MrProg
DEV
2018
2019
Borderlands 3 is pretty much what everyone has said at this point. Lackluster story and great gameplay but my god did the UI / UX take a hit. The menus feel more cumbersome than before and navigating maps is such a pain. Especially if you're trying to look at previous areas to figure out what you missed. Then the mission select is so barebones compared to Borderlands 2. I get they were probably trying to optimize for console but even then. I also felt the game to be on the easier side of things, didn't have any real struggles throughout the entire game.
With that out the way, the gunplay is really good this time. There are so many unique weapons and a lot more of them too. There's also more variety in terms of side-content, made exploring feel more rewarding. The Siren skill tree was a bit boring though as most abilities were stat boosts.
Then lastly the game tried to do customization like having a room to decorate, weapon charms, skins, etc.. but it barely offered more than what was available from the start. Like offer more than just 3 slots on a wall for decorations, give me more ways to show off. Just felt under-baked.
All-in-all I complain a lot but it's still a fun enough game to complete, especially in co-op.
With that out the way, the gunplay is really good this time. There are so many unique weapons and a lot more of them too. There's also more variety in terms of side-content, made exploring feel more rewarding. The Siren skill tree was a bit boring though as most abilities were stat boosts.
Then lastly the game tried to do customization like having a room to decorate, weapon charms, skins, etc.. but it barely offered more than what was available from the start. Like offer more than just 3 slots on a wall for decorations, give me more ways to show off. Just felt under-baked.
All-in-all I complain a lot but it's still a fun enough game to complete, especially in co-op.
2018
Sony's take on a Mario 3D World-like game leaves a bit to be desired. Sackboy moves too slow and sluggish where it feels like a chore getting through some of the levels. Then other levels can make it really difficult to see the depth of Sackboy leading to a lot of frustrating restarts. The worlds themselves are at least pretty unique and the visuals are nice as everything is made out of craft materials, all running at a smooth 60fps. Music wasn't my favorite, the use of pop songs felt a bit strange in a game like this but it was neat how the level was synced to the music.
Overall it's an alright 3D platformer.
Overall it's an alright 3D platformer.
2021
2020
I was impressed by the amount of content this game included. Yeah it's a tech demo but a really polished one at that. It's also an interactive PlayStation history book and even though I haven't had a PlayStation for most of my life, I was still able to appreciate many of the easter eggs / tidbits that were included throughout.
I'm also a sucker for 3D platformers so this was a great inclusion with the console.
I'm also a sucker for 3D platformers so this was a great inclusion with the console.
2019
Overall it's a fun game, the animations are really fun to watch and almost everything having physics makes it addicting to suck everything up.
Although I still prefer the atmosphere of the original game with the more interconnected mansion. The gameplay here is revolved too much around mashing 'A' to suck in ghosts as the tug-of-war mechanic is dumbed down. Then the ghost variety is pretty lame as it's pretty much the same 4 ghosts.
I'd give this a recommendation, but more towards a $40 price.
Although I still prefer the atmosphere of the original game with the more interconnected mansion. The gameplay here is revolved too much around mashing 'A' to suck in ghosts as the tug-of-war mechanic is dumbed down. Then the ghost variety is pretty lame as it's pretty much the same 4 ghosts.
I'd give this a recommendation, but more towards a $40 price.
2019
I was a big fan of the first one, and even more so of this one. While these types games are great at making you feel powerful, they also tend to lose their fun once you make it far enough.
I'll probably still play now and again, especially with the upcoming content update. Definitely worth checking out if you enjoyed the 1st or like rouge-likes in general!
I'll probably still play now and again, especially with the upcoming content update. Definitely worth checking out if you enjoyed the 1st or like rouge-likes in general!
2020
2018
The ship mechanics, visuals, and team aspect of this game work really well!
But... the lack of any kind of progression system, restarting every time you play, and shallow content holds this game back from being amazing. It's fun when you have other people to play with and you're all experiencing it for the first time, but then it gets stale.
But... the lack of any kind of progression system, restarting every time you play, and shallow content holds this game back from being amazing. It's fun when you have other people to play with and you're all experiencing it for the first time, but then it gets stale.
Rather than being another set of "make it to the end" levels, Octo Expansion opts for a surprisingly challenging set of bite-sized stages instead. You'll be guiding a ball to its goal, taking down revamped bosses from the original campaign, die countless of times trying to impossibly defend an orb, and a bunch more as there's plenty of variety. This is all on top of a new story that definitely sticks with the Splatoon style all the way up to the end.
Never played a Civilization game before so this was all new to me. It ended up being a pretty great game to play over the covid summer of 2020. Having someone to play with certainly made it better as we were pretty addicted to playing turn after turn. Hope I return someday to try out the expansions!