Luigi's Mansion is an adventure puzzle game, not really about capturing ghosts or mashing the A button, the appeal have always been the creativity of its level's puzzle design, and this one had just that, until it didn't. For the most part, almost every level was engaging and fun to figure out, until the end levels proved to be no more than just a free pass to the next floor, now you are just mashing the A button. Last level was good again tho. Bosses were alright, game controls were fine and level's design were more often than not the best part of the game. This is the first Mansion I got to complete but I feel the previous ones felt somewhat more "scary" and engaging.

Well, I was not invested. The best part of this game was this amazing trailer, the concept and lovecraftian art is the last good thing this game has going, the actual gameplay is so bad or just ok.

Map/map menu and fast travel: bit messy, was ok.
Clue system: (one of the main things about this game) not as challenging as expected at first glance, repetitive and eventually boring.
Dialogue: was ok, only sometimes interesting.
Combat: almost a main aspect, and by far the worst part of the game.
Story: I lacked motivation to continue this game, so I'm not sure about the quality of the story.

I'll say, if you're a Lovecraft fan maybe you can ignore everything and focus on the story and aesthetics, and if that's not enough to keep you going back to the game, maybe just watch a good story compilation on yt to get your fill with this one.

I just remember being intrigued so I kept playing. Weird, sad, and unique.

Probably one of my first experiences with post-apocalyptic settings, the world is empty, and you can definitely feel that. You understand is meant to be like this as you find only what remains from a humanity once existed, spirits, final notes of despair, journals of loneliness, and regrets. In this empty world, each character is meaningful, even finding the curious merchant in the most emptiest of places can be disquieting at first but then comforting as the quiet parts go on and you feel lonelier, specially in the first half. Trying to explore an empty world feels redundant, but even trying to find answers when there's nothing to be done can be quite a motive to keep playing. Not a very complicated story, just an interesting unique experience.

This was pure fun and so satisfying, it felt surreal playing this story again with such better graphics, not only the visual's but some characters and dialogue were improved so much from the original. The gameplay felt so smooth was almost addicting; the shooting range, the cut scenes, the action, the treasure hunting, some stuff was changed and some extra steps were cut, but the experienced ultimately enhanced.
I've heard is not as scary as the rest of the franchise, as someone that didn't take horror that well, I finished the og re4 twice and then the remake, so that might be right; but this game alone might be the start of my RE journey, I'll say that's a pretty solid game and now that is looking this good, maybe even The Best entry/recommendation title into the franchise. Not liking horror is not longer an excuse.

This was an astonishing experience, story was decently good, but the best part was the quality of visuals and dialogue, most of the side missions are good short mystery cases, or interesting tales of the set culture, really worth going through them, also I will say playing this on it's original language feels more immersive with the story.

There's a lot wrong with this one, except not the game itself. The visual's and concept are really good, the story was a bit cliché but engaging, the combat isn't perfect but almost there, the setting was amazing, the music was well themed, and the character design really good. But this game was done wrong, short, not even finished, and abandoned. This feels like it was hold back for no reason, it could have been a great unique title with the other missing half of the story.

Controversial Opinion: The only bad thing about this game is
1. Rainbow Six Siege players are siege players.
2. They didn't like it.
3. Ubisoft wont lose anymore money on a game the public liked, but siege players don't want.

This game is actually somewhat difficult and fun, specially with friends or if you're a new rainbow six player, cuz there's a lot to learn. Not a 5 star solely because Ubisoft basically abandoned the game when Rainbow Siege Players did. Besides that, there's nothing wrong with the game except for the fact that now we wont be getting new maps, enemies or events to keep it engaging. It will be good, for the first 40-50 hours until everything starts repeating itself.

2022

Maybe not for everyone, but definitely a fun short experience. Story got a good pace, wasn't too intricate but never got boring, sometimes even thoughtfully surprising. controls were pretty good and soundtrack was actually not that bad. Puzzles and discovery were always engaging, sometimes is just a bit clunky. Considering this a first project for the studio, this is an amazing well done piece of work.

First souls game, and it was amazing. Never played the original but I'm a big fan of the visual's for this remake. The gameplay felt very smooth, the maps are fun, the music is really good, and the bosses although fairly easy after getting the hang of the gameplay, still challenging enough to be satisfying.

Lore is the story told on this one, as the story starts with already finished events, you are meant to cross with the tales and tragedy's of every place and character you meet. You are not necessarily meant to be the savior of the story, but to end it.

I hate bugs more than I love updates now.

There's nothing unusual about grabbing money from trees, hitting rocks with a shovel for some gold or expanding your house multiple times in one or two months. Even carrying quite a lot of furniture and fossils on your pockets is just as regular as any other day. Trying to fill the museum & aquarium's collection is just as satisfying as before, you even get to work in Nook's Cranny for the first time. If you've played the previous titles before. This is the BEST version so far, period. Also, perfect release timing, best way to survive an isolating crisis.

Step1 - Link, sword, bombs, bow & shield.
Step2 - Open World.
Of course that's it, Wdym?
Step 2.5 - (extra stuff in case you didn't get the 2nd one) You can cook, change outfits, dye clothes, take pictures, fly/glide, die from a thunder strike, climb almost everything, ride a horse and a motorcycle.

Missing half star: Literally farming Lynels. "Why are weapons so fragile in this game?" Just hated how fast weapons would snap. Otherwise, perfect Zelda game.

I only watched the story of the original series and then played this one, knowing the original story was enough to really get into this one. A bit lost at first I still loved this game. Really solid story telling, the combat is really fun, both soundtrack and visuals are amazing, characters felt real, lore is almost always interesting and engaging, side npc conversations are worth listening to, even the dullest part of the game like sailing brings enriching character dialogue. This game is simply a masterpiece.

This review contains spoilers

First horror game back when I only had a wii console. Yes, literally the wii edition, hence the 4 stars cause of game controls. I wasn't sure about a horror game but I liked how the game was getting crazier and crazier in a fun way as you get to the next "arc" of the story; the village, the castles, the caves/hives, the army, the church, the sewers. I'm still not sure how it works, but a horror game turned into one of my all time favorites. At first I only wanted to be brave enough to play through it but then I got confidence and finished it two times, Ada's side story once, and it was the most fun I had playing an adventure like horror game ever.

edit: until the remake that is.