A great day one Switch game. I used to play this a lot with my niece and nephew. Later, my niece came to like it a lot. A very charming idea.

The jokes making fun of retro game mechanics are funny, and even my nephew laughed at them. But eventually, the retro gameplay and lack of particularly funny jokes in the late game began to wear on me. I finished it, but I do wish if nothing else the game would move a bit faster.

A neat idea, but I really wanted to like this game more. I do appreciate the effort that went into making everything make sense no matter what changes you make to the story.

While this game does add a new gameplay mechanic with the ability to do special attacks that lose life and then regain the lost life by attacking normally - or lose it permanently by getting hit - overall it's basically just retro gameplay without any other real improvements. It plays like the old games. To me, that's not a good thing, even though I liked the old games back then. Retro gameplay does not age well, imo.

A nice little pick up and put down game. Easy to beat levels, but hard to get good combos and great ranks. Every enemy attack is telegraphed, so it becomes about reading the room and reacting.

My issue with the remake is that it lowered the difficulty compared to the original. I felt the original was balanced quite well, but with the remake, I rarely felt like I was in any danger of losing a fight. A shame, because I otherwise enjoyed the game.

I loved the world more than the gameplay, but I really loved the world. Spent a couple hundred hours in it. Then Zelda: Breath of the Wild came along, giving me a world and gameplay alike I both loved.

I bought it to laugh at how bad it is, especially its amazing English translation with awful grammar and random heavy profanity. Well, I achieved my goal of getting laughs.

It felt like a combination of numerous NES-era games in one, in a way. It had roughly the level of depth and length of NES games, which I find quite impressive. I initially played the game only because it was there, but ended up liking it a lot. It also was a nice way to introduce my nephew to gaming when he was 4.

Bought to laugh at how bad it is, ended up kinda liking it for its quirky weirdness.

Very few kids can say "I made a game and it's on consoles!" But a group of 12-year-olds did just that. And this game does have some neat ideas with its presentation and theme, though the gameplay is generic 2D platformer. Worth checking out though for its interesting origin.

Came out at a time when I was still in nostalgia mode. But the gameplay is pretty good and music catchy (for being chiptunes). Combine it all with the timing, and I liked this game a lot at the time.

My niece loved this game and replayed it a bunch of times, which says something. And she's not old enough to get the jokes about the working world and adult world! But the jokes are so well written, they work on both a surface level that kids can laugh at and the additional depth that adults find funny. It works great!

Take everything I liked about Road 96 and throw most of it out. Randomized elements? Suspense that has a purpose? Ability to die? Moral quandries? Gone. All of it. The only moral choice here is "Is Zoe an idiot who's in denial about how corrupt her government is or not?"

So much just felt badly done compared to how well put together the original game was. I'd say I regret playing this, but I feel like I had to play it to both learn firsthand how bad this is, and appreciate the original much more.

A game unlike any other I'd played. It's like a playable story with roguelite elements, and gameplay elements like a life meter and money. My niece, nephew and teen cousin were hooked watching me play, and my cousin in particular bought it himself, beat it 3 times, and showed it to friends. I beat it 5 times.

A road trip in a corrupt country with corrupt cops, a divided populace, and you're just trying to escape. A colorful cast of characters, a mixture of comedy, drama and suspense, and a lot of interesting minigames that mix things up. There's nothing else quite like it out there and I loved the experience. (But I hated the sequel, Mile 0.)