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Filmmaker moonlighting as a gamer and aspiring video game designer.
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Journaled games once a day for a week straight

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Participated in the 2023 Game of the Year Event

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Favorite Games

Koudelka
Koudelka
Breath of Fire: Dragon Quarter
Breath of Fire: Dragon Quarter
EarthBound
EarthBound
Ico
Ico
D2
D2

684

Total Games Played

013

Played in 2024

215

Games Backloggd


Recently Played See More

Weird West: Definitive Edition
Weird West: Definitive Edition

Apr 11

The Walking Dead: Season Two
The Walking Dead: Season Two

Mar 28

Hylics
Hylics

Mar 26

Norco
Norco

Mar 18

Iron Lung
Iron Lung

Mar 17

Recently Reviewed See More

Pressure cooker filled with existential dread and what a hopeless situation of desperation would feel; capital punishment and institutional exploitation of human lives for an altruistic purpose. It's High-Life dipped in the bends in the best possible way. It's rare to feel this amount of dread and tension swell to a crescendo and put me in the seat of despair not only for the individual in question, but the vain attempt at salvaging the last few days or years of hope for a dying species.

This is a game that was beyond hype from the time of its release. Few series at this time instilled this much fervor in the community with controversy, acclaim, and redefining video game convention as a whole. To say it was highly anticipated is an understatement. Its online marketing and teasers pushed fans - and myself - to the limits of listlessness with the promises and possibilities for gameplay. After revisiting, to dismiss it as a simple open-world crime fantasy is not only reductionist, but an insult to the medium pushed as interactive art and exemplifies what video game writing and stories could be.

Grand Theft Auto: San Andreas delves closer to reality than its predecessors, taking true accounts of U.S. police/government corruption and contextualizing/fictionalizing to the GTA universe: from a microcosmic to macro scope of the war on drugs, purposeful sabotage and racial divide of minority communities, illegal CIA funding with drug money ala cocaine money and funding Contras, and the violent displacement and schism created with malice from these institutions. I read some reviewer saying it was an anti-drug theme and moral to the game. Rather than simplifying with a statement like that, it's more what occurs with government self-interest and moral rot in these institutions and organizations; from showing how disenfranchised folk can end up like Smoke or OG LOC due to having the biggest role model and examples pushed to the destitute and those without any upward mobility in life: morally bankrupt entrepreneurship at the expense of allowing hedonistic opportunities for profit by capitalists; the idea of 'success' as we see it ultimately corrupt normal people - the flagship and naive aspiration for anyone in a destitute position and instilling a 'by any means necessary' ethos in the worst possible way. It's the American example and easily skewed epitome of what everyday people can misconstrue as the requisite - this twisted Scarface model people mistaking for the complete opposite message, and purposefully being fed this false notion.

It's a reflection of the values or lack there of which they've grown into and seen people in power as achieving wealth and success; the false 'self-made man' paradigm and 'American Dream' parable falsely fed - furthering the idea that only the self, not community, can propel you forward which is ultimately proven false in spades in this games story. CJ and his community dismantle corruption with the hand they're dealt with and successfully bringing communities together towards the same goal. While they manipulate and play the system, creating a mini revolution, they're still very much ensnared in it, and begs the question: what truly brings change; how do you successfully bring revolution to all; and is it all all possible to do so without direct action as Malcolm X and others have stated is the only means of bringing change? CJ met success for the micro, yet the lingering macro of the state and world still continue.

The end almost reminded me of Freddy Hampton's cry for communities from different backgrounds coming together collectively and strengthening their voices to enact change. It shows how every community and walk of life is part of a greater picture and collectively being led astray. By integrating different walks of life in its story from lower criminal organizations to growers, dealers, people in the fringes trying to make a piece for themself and either work in tandem or in secret amongst these restrictions, San Andreas shows the how they all align into the same funnel; how these institutions at play purposefully exploit and use them; how they're just as opportunistic, corrupt, and hedonistic; and the relativity of benefit these arbitrary laws or actions for those in power - the only capitalists allowed are the ones already calling the shots. It's a small club, and if you're not in it, you're out.

Replaying as an adult I can see now the overall message it tries to show, and it does so with amazing focus and success overall - a precursor to RDRII, MP3, and ofc GTA4 expanding on these themes. However, GTA: San Andreas does this in the best example imo showing the labyrinthian entanglement of every single level of crime, drugs, and corruption reach. Its incredible satire and needed a protagonist like CJ, the everyday man who is on the cusp of epiphany yet still very much small picture, to depict something like this; and honestly the closest The Wire will ever in video game form. It's an example of satire perfected with wit, crass, and tongue-in-cheek critique easily palatable to anyone. Wild this even got made.

Brilliant first half, almost beat for beat remake and revamping that's welcomed. Wish I could say for the Xen portions overall despite the creatives detail and touches the team added that expanded the lore congruent to HL and HL2. Just... too many conveyor belts and game-y moments; honestly felt masturbatory at times and a 'look at me' vibe even though it is an amazing work of art direction and execution overall. Pacing made the second half insufferable at times to the point of redundancy.