshadowed by its sequels, GGX manages to serve as a competent base for the rest of the franchise to build upon. There are some flaws for sure (no story mode in the base game), but I’d certainly recommend it to any fan of the franchise to experience what is probably the most important game to the franchise in improving from its predecessors.

I love you Daisuke.