MrProg
DEV
Never played a Civilization game before so this was all new to me. It ended up being a pretty great game to play over the covid summer of 2020. Having someone to play with certainly made it better as we were pretty addicted to playing turn after turn. Hope I return someday to try out the expansions!
People weren't kidding when they said it was hard, made it through on Ultra Violence only after 200 deaths but that's because I'm too stubborn on not changing the difficulty. I think it's a personal reminder I should try playing more for fun and not to kill myself over a challenge, as it only soured my experience with Doom Eternal.
I did enjoy all the new environments, they continue to go all out on the detail of these levels.
The only real bug I met was I couldn't get to the final secret encounter. That was frustrating after completing all the others and reading I would have to replay the entire level again just to get it to trigger. No thanks.
I did enjoy all the new environments, they continue to go all out on the detail of these levels.
The only real bug I met was I couldn't get to the final secret encounter. That was frustrating after completing all the others and reading I would have to replay the entire level again just to get it to trigger. No thanks.
2020
I didn't think Doom could get any better than 2016 but this proves otherwise. At first I didn't really like the more limited ammo but as I got more weapons and realized the chainsaw slowly reloads, I ended up really enjoying the strategy of it all.
Also I know a lot of people don't care for the 'story' in these kind of games but I welcome the cutscenes, set pieces, and other narrative additions. It really makes you feel like an unstoppable force.
But yeah with more enemies, locations, and weapons you can't go wrong with Doom: Eternal (except the Marauders, screw those guys)
Also I know a lot of people don't care for the 'story' in these kind of games but I welcome the cutscenes, set pieces, and other narrative additions. It really makes you feel like an unstoppable force.
But yeah with more enemies, locations, and weapons you can't go wrong with Doom: Eternal (except the Marauders, screw those guys)
2018
Being a huge fan of the original, the remake does well even if it's on the 3DS. The new portrait mode replays, gallery collectibles, and hard mode from the EU edition makes this the complete version.
Although unsurprisingly the visuals got worse from the original as you're going from the Gamecube to the 3DS. It's just a lot lower of a resolution and doesn't have any of the neat physics.
Although unsurprisingly the visuals got worse from the original as you're going from the Gamecube to the 3DS. It's just a lot lower of a resolution and doesn't have any of the neat physics.
2015
2018
2016
2012
2019
2016
This review contains spoilers
Pretty much everything except for gameplay is really well done here. The visuals, music, and writing are all really good for a Paper Mario game. I just couldn't be bothered with the ring mechanic especially without any incentive to do so. Then the whole 4 elements parts felt out of place and forced, always leading to an expected dungeon then an expected boss fight. The last act of the game is where it really stood out since that typical pattern was absent.
I can't write a review without mentioning how strangely sad this game was. Maybe it's because I expected nothing but the usual Mario-esque story but both Bobby and the ending actually felt sad ;(
Also for context this is coming from someone who has still yet to play the first two Paper Mario games.
I can't write a review without mentioning how strangely sad this game was. Maybe it's because I expected nothing but the usual Mario-esque story but both Bobby and the ending actually felt sad ;(
Also for context this is coming from someone who has still yet to play the first two Paper Mario games.
2013
This review contains spoilers
This is my second playthrough, one that immediately followed a replay of the original Bioshock instead of the opposite when I first played Infinite.
I now see why people have come back and taken their 10/10 ratings away. Gameplay-wise the game feels like so much of stepdown from the more sandbox-like world of Rapture. The risk vs reward hacking, a lot more plasmids, the camera system, and so on are missing. Even with something as not having physics on objects takes away from that feeling.
It's obvious that Irrational Games had more planned for the game from all the demos and trailers that appeared years before release so it's sad to see so much cut.
But it keeps a pretty great story within it's more linear gameplay. When I first played the game back on release, it blew my mind. Although I see more plot holes now than before, I still really enjoyed the concept of Columbia. It's such a unique setting and could only make sense in the Bioshock universe.
I now see why people have come back and taken their 10/10 ratings away. Gameplay-wise the game feels like so much of stepdown from the more sandbox-like world of Rapture. The risk vs reward hacking, a lot more plasmids, the camera system, and so on are missing. Even with something as not having physics on objects takes away from that feeling.
It's obvious that Irrational Games had more planned for the game from all the demos and trailers that appeared years before release so it's sad to see so much cut.
But it keeps a pretty great story within it's more linear gameplay. When I first played the game back on release, it blew my mind. Although I see more plot holes now than before, I still really enjoyed the concept of Columbia. It's such a unique setting and could only make sense in the Bioshock universe.
2013