So a few weeks ago I remembered this game existed since - surprisingly - the game was finally updated to promote the Super Mario Bros. movie, and because the full thing was 50% off for the occasion, I said "yeah, fuck it" and bought it LMFAO
So, after beating both the 6 normal worlds and World Star with all of the coins of all the colors, beating the four special levels and grinding my ass off to unlock Daisy in Remix 10 (PRE-PURCHASE), what do I have to say about this game??

It was pretty ok, nothing too bad or too special, just ok. If you are familiar with the New Super Mario Bros. series like I am, you'll quickly figure out this game is just that, but it's an automatic runner and a much limited experience overall, which, in my opinion, is the biggest problem because the game is kept way too basic for its own good. I mean yeah, it may be fun during 30 mins to 1 hour, but the worlds' theme and level design are too bland to keep anyone interested on the long run, there's not much going for it, honestly. Still, I'm a sucker for Mario stuff, so there's also that lol

I could recommend it, but only if you've never played much of the NSMB series or you're more of the "basic but entertaining experiences" kind of person. Just please, take advantage of the (during the time of this review) ongoing Mario movie discount, 'cause the game is SO NOT worth 10 dollars xd

The best April Fools game I've ever played, no contest. The amount of effort put in this game is astonishing. A really solid story told straight to the point, the interactions with the other characters and their personalities are on-point and feel genuine, and the music is also very nice for the tone this game goes for. Legit a very fun visual novel to go through all in all, despite it being quite the short experience.
No other april fools joke will ever top this for me, ever. It's joever.

Yeah I'm not playing through the whole thing lol
Essentially a console port of the funni birds mobile game, but in three ways: Classic, Seasons and Brazil. 3 GAMES FOR $1.99 each on mobile, BUT $19.99 AS A PACK?!?
The controls are the same as usual: You sling and then you shot; you Angry and then you Bird; and to be honest it works really well on a controller, especially because it allows you to be more precise when it comes to angling your shots.

And well... that's all I can say about this, really? There are no more changes from the mobile counterparts worth mentioning imo, it's as standard as it can get. You'd rather go and download the original games on the app store anywa-

oh right.

One of the most unique and fun puzzle games of the bunch. I completed it way faster than I anticipated, but for a casual player the playtime is pretty fine. I love the concept for the portal gun and how the game invites you to play around with it to try and get different outcomes based on object positioning and momentum, I really dig it. Also the atmosphere of the game is phenomenally executed, it starts like a normal series of tests, but you slowly start to realize something is wrong to then start digging deeper within the facility, it's fascinating. Also also, GlaDOS is an amazing antagonist so far, hands down.
I can't wait to play Portal 2 now, I know it's gonna be even better!

PS: I'm so sorry, Companion Cube :(

Off to a good start with this franchise. I really enjoyed the game's presentation - It attempts to make you feel like you're actually playing an animated cartoon movie, and I believe they made a really good job at it. The cel shading and graphics look awesome as a whole, and the animations are vivid and expressive as heck. Also, the music is very cool and changes whether you've been detected or not, which enriches the game's atmosphere even further.

The gameplay is responsive and fun overall, I found myself getting used to stealth situations fairly quickly, and the upgrades as a reward for obtaining all bottles in every level are quite neat and useful. The only catch in this sense is I'm not a fan of Sly's """double jump""". Oh, and the missions with the other playable characters were fine, nothing too special but those were good fun for me. Sly's vehicles were pretty cool, with that said.

Definitely one of the most solid 2D Sonic fan-games of the bunch.
The art direction is the biggest selling point for this one in my opinion, it's just SO vivid and colorful! It also has a rock solid OST, the physics are on point compared with the Genesis Sonic titles, the concepts for each zone are really creative, and the special stages were quite challenging, but a lot of fun nonetheless.

With that said, I must admit that the level design, while it's not the worst I've seen in a game by far, it doesn't have much going for it either. Many of the levels focus a bit too much on gimmicks related to Loop-de-loops or sequences of springs that make you go side to side, sometimes to the point that the gameplay starts feeling kind of "automated", especially in zones like Raspberry River or Frozen Mountain.

Despise this problem and a few minor bugs during gameplay, Sonic and the Fallen Star is easily one of the best highlights of Sonic fan-games, the love and care put in this game really shows in both concept and execution.

This game is essentially DLC for the first DOOM. It repeats many of the things its predecessor did right, but they made it quite harder this time around (at annoying levels even, in certain situations). The level design is kinda weird and less intuitive compared to the original, especially because of the NUMEROUS GODDAMN LAVA PITS; the soundtrack doesn't go as hard; and the pacing of the game as a whole is really rocky, leaving almost no scenarios for you to take a breath from the big hordes of enemies.
The only things this game has going for it were the Super Shotgun and the new enemies, which I think were pretty fine overall.

I hate Arch-vile's guts to death tho fr

A very solid fan-remake that lives up to the original and then some.
There are so many QoL changes present in this version: A lot of new content got added for more replay value like skins and challenges; the difficulty curve is way more balanced this time around as there are more checkpoints and power ups in each level; collectibles like cages and magician tokens are saved upon obtaining them; the plot itself got expanded to add new enemies and locations, as well as developing the already existing characters even further, like Bzzit's exclusive levels or Mr. Dark having a brand new sidekick and being a bigger of a threat than he already was.

I am convinced by now that this is my preferred way to play Rayman 1, and highly recommend it for those who desire a more fun, but still challenging, experience.

One of the few Sonic games that I really feel divided towards. On one hand, the gameplay during 3D sections is really responsive and fluid, the OST is one of the best in the entire franchise, the wisps are really fun to use and well executed in my book, and the graphics are quite beautiful for a Wii game.
On the other hand however, the story is lackluster, the humor doesn't exist, the level design as a whole feels very rough at times due to some levels being really short and linear, and the characterization is really messy (especially Sonic himself), marking a before and after in terms of character inconsistency throughout the entire series.

I don't wanna sound rude about this, but thank god both Ken Pontac and Warren Graff were not writers for Frontiers 😓 (No offense towards them, of course)

14 years later and still such a nice experience. I'm personally not that much of a tower defense guy, but the charming and fun gameplay loop from this one absolutely won me over.
It has great music, a wide variety of plants to unlock and use, and of course many types of goofy ahh zombies to beat the shit out off with peas and corn. And besides that, you also have wacky minigames, puzzle games and even the Zen Garden to take care of your plants and relax for a while...

The only downside is that there wasn't enough of Crazy Dave and that makes me sad :(

A great game with awesome soundtrack, fun gameplay, wonderful art direction and a quite hilarious sense of humor imo.
The only things I personally didn't enjoy that much is that:

1) Some levels were a little too short compared to others, either because they were made for one specific gimmick or because yes. There's a notorious imbalance in that sense.

2) The different areas presented within this game feel... kinda disconnected from each other. Don't get me wrong, each area was a total pleasure to my eyes, but many times I couldn't help but wonder how exactly did Rayman and co. got to a different location between certain levels. That's an inconsistency that caught me offguard.

Nonetheless, I don't think these catches will stop the players from enjoying the hell out of this game, so make sure to check it out!

Now where is Rayman 4, eh? :)))))))

1993

A fantastic FPS that has aged really well in my book. It has a really good OST and the graphics are quite pleasant for one of the first games of its kind. The controls may feel a bit slippery at first, but then it becomes quite natural during gameplay since it motivates you to always keep moving to dodge the enemy attacks and bullets, especially in a game with a nature as oppressive as DOOM's. Also, it offers a wide amount of weapons you can get, and using them feels SO DAMN satisfying and fun.

I can gladly say I recommend it to any fan of FPS games as a whole, or even the most casuals of players. Trust me, you will have a good time with this one :)

A decent enough Genesis/SegaCD Sonic compilation that had the potential to be a lot better, but ended up cutting many corners.

Pros:
+ Beautiful new cutscenes for each game (Thanks Tyson Hesse!)
+ Decent extra goodies on the museum.
+ First re-release ever for Sonic 3 & Knuckles.
+ Controls and physics are great, accurate to the originals.
+ Story and Mission modes are very fun.

Cons:
- Little visual options (No pixel perfect, CRT, etc.)
- Island Tour is disappointing.
- The new music for Carnival Night, Ice Cap and Launch Base 💀
- SONIC 4 IN MY S3&K SUPER SONIC THEME.
- There are islands and music for both Sonic Spinball and 3D Blast, why not add them too as games then??
- Some extra modes look really rushed (and they are lmao) because of the white boxes shoveled in the levels.

The game that once introduced me to the Rayman franchise as a whole, and thus it has a special place in my heart. The game's visuals are mind-blowing for the time it released, and the soundtrack is amazing as well (Band Land is a highlight, of course). Controlling Rayman feels very responsive and satisfying in general, specially when you get all of Betilla's abilities. However, the game gets dragged down when it comes to the sharp curve in difficulty, asking the player for extremely precise maneuvers in many instances of the latter worlds, which would frustrate/confuse non-experienced players. Hell, even I who have played this game numerous times still struggle from the second world levels onwards. Not to mention that in order to complete the game, you have to break open EVERY SINGLE CAGE IN EVERY SINGLE LEVEL for the final boss level to be unlocked (essentially an obligatory 100% completion), which would be fine if it wasn't because you have to trigger specific secrets for a lot of them to appear, so good luck with that lol

Overall, it's a good game that is a visual, auditive and controllable treat, but that may not be for everyone due to it's previously mentioned, glaring difficulty issue.

THE best Sonic experience I've had in such a long time. The soundtrack is inmaculate, the characters' personalities are portrayed in such an amazing way throughout the game and the story is really solid and enjoyable (I haven't said such a thing about a Sonic game in a loooong time, great job Ian Flynn!). Sure, there are some downsides: Grind-fest in many situations, the graphics having a lackluster drawing distance, and certain questionable decisions about the gameplay - especially in Cyberspace -, but those are small grimes compared to the MANY good moves Sonic Team made for this game.

UPDATE (October 7th, 2023): Since the Final Horizon DLC came out, I'm bumping up my score from 3.5 to 4 stars, mainly because of the WAY better ending and the greater challenges it brings. I fucking love this game bro XD