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You guys spent $70 on Bad Piggies

is your girlfriend blonde, tall, wears a power suit, turns into a morph ball, run fast, grapple in walls, shoots ice beam and shoots beams at: giant lizard aliens, flying brains and ghosts octopus? then sorry, she's not your girlfriend, she's mine!

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Game would've been a 10 if Hestu killed Ganondorf with the Master Maracas

Persona 4 Golden: A Maze of Complicated Feelings

If there's a single game I go back and forth on more than any game I love, it's Persona 4 Golden. At times, it's one of my favorite pieces of media ever. Other times, it falls off in my favorite games and I think, there must be other games I like better than this. If you asked me years ago, it was a lock in my top five favorite games. Now, it sits just under Portal 2 at number six.
Don't get me wrong, I still love Persona 4 Golden. It just took me awhile to figure out it's not a game I love based off gameplay, or the things in its story it does right, but more of what it means to me personally.

This Small World
Persona 4 Golden focuses your time on the small town of Inaba. For me, atmosphere is one of the key elements of any video game. While I love games where the atmosphere is so well realized they are unnerving, such as Bloodborne, Silent Hill 2, or Bioshock, Persona 4 Golden stands out because it makes such a small town not only feel so special but makes it one the player grows to love.
After spending something close to sixty to eighty hours in Inaba, you will know the entire town like the back of your hand. The local town shops that remain are pleasant to walk by, or something as dumb as visiting the local shrine to see the Fox is charming each time.
The big city is something to be curious about, what is out there in such a large space for you to get lost in. Some games have these massive places you marvel at because of scale. But I never feel truly connected to them. Inaba is so condensed it feels lived in, like you are part of the game's town. Even in it's empty, abandoned shops, it's believable when you realize that modernization is slowly turning the town into something completely different. It's a transformation that is realistic but sad to see. I don't usually get that kind of feeling from a game.
This strong world building is also highlighted by the cast of characters Persona 4 Golden hosts.

Friendships Built to Last
The cast of Persona 4 Golden is built off that small town feeling. The Investigation Team is well woven into feeling like a legitimate group of friends. The stakes are low in comparison to 3 and 5, so there's more time for the main cast to simply do dumb shit.
Each character is diverse, and while not every character is a hit, you really do get to know them well and their struggles. Being a friend is more obvious than ever in a game like Persona 4 Golden than the other modern Persona titles.
I love the characters that feel the most real:
Ai struggles with self-image.
Eri battles her own self-defeating attitude and problems with being a stepmother.
Kou is adopted and wants to find his own person against the choices forced upon him, while Daisuke is a character that builds up to be himself.
Naoki deals with the death of his sister from the events of the main storyline.
Hisano faces survivor's guilt and depression, who can't forgive herself about the death of her husband.
And how could anyone forget your guardian, Dojima, and the adorable Nanako? Both struggle to be around each other and bond and face their own demons in differing ways.
Each of these characters develop over the course of their time with the player character, and you are the person to bring out the "truth" that they should follow. It makes their character development real and gives you a reason to care about the tightly knit community of Inaba.
Then, there is the main cast in the Investigation Team. The ones that stand out to me the most are Yosuke, Kanji, and Naoto, who just so happen to be the most controversial characters in the game.
Yosuke is your standard 2000's teenager who cannot seem to appreciate the people around him or the place he is in. Yes, the things he says can be perverted and homophobic. But there is small hints of visible character growth in dungeon dialogue and change in attitude towards Kanji that show that throughout the story, he can change. And in his social link, he does change. He finds value and comfort in Inaba because the player brings a reason and perspective he has not encountered before.
Kanji is a character that fights conventional norms set by society. He hides behind a tough exterior to shelter his softer, kinder interior. This dynamic is always fun, and I think Kanji is one of the best examples of this. His own character doesn't suffer from any faults that usually comes from Persona writing. While the game tries to make him the butt of the joke, he has tough enough skin to brush it off, but also sticks to what he loves, no matter what other people think of him.
Naoto is pressured from a career field that looks down upon women. Naoto goes to the lengths to conceal her own gender, just to find footing and recognition. But after fighting her shadow, Naoto realizes she does not need to change to pursue her own passions, that isn't who she is. It's an empowering story for women, but it's also the one that from a modern perspective, can be controversial for people in the trans community. I think the way she is written; it does not exactly make sense for her to be trans, but interpretation of media differs for everyone, and I'm not one to stop others in seeing the character that way.

Withered Writing
Of course, this comes with some annoying writing caveats, and one of my bigger gripes with this game. The writing has not aged well. By standards of 2008, and specifically Japan, this game fits well. Hell, the things "said" in this game aren't even that far off from what specific friend groups say to each other in person. However, when playing Persona 4 Golden, on more recent playthroughs, that Hashino direction just comes off badly. I think the obvious homophobia is where the issue lies, but one comes from just how social links work. Social Links are optional, so that growth will never actually show in the main story for the most part. It just feels stiff sometimes to see incredible growth in party members, only for them to walk three steps backwards.

Signs of Growth
But I think the most important thing out of all of this is not that the themes are believable, but they feel realistic to me. As someone who grew up in a small town, Persona 4 Golden was a comfort. It's the kind of thing that I do not exactly see so often, but the feelings these characters go through I have been there and seen. Yosuke's disposition of the place and people around him, Ai's self-image, Kou's self-worth, Kanji's struggle with enjoying himself. These kinds of themes hit home super hard, where in my first playthrough, I had shed some tears from how impactful it felt. I have seen other people go through the exact same thing, but that growth is what makes us people. And that kind of realism is something I cannot see myself forgetting for a long time.
I feel as if I’ve somewhat rushed this reflection of the game, but these are my thoughts summarized. While I may look down upon the gameplay of Persona 4 Golden with its randomly generated hallways and see how something like Persona 5 Royal's Third Semester blows anything this game done out of the water, I cannot say there is a game that hits home quite like this game. It's a special experience with enough relatability that it will forever hold a special place in my heart.
Let's just hope they never do a Persona 4 Rerun and recast my beloved Adachi.

I had low expectations, but this blew those out of the water. Everything about this game was extremely charming, especially the music, animations, art and area design. Cheshire and Cereza's dynamic is super cute and by the end, I was sad to see it end.
WAY BETTER ENDING THAN 3, like how did that even happen lol.
Only reason I am not giving this the same 5/5 rating as I do with the other Bayonetta titles is because I wish the game had more puzzles in it's main campaign.

We Love Katamari summarized:
A war crime is a violation of the laws of war that gives rise to individual criminal responsibility for actions by combatants in action, such as intentionally killing civilians or intentionally killing prisoners of war, torture, taking hostages, unnecessarily destroying civilian property, deception by perfidy, wartime sexual violence, pillaging, and for any individual that is part of the command structure who orders any attempt to committing mass killings including genocide or ethnic cleansing, the granting of no quarter despite surrender, the conscription of children in the military and flouting the legal distinctions of proportionality and military necessity.

peak fiction doesn't even begin to describe it

The Best Bayonetta Game, with a very big asterisk next to that statement
An Updated Review after a Pure Platinum Run
I already reviewed my experience with Bayonetta 3 shortly after the initial launch of the game, and I think that was the honeymoon phase. Now, we are more than three months post release and I think I wanted to do better justice to give my full detailed thoughts on this game without recency bias and know that people won't care to read it haha. So here's a very general statement to describe the game since I can already tell this will be a long ass review:
The Best Bayonetta Game, with a very big asterisk next to that statement.
Following the games release, the game was cemented with praise for the combat of Bayonetta and music, but met serious criticism for its story, and let me tell you. Those criticisms are very right. Spoilers will follow in this review.
I'll start with the story, next characters, then gameplay, presentation and music, then conclude my thoughts. Each section will have a TL;DR on my thoughts. But really, this is just a ramble for me to get my thoughts out moreso than a proper review.

THE STORY
Being completely honest, Bayonetta's stories have really been a bunch of nonsense that provide reason for the characters to do anything. Hell, Bayonetta 1 forgets the original reason the game begins like halfway through, but granted, the premise it follows instead is more interesting than what Enzo originally tells the player what they are out to do. Even then, so much logic goes out the window and is just ridiculous nonsense to allow the player to do fun things.
In Bayonetta 2, the story gets a bit more easy to follow, but I personally think it suffers from trying to juggle two different plot points that are so completely different and sidelines the main reason for Bayonetta to be doing her thing in that game, which would be to rescue Jeanne. And not to mention Bayonetta's conversation with Loki implying she's been awake for 500 years which throws a wrench in continuity and then there's the whole Bayonetta 2 creating Bayonetta 1's events. Which is just, not fun to follow.
However, I never considered these extremely goofy, albeit good character driven, plots detriments to the games, and contrary to other fans, I apply that logic to Bayonetta 3.
In Bayonetta 3, we follow the young Cereza that Bayonetta looked after in Bayonetta 1 in an alternate universe. Here, a rogue AI named Singularity has gone rogue and is seeking to homogenize the entire multiverse, killing alternate Bayonetta's for powers to do so. Singularity accomplishes this with his army of Homunculi, which are the main antagonist of Bayonetta 3. In this process, Viola, a young Umbra Witch from another universe like Bayonetta 3's, arrives after being sent out to avoid destruction and stop the Singularity. After an invasion of Homunculi against the universe of Bayonetta 3, Viola recruits Bayonetta and Jeanne to retrieve Doctor Sigurd, a scientist who knows about the multiverse, and Chaos Gears, to open the portal to the Alphaverse, home of the Singularity, and stop him. Along the way, Bayonetta will encounter differing versions of herself in alternate universes that took differing life paths, who are also stopping the Homunculi invasion.
Is this a fine set-up? Yeah, I think so. Personally, a lot of people wanted Bayonetta to follow another plot with the angels and demons being enemies, but I really do enjoy a shakeup. One of my gripes with Bayonetta 2 is that it does feel extremely like Bayonetta 1, so new directions are always appreciated.
A lot of the problem with the story only shows in the second half of the final chapter. Could I complain about Bayonetta not being as on her feet in comparison to Bayonetta 1 and Bayonetta 2, in reference to not being able to save the alternate Bayonetta's she meets along the way? That's fair, and there could have been better ways to keep these Bayonetta's alive and still allow for their weapons to be used and whatnot. However, I really don't care for the story of these games, I play to see these characters interact with the world around them and the gameplay.
What I do care about is how bad the ending is though, it is ROUGH. The idea is fine, because the story of Bayonetta 3 brings Bayonetta's subtle theme of motherhood to a logical conclusion. Viola, the young Umbra Witch, is the daughter of another universe's Bayonetta and Luka. It also gives Bayonetta the logical character growth she's been building up for. In Bayonetta 1, she is a selfish witch who fights for herself due to her not having any memories, and thus, no connection to others. But throughout the course of Bayonetta 1, she regains those, and learns to come around and care for the people around her. This theme is expanded upon in Bayonetta 2, where she cares and fights for the people she's close to, which is what I wish the game focused on more but it also had the Loki/Aesir plot which was whatever. Bayonetta 3 brings that to the next logical step, one who fights for the world, and with her now, technically, a mother, she fights for family, ending in a sacrifice to finish off a world ending threat.
But Bayonetta 3 tries to insert these themes very rapidly, and as a result, it stumbles on the ending. Jeanne is killed very anti-climatically, which, fine, I guess. When Singularity kills these alternate Bayonetta's and now Jeanne, he does have control over outcomes of reality, but it still feels a bit bad seeing how these characters get treated.
Then, Bayonetta leaves the decoy Alphaverse to fight Singularity in, admittedly, probably the best mechanical final boss fight has had which isn't really a high bar (My personal favorite is still Jubileus). However, she still cannot win by herself. In space, you see the return of the Alternate Bayonetta's and Jeanne to help her fight, but they vanish, presumably back to their universes since technically they were freed from the Singularity, but it's never elaborated on. Back on Earth for the final leg of the fight, Bayonetta and Viola struggle, and Bayonetta is on the verge of death. Enter the Bayonetta's of Bayonetta 1 and Bayonetta 2. It's a cool fanservice moment, but it does leave some questions. Were these Bayonetta's always separate? Have we never played as the same character?
I care to say, we have, but they can still be separate entities. In the lore books in-game and by the introduction sequence of the game, it's revealed Bayonetta 1, Bayonetta 2 and Bayonetta 3 Bayonetta's have all had similar stories leading up to the events of the Homunculi invasions. So, I believe there is an "OG Bayonetta", but a Bayonetta 1 and Bayonetta 2 can be plucked from the multiverse because, it's a multiverse that's endless.
Back on track, even THEN with the help of the original Bayonetta's the fight is not over, and they just peace out, again, presumably to their original worlds but it's never elaborated on [2].
Viola gets one striking blow, and Luka, who has an entire can of worms with the faeiry shit, helps Bayonetta end the fight and kill the Singularity. This however, uses all of Bayonetta's energy and basically leaves her to die, which Luka and Bayonetta share a kiss as they are dragged to Inferno. and Viola inherits the title of Bayonetta.
I always knew straight people go to Hell.
It's certainly an ending! I went from super confused to finding it disappointing to know just finding the entire situation just really fucking funny.
I think the main problem is how much is not ever completely elaborated to the player. Luka seemingly survives, based on dialogue from Rodin and the picture in the chapter select screen, but there's never context given to how the multiverse was restored, what happened to the alternate Bayonetta's and Jeanne's, or much else. There is so many questions, and it doesn't help that Kamiya insists on Bayonetta (Cereza, not new Bayonetta Viola) is alive after the events of the game. It's so weird, but even in such a laughable ending, I don't think my enjoyment is hurt by it. I cannot speak for others though, and it's completely okay for other people to write this game off based off the story alone.
TL;DR: Bayonetta plots have never mattered to me. In Bayonetta 3, where the story is a fine set-up with a not so great payoff, I still cannot find myself in any way hurt by the plot or ending, and while that may be the case for me, it's not objective and if people find their enjoyment ruined by the story, that's completely okay.

THE CHARACTERS
I'll focus on the three main playable characters separately and then the side cast. First off, the leading lady herself.
Bayonetta - Charming and witty as ever, Cereza makes her return after eight years the same as we remembered. She dances, she laughs, she's fun to follow and makes once again for one of the best protagonists in a video game. One critique I do have though, she gets a bit quiet in some sections, but that's kind of understandable. These sections being the death of alternate counterparts of characters such as Rosa, Jeanne and even four versions of herself. I would be traumatized too, but still, a bit more dialogue could have helped. But Cereza still has those campy sequences we all expect in a Bayonetta game, so I can say, for me, she's back with a homerun. Oh, I guess I am obligated to mention her new voice actor, Jennifer Hale. Hale killed the role in my opinion, and she is now my Bayonetta because Hellena Taylor is a KILLJOY.
Jeanne - The second character we take control of is surprisingly not Viola, but Bayonetta's best friend, Jeanne. The "super-serious", bitchy, but secretly a big nerd and superhero wannabe, has her own story to follow in this game. Tasked by Viola to find this universe's Doctor Sigurd, she infiltrates a secret lab stealth-spy style. And oh my god, it works so well for her character. I think this section of Bayonetta 3 made me appreciate Jeanne so much more because seeing her embrace the total geek side with "QT-J" or her bits of dialogue is so fun.
Viola - The controversial character, the young Umbra Witch and daughter of an alternate Bayonetta, is the final playable character we take control of. However, she is a stark contrast compared to Bayonetta or Jeanne. She isn't confident, she is clumsy, she makes mistakes, and is pretty goofy. And some people will find her annoying or should be removed from the game. I, disagree with that. I ended up really loving Viola, she's refreshing in a cast full of all powerful and confident figures. Her sections are also very charming in comedy, and a lot of that can be contributed to her dynamic with her demon, Cheshire. I said it in my original review, but I love Cheshire. A dumb, goofy, oversized cat that has a friendship with Viola over a pact and provides just enough to Viola's sections to be a real joy to watch him interact with Viola. I must also shoutout her voice actor, Anna Brisbin. She really brought energy to the character in a goofy and entertaining way, and did an entire trans-positive charity stream, that's based.
Side Cast: Uh, lightning round. Enzo the goat, loved the new focus on showing how much he loves his family even if it's miniscule in a game full of characters. Rodin is still badass, and the penguin getup is so cute. Luka is, uh, weaker than his appearance in Bayonetta 1, but somewhat better than Bayonetta 2. He also is Strider, the "rival" figure of this game and I genuinely have no idea how to feel about the faeiry shit he's wrapped in, I think the best word is "conflicted".
Demons: The demons really stole the show, like wow. Madama, Baal, and Phantom my goats.
TL;DR: The characters in comparison to the story are so much better.

THE GAMEPLAY
The meat and potatoes of Bayonetta, it's gameplay loop. While it deviates away from the really self-focused gameplay of Bayonetta 1, it goes crazy with scale focusing on the new central mechanic, Demon Slave.
An idea carried over from the death of Scalebound, Bayonetta 3 goes big with the introduction of your Demon's no longer being quick time finishers. This time, they are part of your arsenal. For me, this is the refresh Bayonetta's combat loop needed. Each demon is fun to control and have different properties that allow for new approaches to combat. My personal favorites being the Umbran Clock Tower, Rodin, Phantasmaraneae, Alraune, Labolas and Madama Butterfly.
For core combat, it also got a refresh. In previous games, Bayonetta equipped different weapons to her hands and feet. I liked this system a lot, but in Bayonetta 3, you now just one to a set, and bam, it has a full moveset at the ready. The weapons in this game are the most creative ideas they have had yet, and up there in some of the best in any game.
Colour My World is the best guns Bayonetta has had all series. Ignis Araneae Yo-Yo's are fluid, fast, and probably have my favorite combos in the game to pull off. Abracadabra is a unique weapon in the series focusing on creating space with a magic staff, and I love magician shit so this appeals to my dumb brain. Other highlights include the god damn Dead End Express, Tartarus, and Cruel Altea. Also, returning weapons such as Rodin and Alruna are treats. Even the weapons I find just alright or haven't completely mastered are cool too, especially G-Pillar and Simoon, very awesome concepts.
Also new in this game is the replacement of the Wicked Weaves and Beast Within form systems with Demon Masquerade. Each Demon you can control with Demon Slave is tied to a weapon. For example, Colour My World is tied to Madama Butterfly, and when finishing a combo or traversing, Bayonetta fuses with Madama Butterfly to obtain a new form. I really like this mechanic over the Wicked Weave system, it allows for more unique animations and variety with each weapon, truly fleshing them out. Best reason for this is Dead End Express Demon Masquerade letting you just become a train, that's TRUE camp.
All of that I just talked about only applies to Bayonetta, or Jeanne in alternate missions. Viola and Jeanne in their main missions work differently.
Viola still has that core gameplay but is limited to one weapon and one demon which she cannot control, which is the already mentioned Cheshire. At launch, Viola was fine but really needed fine tuning. Her combos are fun but it’s her Witch Time that is different fucked with players. She has to block with the right shoulder button to activate Witch Time and not dodge. And that block was unreliable to say the least. However, recently Bayonetta 3 got a patch and Viola has gotten a lot of small changes that make her so much more fun to play. So, while I do believe Viola is inferior in gameplay variety to Bayonetta, she still has a very solid loop focused on raw power that is still fun to play with in her chapters. Wonder if I should use her against Rodin.
Jeanne's Side Chapters are different from the main core combat loop. She goes full spy in a 2D Action Side Scroller, and while her fighting mechanics are a tad clunky, I find those sections a nice breather from the main combat. They are never long enough that they overstay their welcome, and they highlight the geek side of Jeanne so well. These missions also bring the canon appearance of "QT-J" to life and it's glorious. Think Mario's Super Star but just, way cooler. And we DIDN'T get Jeanne as an echo in Smash Ultimate. For shame, Sakurai.
One last main part of combat I'll mention is another shakeup. In each universe, Bayonetta will fight against a main boss in the last chapter of said universe. For this, she'll summon one of her demons and with a heart ritual, unleash their full powe with Sin Demon forms. I think I like these because each is a very neat spectacle. Madama just taking a bubble bath in the clouds is so in character for her sassiness. The Phantom summon is probably the best and well-made boss section of the four mechanically. Sin Gommorrah is a cool homage to old school kaiju fights that really bring the scale of the game to a whole new level. But truly, the most camp and beautiful Sin Demon summon is Baal. Baal becomes the siren Baal Zebul and brings an entire fucking opera concert to Paris. It's just, beautiful, and unbelievably incredible how much it fits Bayonetta and nothing else.
In terms of Pure Platinum, some of the Nifilhem missions are a bit lackluster. A couple are rather frustrating, like the train puzzles. The Sin Demon fights were pretty easy for Pure Platinum, EXCEPT, for my favorite one, Baal Zebul. When I say Baal Zebul Pure Platinum might be the single hardest thing, I've done for a video game except for maybe fighting Malenia or Orphan of Kos for the first time, I would say that with a straight face. It took 10 whole hours to finally have the minigame embedded in my brain to truly ace it. I hated it but at the same time the song is SO good so 10/10.
Core combat in terms of Pure Platinum is also very good, allows for so much experimentation.
TL;DR: Core combat is at its best in Bayonetta 3 bar none. Some mechanics for Pure Platinum can be frustrating but my experience was very rewarding and I have no regrets or second guesses about it.

THE PRESENTATION AND MUSIC
Music first, because so much love. The Beginning of the End is immaculate, and beautifully sets the stakes of the Records of Time. I cannot get enough of that song. There is also the Battle Themes, and they did not fuck around with these. I desperately wished for Moonlight Serenade to get a Climax Remix for Bayonetta 3, and I got my wish. My favorite Moon song the series has done, and I couldn't have asked for a better remix. Al Fine is also good, but I think I vastly prefer it listening to it in game, rather than on its own, which is really weird, same problem with Bayonetta 2's Tomorrow is Mine. Viola's Battle Theme, GH()ST, is so 2000's punk, and Yours Truly nailed capturing the punk aesthetic of Viola it's insane. However, the best song Bayonetta 3 has made is the end credits song, We Are As One. A 7 Minute epic, full of emotion and paying respect to Bayonetta in the best of ways. I cried listening to it in the credits in my first playthrough, it's gorgeous. Bayonetta 3 has also made some fantastic remixes and other new tracks, so I'll list a few here: Fertile Rondo, The Infinite One, All Singularity Themes but love Chaos, Aureole Assault, Sovereigns of Souls, The Gates of Hell Remixes, It Might As Well Be Routine, Get to the Climax, Red Moon, Sneaking Mission, Threat of the Invader, Night Shadows Dancing, Battle for the Umbran Throne Remix, and of course, Let's Dance Boys Remix.
If I had to point out the weakest point of Bayonetta 3, it's the presentation. To compensate for aging hardware and new developing technologies, and trying to maintain a stable framerate, cuts were made to the graphics. Character Models look really good, but some of the environments can be rather dull, especially Tokyo. Thankfully, the other environments are much better but still, they aren't as full of detail as they could be. Performance is also pretty inconsistent, I've noticed some frame drops but even then my main experience is still enjoyable.
TL;DR: Music is top tier as always for Bayonetta, but some technical aspects weigh the game down.

CONCLUSION
I'll keep my conclusion short. Bayonetta 3 is my favorite Bayonetta game, but as a franchise I really do love the games equally. I understand this game is a divisive title, and I just happen to fall on the side of loving this game past its flaws. But I can objectively realize, it is not a 10, moreso an 8.5. But dammit, in the time I've played this game, it's been a joyride I cannot get enough out of from this series, and for the long wait, it has been worth it for me. Bayonetta 3 makes missteps but embraces the parts of the series that truly makes Bayonetta, Bayonetta.

I have so many problems with these games.
Why do pokemon immediately battle me coming right out of another battle?
Why are the Team Star raids just spam R until you win in a minute?
Why is the open world so unmemorable? Name ANYTHING interesting from this open world. There is nothing of value here, it's an open world without anything interesting to visit.
Why is set battle removed?
We are 9 generations in, and no voice acting?
The games are mindlessly easy. EXP candies are a fucking joke.
You can't go into the buildings in towns.
There are customization options but you cannot edit your clothes besides 4 school outfits like wtf lol.
The school is only teleporting to rooms and not freely explorable like how much time did you not have to dedicate to that?
There is no level-scaling, so what is the point of doing something in your own order if your pokemon will disobey you if you dont do the gyms?
And why are the games so mindlessly slow? The UI is slow. The battles are slow. The overworld lets go is slow and poorly optimized, nothing in these games scream "polished" in their gameplay.
Tera types are also a shit gimmick I truly think they are wasted potential.
And on top of all of those problems, there are consistent graphical and technical problems that plague this game that genuinely gives me headaches.
The game has some redeeming qualities though. I really did like the Arven and Team Star admin storylines, with Team Star I guess being my favorite pokemon team due to how fleshed out their admins are.
There are good concepts in this game, but they are buried beneath so many shitty issues I regret coming back to the mainline games. I only played Shining Pearl for my brother who needed someone to play with while he had covid, and I only bought this game to play alongside him and my twin brother. But as this stands, these games are not something I ever want to replay, and the most miserable game experience I played this year. However, there is room to grow, and if pokemon could ever get more time in the oven, this could be better.

fuck it, the final boss and ending of this game made me cry like a little bitch, harder than any emotional moment in this series and im up at almost 4am still teary eyed.
theres so much right in this game and all my friends who said this is the best in the series were not wrong
i love this cast so much god fucking damn

This review contains spoilers

Oh, good hunter...

I've never written a Backloggd review, and I do not plan to make my first one a review style written piece. It is my favorite game of all time, and considering its now 7+ year age, this is a justification of what makes Bloodborne stand amongst the crowd of almost-perfect video games, and why my love for this game still prevails after all this time.

One of the most important parts of Bloodborne's unique is the world building. The game thrusts the player into the world of Yharnam; a dark, gothic, victorian city that has been infected with a disease, and now, it is time for the player to hunt. Right off the bat, the world is engaging, disturbing, and even has people behind their doors ready to give you a dose of the good news and tell you to fuck off, it's great. The first few major areas of the game build the conventional world of Yharnam perfectly, but as you progress deeper, the facade of this victorian city wears off and in comes one of the best thematic switch-ups in a videogame I've ever seen. The change to lovecraftian horror was more than a welcome change of pace. This plays into the mechanic of insight as well, a strange mechanic never much elaborated on in the early stages of the game. With progression, you realize that your insight is what keeps you from seeing the actual horrors of the world of Yharnam. Otherworldly monsters lurk around every corner, and with high enough insight, you can see these eldrich creatures before you are forced to gaze upon them. From this game, I have two areas that stand amongst the most well crafted and excellent areas in games, those being Castle Cainhurst and the Research Hall. These areas are challenging, well thought out in design and layout, and always a joy to explore.
No world building is complete without music, and Bloodborne, as well as Souls in general, lacks music for the most part. However, this is key to creating a way more intense atmosphere as you traverse a world without hope. So when you encounter bosses to triumph over, you finally are introduced to music. The boss music is some of the most well composed pieces I have heard in a video game, from Lady Maria of the Astral Clocktower, Ludwig the Holy Blade, Queen of the Vilebloods, The First Hunter, Laurence the First Vicar and more, your heart will race with every encounter. Not to mention the areas that do have music to create a more tense atmosphere. These include Hypogean Gaol, The Upper Cathedral Ward and the Hunter's Dream.
All of this ties into the lore, and it is cryptic. Bosses are more than just spectacles waiting to be conquered, they have importance in the story. NPCs are more than just jesters waiting to laugh at you since you did not understand shit they told you since their dialogue is all giggles and riddles. What you make of Bloodborne's story is what you make of it. The lore is in the dialogue, item descriptions and the world, but you have to go out and find it. A lot of the lore is more readily available and better explained elsewhere other than this essay. Just know, one of my favorite stories is told through this game, for the secrets of Yharnam beckon so sweetly.

Another thing I appreciate about Bloodborne was the new mechanics that differentiated the game from previous Souls games. The rally mechanic is something unique to Bloodborne, until Elden Ring (granted, that game does not well implement the mechanic), to force you to be aggressive instead of the passivity of Souls. The lack of a shield, and the introduction of a gun to solely parry pushes the player to really understand the depth of the combat, and fight against your enemies with every skill you've learned. Fights become dances, and truly makes you feel like every victory is earned. Bloodborne has conditioned me to play every Souls game more aggressively, and I can never go back. Also, the trick weapons are such a perfect weapon system and the depth they provide is endless joy. One drawback I can admit Bloodborne has was the finite amount of healing, instead of the beautifuly crafted Estus Flask. When you want healing outside of rallying, and you run out, you must farm for more. Granted, Blood Vials, the item for healing, do drop from enemies often upon death, however, it is still not a perfect system.
One of the final things I want to touch upon is the bosses. The bosses are always some of the best parts of every Souls game, and that applies in Bloodborne. How can one forget their first triumph over Father Gascoigne, or learning how to successfully manage the Shadows of Yharnam? The emotionally compelling fight of Gehrman, a battle of a mentor vs student, to let the other free from suffering. A horrific first encounter with Ebrietas in the depths of the Upper Cathedral Ward. Ludwig and the Orphan of Kos, two difficult fights that are some of the most well crafted in Soulsborne to date. Then, I mentioned earlier in this essay how two of my favorite areas are Castle Cainhurst and the Research Hall, and they hold two of my favorite bosses in the game. Martyr Logarius and Lady Maria are elegant dances of ferocious combat and aggression. Lady Maria stands as my favorite boss fight in a game ever, it is that good.

I have rambled on for a long time about this near-masterpiece. I have shilled this game to almost everyone I know, and tried multiple co-op sessions even thought 99% of those fail because my friends are COWARDS.
Hopefully in the future, we see this game remastered, and brought to PC in Sony's new efforts, for more people to experience this game.
No, Bloodborne is more than a video game, it is a masterful, well-crafted work of art that is a necessity to experience.

Wow. This is for sure the best Bayonetta game. Characters are charming and fun, like always. But the real highlight is the addition of Demon Slave and Demon Masquerade. Those additions gave Bayonetta 3 enough new spice to make it feel unique while also building off what Bayonetta 1 and Bayonetta 2 accomplished.
Newcomer Viola I ended up actually liking, and her summon, Cheshire, might be the best part of the game I love that goofy oversized cat. However, her block can be a little awkward at times and I felt my ass get handed to me because of it.
But the core gameplay is amazing, and this game really has a new, huge sense of scale the previous two did not have that I absolutely adore. The weapons and demons they give you are each sublime and a joy to use.
One complaint I do have is that Bayonetta 3 is consistently enjoyable right up until the ending, where it does not make a completely perfect landing. It is a bit confusing and that moment is certainly got a "why" from me, however, I still cried so that gets bonus points I guess, I'm emotionally attached to this series.
Overall, this was worth that five year wait between reveal and release, and the eight year wait between 2 and 3. This is the best Bayonetta game, and my new second favorite game of all time. It could have topped Bloodborne, but the ending created a slight enough fumble to not get it all the way there. But this is still worth giving a play, it is a joy start to end.