I would say that like 90% of why I like this game is the art direction. I love grimy, slimy, sweaty, dirty ass aesthetics like this. Real Texas Chainsaw Massacre vibes with this game’s visuals. It’s a strong contender for my favourite RE art-wise. It’s also the most grotesque RE by far, which I love.

I think the first half of the game captures the spirit of classic RE relatively well. I really like it. I can’t quite explain why, but the second half is a lot less interesting to me.

I love the tone, too. Quite Evil Dead-esque.

A nice return to form after 6, if not as good as it could be.

I’m not sure if I’ll ever finish this game. I actually think Chris’ campaign is decently fun; it’s the only campaign that feels like it really takes advantage of the new mechanics in RE6. After completing that campaign, I played Leon’s and had next to no enjoyment with it (except for the guy that turns into a T-Rex; fucking hilarious). Even in co-op I cannot enjoy this game. I think I hate it. The fact that there’s a lot of cool ideas gameplay-wise just makes it worse. It stinks.

It’s really fun until the guys with guns start showing up. The quality of the game dips pretty hard at that point. Additionally, as fun as it is, it’s very similar to 4, for better or worse. I find the writing to be disappointing after 4 as well. Gone is the goofiness of 4; it’s replaced by a much flatter script overall.

I wanna shout out how beautiful this game still is, though. I genuinely like the green filter. It adds a lot of character. It’s clearly made with it in mind. And I also think this has some of the best motion blur in a game. It looks awesome. Things like this draw a lot of ire from gamers, but they can be used well, and I think the implementation here is proof of that.

It’s a great romp, particularly with a friend. Definitely recommend.

It’s not a stretch to say this is one of the most influential games ever. It still possibly has the best gunplay of any third person shooter. The pacing is excellent. There’s tons of variety. It still looks really nice. The story is really fun. This shit is firing on all cylinders. It’s also perfect for when you can’t think of anything else to play. It gets a little weaker at some points on the island, but given how consistently brilliant the village and castle sections are, I can excuse those faults. And the island is still mostly really good, anyhow.

Good game.

This is one of my favourite looking games. The pre-rendered backgrounds are perfect and all the camera angles are beautifully composed. Thankfully, everything else about the game is great as well. I generally feel pretty strong disdain towards remakes and even I love this game. About as close to perfect as a classic survival horror game can be.

This really feels like it shines on repeat playthroughs, and I’ve only beaten it once, so I don’t think I have enough authority to say much about this game. I do remember the believability of the puzzles being especially egregious in this one. RE puzzles are well known for being absurd, but the fact that any of these puzzles would just be found in very public areas is fucking insane.

Eager to try it again at some point, though.

My ideal way to play the original. You get some quality of life tweaks, plus, if you’re so inclined, the rebirth mode is a nice little extra for when you want something different. 2 is better, but 1 still holds up quite well.

One of the best game soundtracks ever, and the presentation in general is the definition of style. Feels great to play. The weird visual novel-y career mode is neat too, if a little underdeveloped. Would like a little more variation in the content available. I think that’s about my only problem with it.

I kinda stink at fighting games, and I can’t play them at all anymore due to seizures, but when this came out and the mere thought of having to press more than one button at a time WASN’T enough to kill me, I had a great time with this game. I do miss the absurd complexity of the past games in the series, and a lot of the personality from those games has been lost as well, but Arc Sys have still managed to make something pretty compelling, and they’ve added a lot to it since launch. It was the only fighting game I bought at launch so getting to be part of the initial wave of everyone figuring things out is really special to me.

I think this is one of my most replayed games ever. I typically like my character action games a little more punishing than this one, but I would argue it’s a near-perfect gateway into the genre as a result. The skill ceiling is high enough to keep you coming back, and the skill floor is low enough that more casual players kinda can just mash their way through most of it. On top of that, you get all the Platinum hype that you expect. This probably still has the best parry in a game besides Third Strike, too.

Neat little run-n-gun, with a bit more focus on the platforming compared to other run-n-gun games. All the weapons are fun to use, and the game makes great use of all of them. It’s got a very charming style, and a nice, simple story with a well-communicated point. The unlockable hard mode that dramatically redesigns every level in the game is genius. It feels more like an expansion or a sequel than a simple change in difficulty. However, the real star here is the level design. Daisuke Amaya freed himself of level design duties, leaving that responsibility to Kiyoko Kanekawa, and it shows. It’s simple, but everything that should be conveyed to the player in a game like this, is done masterfully.

One of my favourite games I’ve played in the last couple years. I believe it’s quite cheap as well, so give it a shot.

To get the bad out of the way first, I think it’s a tad long in the tooth and I’m not a big fan of the way they changed skill inheritance in this one. Combat is expectedly great for an SMT game, but I prefer Persona’s ‘one more’ and SMT’s ‘press turn’ systems over Strange Journey’s alternative. I would’ve liked a little more focus on story, and the main characters are too transparently just manifestations of the different moralities.

The best things about the game are its dungeon crawling and its atmosphere. I expected the dungeon crawling to become tedious before long, but they throw new ideas at you frequently enough that I never felt it became tiresome.

They do a great job at making the world feel really hostile and alien. Everything is out to kill you, even the world itself. It’s a crude caricature of earth. It’s super cool. And Shoji Meguro’s orchestral OST is the perfect accompaniment. The first area theme is the most evil sounding shit ever.

Other than that, it excels at basically everything you expect an SMT game to excel at. Play this, it’s really good.

I swear you can just chuck this on and do a quick run through the game no matter where you are or what you’re doing. Not too hard, not too easy, short, and the levels have a ton of paths through them. Sonic 2 is one of the most replayable games ever.

Somber atmospheres, shithole settings, depressed characters, introspection, and dark humour are all things I find very soothing. Disco Elysium combines all of these effortlessly. There’s too much to talk about without writing a whole dissertation. The point is, it’s one of my favourites, even with the surprisingly poor performance, and awful load times of the switch version.

Might have actually been my most played GameCube game as a kid. The weird humour and just general insanity of it has always resonated with me. Super easy to pick up and play, with or without other people. Tons of variety. It certainly works better as an handheld game, but otherwise it’s kinda perfect.

Even though I loved it at the time, I probably took it for granted. You can never really know how valuable things like this will be (personally or monetarily) without the benefit of hindsight. Now, however, it’s one of my all-time favourites and I hold it close to my heart. One of the best Christmas gifts I’ve ever received.