35 Reviews liked by Lex_Gaming


This is the most opprobious game of the year. Desperate for attention, this visual novel lives and dies by a single evident gimmick, which is to shock the player with anime girls and a dating sim facade to reveal later a profane horror game, like a creepypasta. This shallow premise's effectiveness is destroyed by the game's own writing, since the script attempts to subvert harem anime clichés by adding more anime stereotypes, most prominently the yandere trope and an incessant amount of androcentrism by portraying girls unable to contain their attraction to a guy - this is handled as insultingly as it sounds, since the villain is a girl who mauls her rivals in order to be alone with you forever and be on an eternal date. In addition to that, Doki Doki Literature Club adds fourth-wall breaking such as glitching out the game, messing with the files, expecting the player to clear the game multiple times for the good ending and adding "creepy images and text files" to your disk drive as its pretense to horror, but on an age where meta narrative is a trend among trashy self-referential indie hits (Undertale, Pony Island, Luna Game), the game keeps falling on trends and becoming predictable, turning the experience into merely seeing what is going to be the next trick on the checklist now that the true face of the game is unveiled. How is a game that attempts to surprise going to even achieve this purpose if its own writing and design is completely counterproductive? Bonus points for throwing a warning of disturbing content at the start, defeating the whole purpose of the game.

The game's apologists might argue that it's a parody, but the game's endings suggest that the story is supposed to be taken seriously. Some might argue that it's a portrayal of depression, but its horror elements end up making the issue more insensitive towards it under this perspective. At the end of the day, Doki Doki Literature Club is a game about nothing and without a single original idea. Even peruvian horror B movies have more dignity than this crappypasta.

The main game was very enjoyable and so was the story. The themes were very well done too.

I do not enjoy the optional content or dlc. Getting hearts was not enjoyable especially with how terribly cryptic some are.

i'd wager there are many who try to undertake a more fair critical analysis when writing about this game. for the sake of transparency, let's just say i can't. this isn't about a stringent inability to separate art from the artist, this is about my inability to separate art from its era.
- it is emblematic of a dark period in capcoms oeuvre, in which they repeatedly made awful creative and financial decisions in an attempt to both maximize revenue and appeal to western markets
- it is easily one of the most repugnant, misogynistic games ive ever played; it possesses some of the worst writing ive ever seen in a game while still supposedly aspiring to shakespearean greatness. none of its musings on society ever come together nor can it be enjoyed as a charming romp when so little of its characterization is either endearing or palatable
- the calvacade of capital G Gamers who were thoroughly unimpressed by this title inspired a desperate and petty form of tribalism from the likes of varying industry figures that continues to resurface to this day...
- ...which, inadvertently, largely reminds of a kind of rampant xenophobia that existed in the seventh generation of games, a quiet dismissal of anything japanese in the medium and a refusal to engage with their works on sincere grounds (look no further than the original niers critical admonishment). ninja theory felt completely comfortable disparaging and blaspheming the original franchise that they now held the keys to in an era where inescapable indie 'beloveds' like jonathan blow and phil fish rallied to antagonize an entire country's output to the medium
- ninja theory had zero right to patronize or criticize, by the way, given that itsuno had to babysit them to teach them anything at all about proper enemy design, combat design, and so on and so forth. their action game couldn't even be considered average until the release of the special edition
- honestly think the games environments look like dogshit, considering it's the one thing everyone is unanimous in praise of. 2000s movie poster type bullshit

a stark reminder of an awful time to be a participant in the medium and the sole reason i refuse to be accessory to ninja theory in any financial capacity. sacrilege if im being real. hilarious that dmc5 reconciles with this games western sensibilities to often brilliant effect by comparison

Furi

2016

This game doesn't just have one of the best boss fights in any game, it has ten (sorry The Beat you don't count)

Dead Space 3: Mega Microtransactions

god DAMN
I haven't had this much genuine fun with a game in a very long time. Please don't let this franchise go dormant again, Nintendo

This feels like a meme game but five minutes in you realize that it's a genuinely fun arcade beat-em-up with hilarious animation

This game has some good ideas and the voice acting is really good, but the puzzles are so annoying and they're like 90% of the game. The combat is also comically bad, with a hilariously large parry window and an awful camera that is always locked onto an enemy

how is this game this popular

i think this is the most boring game i had the displeasure of playing in my entire life

the very definition of "style over substance" for me
The gameplay is passable but absolutely nothing special, and I feel like if this game had a different art style, no one would really care about it. It's animations, soundtrack and art is obviously incredible, but it really is all it has going for it.

i played this game like 30 different times with different groups of people I think, its so fun and replayable with friends, but I'd avoid going singleplayer

Furi

2016

was something memorable, something I could learn from, that would make me better at gaming
very fun game, stellar soundtrack, suprisingly decent story