Excellent horde shooter that keeps things hard and unforgiving. Completely outclassed by its successor due to a severe lack of content variety but not in terms of atmosphere, which is still unique in that aspect. The game also has memory load issues since its launch and occasionally crashes (mind that i have a high end pc), but Valve will probably never fix it. Coordination is essential to not get blocked by special infects but unfortunately the L4D community has severely abandoned this game. Players are scarce and those who are still present are mostly trolls, i advise to avoid it altogether and play with friends if you can. Since its campaigns are few, you'll soon switch to L4D2 and never touch this again probably.

The PS Vita multiplayer is still up and running with PS4 crossplatform which is nice, but the controls will make you want to reconsider your life choices. Many essential actions like reloading are touch only with no button remapping. As for the game itself, i didn't like the shared camera and the friendly fire, it makes the game an absolute pain to play. I get that friendly fire is a staple of this series, but in a 2D plane of shooting it's almost impossible to not hit other teammates. It's probably best played with friends and NOT on the PS Vita.

PES 2011 ported almost as is on the PSP, back when PES was more popular or equal to FIFA. Good time killer for the PSP, but nothing more. Football games are a bit overrated to be honest, they are much more engaging played locally on the same screen with friends, which you can't exactly do on handhelds.

Dragonball on the GBA, good visuals, fun gameplay, many characters, iconic sounds and unique story modes. Multiplayer with friends was on another level too, i played this gem in the golden age of Dragonball Z, so everyone was apeshit for anything Dragonball related.

Regarded as the best Wii U game that implements the pad i always wanted to play this, but after having done that i understand why some say this game does not live up to its fame. Story is really, really bare bones and the pad just distracts from the actual action instead of giving the so called "gameplay enhancements". The game loves to just kill your character with unexpected traps or ambushes that you can't do nothing about just to force the player into this switching-bodies mechanic, that in the end doesn't change shit and you just lose stuff and weapon abilities. In the end is just a slightly harder FPS with worse controls and uninteresting story, i'd say is worth it just to "experience" yourself the Wii U gamepad usefulness.

Unfortunately outshined by the better-known Mario Kart: Super Circuit.

For a while this was my favourite game of all time, years later i played both the PS4 remake and the original and here's what i have to say: this is the better version.

Gameplay is hands down the best, with reworked controls, bosses and enemy patterns. Not too hard nor too easy, unlike the horror that is the PS4 remake. The humour is true to the original and even expanded upon, i personally find Al-Zalam very funny and overall a good addition to the story. Every single character is more fleshed out and there are more cutscenes for a better narrative experience. Graphics are among the best on the PSP honestly, boasting both a good res output and a distinct style that enhances the visuals of the PS1 game. Music is both revamped and faithful, with some additional tracks.

And now, addressing the criticism:
- Yes, some changes in the levels music is a little bothersome.
- No, two-wielded weapons are not a bad choice, shields are useless in
every version.
- Economy is improved period, you no longer need to "repair" swords and
money is more plentiful.
- SOME of the cut levels were very shitty to begin with (fuck the ants level),
also the pumpkin gorge levels are just fused together.
- The so called Dark Burtonian Atmosphere™ of the original was just the
limit of the 3D rendering hidden behind black fog, many games were like
this in those times. In a remake i prefer to see what i couldn't see before
due to technical limitations.
- Minigames are fun and best of all OPTIONAL.
- Pro Tip: just use cheats if you want the Odin Blade.

This is the best MediEvil game, you guys are just crazy.

Perfect Mario game for the 3DS, introducing the 2.5D formula. 3D capabilities are well implented and the game is overall fun and charming. Maybe experienced players might not like the simplicity of this Mario, but i assure fun can also be found in easy games.

Probably the absolute best WarioWare there is. The most amount of microgames from all previous games plus new ones, with touch, button e gyro controls. Full voiced cutscenes and lots of extra content and alternative game modes, like Sneaky Gamer from Game & Wario and Pyoro. Amazing soundtrack and visuals, one of the best games on the 3DS period.

Charming dungeon crawler that has also been the source of nightmares for many, me included. You can run but you can't hide forever from Kecleon.

Jokes aside, while having a simple and charming story i always hated the initial selection of your pokemon based on a personality test, i remember i restarted everytime until i got Charmander. The sole reason i never finished this game is because i viscerally abhorred missable and limited-run dungeons.

The best version of these games hands down, all the DLCs plus 60 FPS and Duashock support gives new life. Graphics wise they seem PS4 games, especially 2048. Very challenging games for those who are new to WipEout, sometimes a bit too much even for veterans.

A difficult FE entry to rank to be honest.

For starters i don't like open map FE because it completely takes away the careful planning and managerial aspect of this series. On the other hand it has a much better story than other GBA titles, albeit very short. Minor characters are more present in the story than other entries and there's also unexpected reveals and hidden dialogues for them too that really enhances the narration. Cool classes are unique to this FE too, like the Summoner that can almost break the game by creating expendable pawns that can move onto ANY tile. The music is also very good, which is probably the only thing that is common to all the FE games.

Other aspects are not fleshed out however. The pacing gets really fast towards the end and the quality of the story depends on which route you pick. Ephraims is much harder but has a worse narrative experience in my opinion than Erikas, Cormag for example has a more satisfying personal story in Erika's route but is barely useless because he joins very late. The trainee units are just bad in general to use except Ross, who is the only one to join at the start of the game and has a reliable distance weapon.

Training them is more of a pain in the ass than a fulfilling objective, but then again, in open map FE you can just ignore all of this and train everyone to your heart's content (dungeons are also super boring). So you either destroy the pacing by making everyone super strong or play normally and suffer.

All in all it's not a bad game by all means, but it depends on what you prioritize for an FE experience, personally i liked it despite the open map system, for me the story more than made up for it.

P.S. Probably the greatest crime of this game is that Amelia doesn't have unique sprites.

2020

It's funny that you can torture Duffy in every conceivable way, but the fact that the "gameplay" boils down to finding every hidden death to play boring minigames and nothing more makes it a short lived experience.

This game made me discover i was left-handed.