As with many players, my introduction to the franchise was through Persona 5. During the pandemic, I played the game, and it quickly became my favorite of all time. It was somewhat amusing because I'm not typically into JRPGs or Japanese culture, but Persona has something truly unique about it. That's why Persona 3 Reload was my most anticipated game of the year, despite being a remake of an older title.

It's nearly impossible to review Persona 3 Reload without comparing it to Persona 5. Since its announcement, Persona 3 Reload seemed like the kind of remake that the Pokémon Company used to do with its older games. And I was right: Persona 3 Reload takes everything developed for Persona 5 and creates a true and good remake.

Persona 3 Reload is a classic Persona game that divides into two parts: your normal life as a student, and a hero's journey to save the world. In the first part, you attend school to study and interact with friends, while in the second part, you face enemies called shadows.

The social aspect of the game is particularly enjoyable. In addition to your duties as a student, you'll need to socialize with various characters from the school and rest of the world. Each character has a unique story, and you'll need to meet them multiple times to complete their storylines. This mechanic is called social links. Compared to Persona 5, I found these stories even more engaging.

The "hero part" is a turn-based RPG. I know that many people don't enjoy games of this style, but Persona games offer dynamic combat. Personally, I'm not usually a fan of turn-based games, but Persona takes the genre to another level.

Despite the game being split into two parts, they converge seamlessly. The interactions you have with friends will make you stronger to face enemies. The game operates on a calendar system, allowing you to decide when to hang out with friends, study, battle against enemies, or improve your social attributes.

The main story of the game starts strong, slows down a bit in the middle, and finishes perfectly. While I still prefer Persona 5's story, it's incredible how Atlus is able to create such incredible characters that are truly charismatic and make you care deeply about them. I enjoyed learning about their lives and backgrounds while also worrying about their futures.

I do think that Persona 3 Reload has some minor issues, such as poorly placed activities in the calendar system. There are moments where you have nothing to do for a few days, followed by days where you're overwhelmed with tasks. This became a problem near the end when I had enough money and maxed out all my social attributes. Additionally, I didn't appreciate how much time it took to start social links with party members, and that it was limited to just the female characters.

Another thing that is truly incredible in this franchise, and it holds true here as well, is the soundtrack. Persona 3 Reload boasts one of the best soundtracks ever in the gaming industry.

It took me 75 hours to finish my first playthrough, and I almost completed everything that could be done.

In conclusion, Persona 3 Reload is one of the best games we've had in recent years, but I still prefer Persona 5. If you enjoy JRPGs or Japanese culture, it's a must-play game. Even if you don't, I recommend giving it a chance, as I promise you won't be disappointed.

Guns, Gore & Cannoli 2 is a 2D shooter platformer that allows players to assume the role of Vinnie, an old Mafia member still grappling with the consequences of the events in the first game.

While clearly inspired by games like Contra, Guns, Gore & Cannoli 2 is not as challenging as the classics it draws inspiration from. In fact, the game is easier than its franchise predecessor.

The gameplay has seen significant improvements compared to the first game. Players must navigate through stages, simultaneously encountering zombies and Mafia members who open fire. The screen is filled with various elements, requiring players to skillfully eliminate enemies while avoiding getting hit. The gameplay surpasses that of the initial game in the franchise, which I found perfect at the time.

The story serves as a sequel to the first game, and newcomers may feel completely lost without having played it before. I highly recommend experiencing the first installment as it is genuinely humorous and entirely sarcastic. However, if you choose not to, the engaging gameplay should suffice to keep you interested until the end.

The art maintains its high quality with a cartoon design that complements the game's vibe. No significant changes have been made from the first game, and I appreciate that.

Guns, Gore & Cannoli 2 stands out as a commendable sequel—a short, incredibly enjoyable game that is worth every penny.

Crisis Core: Final Fantasy VII - Reunion is a remaster of the game originally released for the PSP. It's an action RPG that tells the story before the events of Final Fantasy VII.

As a remaster, I can say it is a really well-done job. Even after 15 years, the developers took the original game and did a great job adapting it to modern days.

The visuals don't look outdated at all. It could easily be a game released today with a slightly smaller budget. It seems like they used some assets from the remake of Final Fantasy VII, although there's a significant difference between this prequel and the main title.

Regarding the gameplay, I can say that the combat is really enjoyable. The regular fights are quite easy, and you may encounter some difficulty with a few bosses, but nothing to worry about. It's almost like a 3D fighting game; you'll be walking through the stage and encounter enemies, triggering battles.

There are some RPG features that could make character development a bit more complex, but they're not necessary to progress in the game. You just need some basic knowledge about this system to enjoy the game.

As for the story, I really liked it. I never had contact with the original release or the original Final Fantasy VII. I only played the Final Fantasy VII remake before, and I can say that Crisis Core will be very important to the upcoming games of this remake era.

The characters are fun and charismatic, and the story kept me invested throughout.

I played on Nintendo Switch, and the developers did an amazing job with this version. I didn't encounter any problems during my gameplay.

In conclusion, Crisis Core: Final Fantasy VII - Reunion is a great opportunity to introduce this game to a new audience, like myself. It's a really fun game and probably an important story for the next parts of the remake era of Final Fantasy VII.

Writing about Immortality is extremely challenging. It's unlike anything else out there, and discussing its gameplay too much could spoil the experience. Rest assured, I'll steer clear of anything that might ruin it for you.

I can begin by explaining that Immortality is a blend of a game and an interactive movie, featuring real people.

The game begins with a video featuring an actress on a talk show. Within the first few minutes, you realize that by pausing the video and selecting a person or object, a new video will start, similar to your selection. Your task is to unlock new videos by doing this.

As you unlock new videos, you're introduced to the life and career of Marissa Marcel, a talented actress. Her story is compelling and well-crafted.

I can't reveal much more, as even how to progress in the game is a spoiler. It's not very clear to the player how to move forward. At some point, I felt satisfied with the experience and understood what I needed to do, but still struggled with how to finish. Towards the end, I became fatigued and eager to complete it.

I played the iOS version and found the controls to be unreliable at times. There was a particular video where I knew what I needed to select, but it took me about 20 minutes to do it correctly. I wouldn't recommend this version, to be honest.

One more thing to note is that the game contains explicit scenes, including nudity and sexual content, so be prepared for that.

In summary, Immortality offers a unique experience despite some minor issues. I wish the game offered clearer guidance on what the player needs to do and was a bit shorter. Nonetheless, I recommend playing it on a PC or console, avoiding the mobile version.

Persona 5 Tactics is another spin-off game that allows us to control the Phantom Thieves. As the title suggests, it's not a turn-based RPG like Persona 5 and Persona 5 Royal; instead, it's a tactical game similar to XCOM.

I really enjoy tactical games, but I must say that Persona 5 Tactics is the easiest game in this genre. There are almost no consequences for your wrong actions on the field. The main story consists of easy stages, and you only face some challenges when playing the side quests.

Talking about the story is challenging for me. As someone who loves the Persona 5 story, I can say that this spin-off falls far behind in this aspect. However, when compared to other games, it's still interesting. The best part, for sure, is the characters who remain super charismatic. At some point, I felt the game was unnecessarily huge.

To understand the story, you have to play Persona 5 or Persona 5 Royal first. Otherwise, you won't grasp a significant part of the game and won't have the connections with these characters, who are the heart of this franchise.

The art initially made me feel like it took a step back. After a few hours, I started to enjoy it.

Persona 5 Tactics is a game destined for fans of Persona 5 and the Phantom Thieves. I don't recommend it if you've never played the main title before or if you don't want to spend more time with these characters. The gameplay is okay, but there are better tactical games out there.

The Nintendo Switch is a hardware that allows Nintendo to popularize some of their hidden franchises like Animal Crossing. It's clear that Nintendo tried to do the same thing with Pikmin 4.

Describing Pikmin 4 is not an easy task. I can start by saying it's a real-time strategy game featuring little creatures that resemble ants. You control a captain who gives commands to these creatures, each with different characteristics. Your goal is to increase your army to allow you to carry more items, face enemies, and explore new places.

For me, Pikmin 4 is an easier game compared to the old ones. This new title is more accessible for any type of audience. Despite the old games being really hard and cruel sometimes, Pikmin 4 can be played by a child.

The game is really colorful, and the art and atmosphere are unique. There's nothing bad to say about this aspect of the game.

The only downside, for me, is the gameplay. I know I'm the only one complaining about this, but it was more enjoyable to control your army with the Wii U gamepad in Pikmin 3. It doesn't make Pikimin 4 bad, and if you never had the experience to play the failed Nintendo console, you won't understand what I'm talking about.

Pikmin 4 is a really good game and deserves more attention than it has. I highly recommend this game if you want to play something truly different from everything else.

Marvel's Spider-Man 2 is an action-adventure game focused on one of the most popular superheroes of all time. In this game, players can control two Spider-Men as they attempt to save New York.

As for the gameplay, I can confidently say it is near-perfect. Exploring New York as Spider-Man is truly enjoyable, and the fights against both regular enemies and bosses are incredibly fun. However, one drawback for me is certain parts of the game where you control Mary Jane or the two Spider-Men in their everyday lives.

The story serves as a sequel to the first game and its DLC featuring Miles Morales. In my opinion, the storyline is the best we've seen for these characters. The interactions between Peter Parker and Miles Morales, with Peter as the mentor and Miles as the apprentice, are amazing.

We're also talking about one of the most beautiful games on the PS5. The graphics are stunning! Simultaneously, we get a near-perfect representation of New York, and revisiting the city was delightful for me.

In summary, Marvel's Spider-Man 2 stands out as one of the most enjoyable games of 2023. It's my Game of the Year, even though there are other games that may be more ambitious. It's a perfect sequel that enhances everything we saw before, even with almost no innovations.

Super Mario RPG is a remake of a game with the same name originally released on the Super Nintendo. For many years, fans treated this game as a forgotten classic only available on illegal emulators. Now, these remake allows young players to enjoy this important game.

To start this review, I have to say that I never played the original game. Even so, I was able to see that this new version preserves many aspects of the older version. After I finished, I decided to read some reviews, and people were thinking the same. It doesn't make the game dated or bad; the minor changes were enough to make this remake an enjoyable experience for anyone.

As the title suggests, the game is an RPG. The gameplay is the classic turn-based RPG that we were used to in the '90s. To be honest, Super Mario RPG is the easiest RPG game that I have ever played. I never felt weak against any enemy.

Even with not an outblowing story, I can say for sure that it is the best we ever had in the Mario franchise. The characters are charismatic, and it is really fun to see some unexpected alliances.

The graphics are quite good, and the new cinematics are amazing! A significant downside, in my opinion, is the absence of voice acting.

I can say for sure that we finally have this necessary remake. This new version of Super Mario RPG is crucial to bringing back one of the best games from the Super Nintendo. I truly recommend this game to anyone who likes turn-based RPGs, and I can say that you should really give it a chance even if you're not a big fan of this genre of games.

Horizon Chase 2 is the sequel to a critically acclaimed indie racing game originally released for Apple Arcade, now available on various consoles. Due to the immense success of the first game, the studio was acquired by Epic Studios.

Compared to its predecessor, Horizon Chase 2 doesn't introduce significant changes. It remains a racing game inspired by titles released on the Super Nintendo. The gameplay stays true to its roots, offering limited control over your car, allowing you to brake, accelerate, and turn left and right. Each race begins with you in the last position, and your goal is to reach the podium.

The art can be considered near-perfect when you take into account what the developers aimed to achieve. Don't expect realistic graphics; as mentioned earlier, it draws inspiration from classic racing games on the Super Nintendo.

Horizon Chase 2 is a suitable option for those who aren't adept at racing games and are seeking a departure from the typical gameplay found in franchises like Need For Speed and Forza. Despite being a better game than its predecessor, there is a noticeable lack of inspiration in this sequel.

For Apple Arcade users, it's a must-play, even for those not particularly fond of racing games like myself. As for other platforms, I recommend considering it if you can find it at a reasonable price.

Assassin's Creed: Mirage is a new addition to the classic franchise. After years of people complaining about the directions Ubisoft took in previous games, Mirage departs from RPG features and returns to the original gameplay seen in the initial entries.

Mirage primarily focuses on stealth gameplay. Although an open world is still present for exploration, main objectives are situated in closed areas where maintaining concealment from enemies is crucial. You can choose to engage in combat, but doing so significantly increases the game's difficulty.

The open world is somewhat generic, offering limited exploration opportunities. Infiltrating certain bases provides an engaging experience, but it becomes repetitive after a few hours.

Regrettably, the story is lacking and becomes progressively worse. After a few hours, I found it so uninteresting that I chose to stop paying attention. The characters lack charisma, and it's the weakest narrative in the franchise.

Honestly, Mirage appears to be a game developed solely to fulfill Ubisoft's agenda. While I understand the commercial aspect of gaming, I failed to discern any artistic justification for its development.

In conclusion, Assassin's Creed: Mirage is a game best avoided. There are similar yet superior options available. I only recommend it if you're curious about experiencing this revival of the franchise's original era. My concern for the future of Assassin's Creed remains significant.

Super Mario Bros. Wonder marked a necessary and innovative direction for Super Mario's 2D games. After numerous titles following a similar formula and several years without a new release, Nintendo decided to introduce some significant changes.

At the beginning of this review, it's essential to highlight that Super Mario Bros. Wonder is a classic 2D side-scrolling game with modern features. While introducing something new to the franchise, it represents an evolution of the first Super Mario games released on the NES.

Critics argue that the game is completely different from the New Mario Bros. series, but I disagree with that assessment. Despite having some distinct features and being an improved version, it essentially remains the same game. It is undoubtedly an evolution of the previous games released on the Wii, DS, and Wii U.

The art is incredible, making it arguably the most beautiful Mario game ever released.

In conclusion, the timing was perfect for the 2D Mario games, and Super Mario Bros. Wonder stands out as the best side-scrolling Mario game to date. Personally, it might not be the type of game I typically enjoy, but I can't deny its excellence. It's a game that excels in everything it sets out to accomplish.

I had high expectations for High on Life. Even though I'm not an FPS fan, I was excited to play this Xbox exclusive. When I saw the first reviews, I was convinced that the hype was unwarranted, and the game wasn't anything special.

Perhaps the most significant feature of this game is its ambiance. That's probably the best part of the game, for sure. The world is completely crazy in a good way, and I liked it, but I had the feeling that it was too much at some times. The game is 100% crazy all the time, and it can be overwhelming.

The story is as crazy as its ambiance. It's a game that doesn't take anything seriously. Most of the time, you'll be interacting with your talking guns. In the end, the story is crafted to have your guns making jokes while creating a reason for the crazy world.

The gameplay is just okay. It's an FPS, nothing special in this regard. It's a pretty common game in this aspect.

High on Life is not a game for everybody. I only recommend it if you are expecting dark humor and don't care about its simple gameplay. I finished this game disappointed. It's not bad, but it could be better.

The Walking Dead: The Final Season is the conclusion to the game series that chronicles Clementine's life in a world destroyed by a virus-induced zombie pandemic, where humans pose a greater threat. The game is a direct sequel to three previous games, each divided into episodes, maintaining this format in its final season. Not recommended for those unfamiliar with the preceding games.

The story unfolds another chapter in Clementine's life, now a teenager navigating the shattered world. She must now care for a child she adopted out of necessity.

Gameplay and story intertwine as your choices shape events and Clementine's relationships with other characters. Gameplay aspects other than dialogue responses are largely inconsequential to the experience.

Despite the increased impact of choices compared to previous games, there's a lingering sense that they may not be as significant, as both main characters share the same fate for all players regardless of choices made.

After the franchise faced challenges following the first game winning Game of the Year, the fourth and final season regained its footing but left a feeling that the characters' stories could continue, despite the game's title suggesting otherwise.

Regarding graphics, there's a notable issue. Despite the comic book-style art, serious problems occasionally disrupt immersion, coupled with performance issues that make it feel like the game could crash at any moment—a recurring problem in the franchise, especially in the third season.

It's crucial to note that the franchise was revived after the original studio's bankruptcy, marking a victory for fans.

The Walking Dead: The Final Season is practically a must-play for fans of the previous games. Those new to the franchise should play the earlier games, despite the mentioned issues, which I highly recommend.

Hi-Fi Rush is a new addition to Xbox's franchises. After years without a significant console exclusive, Microsoft released this game out of nowhere and caught everyone off guard. Is it good enough to achieve everything the fans dreamed?

Hi-Fi Rush is a rhythm-focused game, a hack n' slash that encourages players to attack, jump, and perform in sync with the beat constantly playing. To be honest, the concept is cool, but in my opinion, it didn't work. You can perform actions out of rhythm, and it won't impact your gameplay.

Analyzing it as a pure hack n' slash, it's fun to play. Not outstanding, but it has its moments. The combat is enjoyable, but it's the only significant activity during gameplay.

One remarkable aspect of the game is its ambiance. The art is beautiful and colorful. It's impressive how they synchronized all objects on the screen with the beat mentioned earlier.

The downside of the game, for me, is the soundtrack. As a game focused on music, it should feature an unforgettable soundtrack. Unfortunately, the music in this game is disappointing.

The story is not that compelling, but the characters are charismatic. There is room for more development for them, and I'm excited to see what they could do in a sequel.

In conclusion, Hi-Fi Rush is a valuable addition to the Game Pass catalog. It may not be the blockbuster Microsoft needed, but overall, it's a good game.

Planet of Lana is a side-scrolling game that draws inspiration from Limbo and Inside. In this adventure, you take control of Lana, a young woman embarking on a rescue mission through a vibrant world teeming with heartless machines and peculiar creatures.

As mentioned earlier, Planet of Lana strongly echoes the influences of Limbo and Inside. While playing, I couldn't help but notice the striking similarities in Lana's control mechanics, particularly in her movements. A unique aspect introduced in this game is the presence of a companion, a small creature that can be directed to access certain areas and perform specific actions. The gameplay is generally solid, though there may be occasional challenges in issuing commands to your companion, but nothing too serious.

The game's standout feature is its artistry. Planet of Lana captivates with its beautiful and colorful visuals. The characters and environments are meticulously crafted, setting it apart from the more mystical and dark atmospheres of Limbo and Inside.

Regarding the narrative, the game encourages players to use their imagination to interpret the events. There are notable similarities with the storytelling styles of Limbo and Inside. Developers intentionally leave some aspects unexplained, allowing players to construct their own narratives. The premise involves Lana's world being invaded by machines that have captured all humans, and players must confront this imminent threat.

While the game doesn't have any major issues, it fails to deliver a sense of novelty. Throughout my playthrough, I couldn't shake the feeling of déjà vu, constantly reminded of my experiences with Limbo and Inside, which detracted from the overall enjoyment.

In conclusion, Planet of Lana is recommended for those who enjoyed Limbo and Inside. It offers a great experience with enjoyable gameplay. However, if you haven't played the aforementioned titles, it's advisable to try them first, as they excel in achieving their intended goals, a standard not entirely met by Planet of Lana.