12187 Reviews liked by Lemonstrade


I came into this game blind, not knowing anything or what it was about. In fact, I've never played a game made by Kuro Games before, so I was a little apprehensive about trying this. I've played several gacha games, with my main ones being Genshin Impact and Honkai: Star Rail, so those were my expectations when coming into this game.

I have to say that launch was extremely disappointing. My first impression was a laggy launcher and a laggy intro screen that kept me on a loading screen for 10 minutes. Turns out that I accidentally downloaded the game into the wrong drive, and that's why it was lagging (so not really the games fault but I did not enjoy having to redownload the game for 30 minutes). When I got into the game, I didn't know what I was doing. It took a bit to get used to the gameplay but I can say that this game has peak combat mechanics and will probably be the reason why I start to get into more action-based combat games. That aside, I need to talk about a lot of the faults. The voice acting is not great. There are some characters that are great, but then you have characters that sound terrible. It also doesn't help that for some of the characters, you can hear their British accents coming out, even when the VAs aren't using their accents. The story, I will say that the first like hour is a whole lot to dump onto a new player, especially one that came in blind and had no idea what was happening. I'll say after like the first two or three story quests, I think it got waaaay better, but it was truly a slog to get to that point (but I'm used to that at this point). I haven't experienced any major bugs like a lot of people have, only a few minor texture and background bugs. Though, I feel like the game should've been left baking in the oven for a couple more months to address these bugs, instead of releasing a half-finished game.

Also, I feel like I need to address how the core functions of the game are almost identical to Genshin Impact. The UI, some of the events, like it's glaringly obvious. Although it doesn't really affect my overall enjoyment of the game, I thought I'd just mention it because it's extremely noticeable.

One big big big positive I will give the game is the world and the exploration. I'm a sucker for exploration and Wuthering Waves just has everything that I love. The world looks great, and I love how some of the areas look really monotone, it's great. Exploration I love, I always get sidetracked with exploration when I'm trying to do story.

The Echo System. Honestly, I find it fun how you essentially have your little own Pokedex, and you can absorb the enemies you kill and use them in combat. But of course, this is a gacha game, and the fact that these Echo's can have 13 DIFFERENT SUBSTATS makes me scared for my mental health. Overall, I really like the system though. Also love how you can absorb bosses.

This game is not polished. They shouldn't have released it in this state, but I'd be lying if I said I wasn't enjoying my time with it. I'll stay F2P for now, but if the games quality increases and I don't get burnout, then I guess I could throw a few bucks. Honestly, the rating will probably increase/decrease depending on what they do with future updates, so I'll just leave the original star rating here (3/5). You can try the game if you want, but if you're not a fan of Genshin Impact, and terrible voiceovers, either don't play the game or switch to a different voice over language.

I walk a lonely road
The only one that I have ever known
Don't know where it goes
But it's home to me, and I walk alone.

Jokes aside, Lonesome road is probably my favourite FNV DLC, which seems like an unpopular take in contemporary critical discourse surrounding the game; on the internet anyways.

I do GET what others find objectionable about the DLC, I'm not super on board with the characterisation of Chris Avellone's pseudo-rantsona and the cardinal sins the game committs in regards to roleplaying are at best misguided attempts at narrative subversion and at worst break the entire game's foundations in half.

Its one of those things, where, even though I myself had not heard of this discourse I intuitively felt something wrong when I played the game for the first time. "You, the courier came through here before and indirectly caused the devastation of the divide" - Ulysses said calmly

"No I didnt. My character didnt do that at all. My courier was a common drifter before he stole a mojave express courier's identity just in time to be shot by a claymation chandler bing". I was mostly confused. I do think its a mistake to take everything Ulysses at face value, and if you listen to his soliloquoys scattered about the various holotapes you come to realize hes a disturbed, traumatized individual who's maybe not quite meant to be taken as gospel. He reminds me of Measurehead's backstory from DE if you do the fascism sidequest.

That being said, the reason for Lonesome Road being my favourite is the gameplay. Its an amazing gauntlet that puts the player's abilities to the test with the various tunnelers, deathclaws, marked men and the like. Chris Avellone's hatred for the post-postapocalypse shines here, albeit appropriately for a recently nuked area, there are nought but the remnants of those who tried to rebuild the divide but were cut down by radiation. FNV is a bit too easy, but Lonesome Road is a nice mix up in this department. This last playthrough I played using the JSawyer mod and a revolver build, both of which made the game more challenging and I had a blast making it through the titular road.

Its unfortunate how the DLC also implies that the mojave will just get fucked again by tunnelers because again, Chris Avellone hates the post-postapocalypse, but my headcanon is that the indomitable will of the player character overcomes this to make sure the future inhabitants of vegas can put up a fight. I mean, a drugged mailman took care of dozens of them with a few hollow points, it won't be that difficult to mount a defensive line against em

Did you know that in 2004, a great accident took place where several victims were apparently beheaded in public with a mirror repurposed as a saw? Look up "mirror inflation rule34" for more info... So... ah, good, you have not fallen for my tricks. Seeing Meta Knight get owned in a 5 seconds cutscene made me believe that anything could happen from this point on. One could mistake this one for its GBA predecessor, as they share the same... about everything, but the affectionately dubbed Mirror Company has given us a nice slice of kirbyvania. What's the worst that can happen...?................ Well, I've had a healthy dose of fun. A dawg is a dawg, and Kirb is Kirb.

Nobody ask Kirby about the time loop of Candy Constellation. Seriously I entered the area and could not get out of the 6 same rooms hellooo child services this pink child has been: kidnappd 🤣🤣 such are the trials of a metroidvania. Aside from that, exploring has its perks. Kirby has different skin colors, and diferrent Kirbys, and... why are there so many Kirbys??? Is the hour of the Mass Attack upon us already. But clearly, only the pink one is putting in any effort, no red Kirby you do not have "goofy rizz" start vacating that Moonlight Mansion room in the boonies and put in work posthaste. Still impressive in a basic kind of way. I assume they just get assigned rooms and are not actually doing anything when you're not here. Like a classroom once the sub teacher "will be back in 5 minutes".

I guess my boy is getta pilferin'. The treasure system is much better realized in Squeak Squad, but we take the Ws we can. I don't know who made all these mini-bosses respawn, but they officially classify as hindrances, I'm damn hindered by this. The teleportation mirrors have Melee Marth range, at least, but I did die more often than the usual Kirby experience. It wasn't quite the walk in the park you'd expect, but it's also easy to navigate for the genre. Also... get this... I thought you could only destroy the iron blocks with hammer. That shit rare af. If only this mf knew he could fire 🤣 oooh the shame he brought on his entire family tree. But Mom... do you know why all those new enemies didn't even come back in further entries, let alone Squeak Squad or were heavily nerfed? Yeaaah Mirror Company had some trouble down the road. Why do I gotta fear the basic star blocks, whyyyyy. I'm baby

This time, to get to the scary final boss (another one of them), you have to beat nine shareholders shard holders. I think it's a great lesson to instill in that generation's youth, to not throw away your shit when you can fix it đź‘Ť but on the other hand, Kirby's movesets fuckin suck đź‘Ž so if you get any copy ability with more than one move, treasure it. I think you may even get the scare of your life with a certain hand in a certain room... no more half-measures. By sheer happenstance, I also know about the underground dealings that led to Mirror Company's inclusion of the Ohio theme song as an unlockable treasure chest. Look up "ohio big chest" for more info.

Recently started Bayonetta 2 and was also reminded that 8-Bit Bayonetta exists. Shockingly enough, this shit is neither 8-bit nor Bayonetta. I mean, as long as you consider Bayonetta as the hack-n-slash joyride that it is. In this game, you can jump, jump again, and shoot. Try for a high score, try for the achievements, you'll be spending maybe 30 minutes on this game and once you're done, you're never coming back to it. I will be going back to Bayonetta 2, though, thank you very much.

Easily my favorite game of all time.

Hi-Fi Rush is an amazing game that has the atmosphere of a Saturday morning cartoon. Pure summer vibes throughout. The game's writing is silly, yet never tries to take itself too seriously. It knows what it is and knows what it isn't.

The combat is solid, and even for someone who doesn't play rhythm games, I found the gimmick of attacking to the beat enjoyable. The atmosphere is where this game truly shines. A beautiful world and a distinctly creative artstyle instantly reeled me in. Tango composed an amazing soundtrack to accompany each and every level in this world. There is always a specific moment you think of when you get reminded of a game, and Hi-Fi Rush has one of the best moments I've ever experienced in gaming. This game did its best to bring me joy, and I applaud Tango for its amazing direction.

RIP Tango Gameworks

Holy hell this game is so badass. Taking the basic mechanics of a rhythm game and implementing them into a brawler game is such a good idea that Hi Fi Rush gets the most out of. The whole way this game works is that whenever you fight an enemy, you need to time your attacks up with the beat of the music, and hoooly shit it’s so awesome. Genuinely one of the coolest gimmicks for a game I’ve seen in a while. The game isn’t just carried by it’s ideas though, the rest is good as fuck too. The writing is awesome, the characters and their designs are very memorable and great, the story isn’t anything insane but is still very engaging, and holy FUCK the presentation in this game is unbelievable. Obviously the music is banging, but the looks of this game are unbelievable. The cutscenes have so much life, not a single one of the animators were slacking when working on this. Plus the way it seamlessly transitions between in game action, cutscenes with the in game engine, and hand drawn 2D cutscenes is absolutely insane. The amount of effort the team put into this game is fucking nuts, such an insanely commendable game. If you’re a fan of brawlers, and music as well, you are doing yourself a disservice by not checking out this game.

Unfortunately I never quite made it through my original playthrough of this game, and my GameBoy Cart battery has since died, meaning my save is gone forever. I still plan on beating the remake one day, but for now I'll log my thoughts on the original from what I played.

The Legend of Zelda: Link's Awakening is beyond incredible.
It contains a world so full of life and personality, and somehow it manages to squeeze it all into a teeny GameBoy screen. The graphics, music and story have aged wonderfully, and will instantly charm you in a matter of seconds. It's honestly very easy to forget your playing on such a terrible screen half the time. Not only does this game have arguably one of the best stories on the entire GameBoy library, but also the Legend of Zelda series as a whole. It makes the cast's of games such as Botw look extremely bland in comparison. My only real issue with the game is that there are a few too many puzzles that you could never logically solve without a guide, but that is also true for the majority of older Zelda games. In my opinion this is without question the best 2D Zelda, and an absolute must play GameBoy title.

i've only dedicated about 4-5 hours so far, which isn't a lot on gacha terms, but the first 4-5 hours are THE most important time in a gacha and if i feel like this after them then that's a dire state for the game itself to be in.

the story is largely incapable of being gripping, the voice acting in english is horribly directed (i believe i heard that they hired largely a british voicing studio and its very clear a lot of them are trying to hide a british accent) and i think most importantly for a gacha the character designs are all largely nothing. to use the obvious comparison, genshin designs are all overly designed messes with too many details, but they are very clearly done so in the way a kid designing their first oc is. the overdesign is out of love for the character, there is no quota trying to be hit by making a nightmare for cosplayers, they just think it would be cool as shit to have this many little fidgets and bangles. in contrast, wuwo feels heavily designed by committee. i see them falling for the same trappings a lot of hoyo designs fall for but with no willingness to experiment with color and no real risk taken. they're cluttered without any meaning other than genshin designs being cluttered.

exploration is passable, but clunky. i do appreciate the improvements over genshin insofar as the wallrunning and sprinting not consuming stamina, plus the data bank system affecting how much stamina you get is a lot more compelling than suffering in mondstat and liyue for about 5 hours with the interractive map open. but theres multiple weird bits of collision jank, the more focused movement has very low precision, and there's a fucking invisible wall with no reason given north of the map. that might sound like a silly concern but why fucking have it be an open world if i can just randomly get walled off for no reason? there's clearly region over there and a vision tower for me to put my gourd in in that area, it's not an early access thing. put an indicator on the map so i know. genshin did it with stormterrors lair. they did it with inazuma. can you not follow their example with this? cmon its SO easy to beat genshin you dont need to stumble over shit they nailed at launch???

It was my second time beating this game. The first one was during its release.

You know, there're not that much games which capture my soul entirely, but this one... It's one of them.

Hi-Fi Rush is a helluva banger, and I despise Microsoft for closing Tango Gameworks. It's a game which doesn't have a deep, hard plot or something like that, but instead it has a striking and fun gameplay, a bunch of jokes, some adrenaline attractions, and, after all, a fucking soul put in it.

The entire soundtrack is a banger, especially the selected copyright songs (I mean, there's Prodigy!!!), and... Damn, I have no words to describe how cool this game is. It's just so well done, that it grabs and doesn't let you go 'till the very end. Just try it out for yourself, and spend a couple of hours of yours playing a game that actually deserves your attention and all the praise it has.

Fuck you, Microsoft. I'll never forgive you.



Playing this game was a blast! The visuals are stunning, the combat is satisfying, and the music really amps up the experience. Despite its difficulty, it’s pure fun and a refreshing change from the norm. Kudos to the developers for creating something so enjoyable.

i havent played this because the disclaimer screen told me to "Resist bad games." and i always do as i'm told so i closed the game window

A game that so desperately wants to outshine its competitors, yet underperforms in most regards.

While so far having a superior combat and traversal system compared to games like Genshin Impact, it currently sorely lacks the charm and vivacity in its world, narrative, and characters to keep me engaged. Wuthering Waves has the potential to rival some of the biggest open-world gacha games on the market, but with a poorly optimized launch and a mediocre roster of characters, its margins for success are unfortunately slim.

Wow, the first video game.
You launch a projectile and you see if you can hit three planes/boats with it, it's a pretty sophisticated game for being made not too long after World War 2. Pretty neat game.
Shame there's not much replayability, but the novelty of being the first videogame is nice.

Colorblindness Rating: A+
You see, there is brilliance in simplicity. The fact that every plane/boat is a different color (red, yellow, grey) means that you cannot possibly confuse your target's color because they are all incredibly distinct. Bravo Thomas T. Goldsmith Jr, you made the first videogame pretty damn accessible for the colorblind.

"Amusement"? Where do the lies end?

pretty enjoyable, the aesthetic is kinda bland, the music is good, and the levels are a mixed bag. definitely peaks with bounce man but most of it is still good.