A pretty decent little puzzle game. I was really stuck on some of the much harder puzzles.

It's funny at first, but that's it. Laugh at the memes, then realize what you bought.

A generic metroidvania that happens to have a very original theme. You're Ebenezer Scrooge at the end of A Christmas Carol, after he turned good after his visit by the Christmas ghosts. Now, there are other ghosts causing trouble, and it's time to deal with them.
The theme is original, but the gameplay is generic and mediocre. It's not BAD, but it's not GOOD. I really like the Christmas theme (I have a thing for Christmas decorations and such), but the gameplay just isn't that good, and same with the music. So I lost interest.

I was never into Minecraft, but here, there's better graphics and a theme, story, and goals. I played this game for a while and enjoyed it, until eventually losing interest in chapter 4 or 5.

I was having so much fun playing mods for Doom that when my dad said he could get me Doom 2, I didn't care much since at the time, it had few mods. Eventually, I did get it, and I continued playing it, by playing the mods and mostly ignoring the base game.
When I did play the base game, though, I was greeted with a pleasant surprise: vastly improved level design. I didn't care much for the base game of Doom 1, but Doom 2's levels showed such a huge leap in creativity and design that I was really surprised. So I give it a lot of credit for that. Still, I predominantly played mods, and this and Doom 1 defined my middle school gaming experience (while I still played SNES games).

1993

A true classic for me. I used to play this ALL the time, and it wasn't the base game either, but loads and loads of mods, before we even used that term! That was what made Doom for me. Playing other people's levels, mods that affected gameplay, replacement music, and more. I loved it.

The original Deadly Premonition is one of my favorite games of all time. This, however, disappointed me. The days of the week aspect just slows things down instead of adding anything to the game. The changing weather is gone, and the town life simulation aspects are far less detailed. I can't even go in people's houses or peep through windows anymore.
On the other hand, the humor is funnier, and pairing up York, everyone's favorite goofy FBI agent who shows mild autism-like traits (hey, I'm on the spectrum myself, so I can make that joke) with a little kid sidekick is genius. The dialog between the two is fun and entertaining.
But funnier humor does not equal better game. On every other measure - gameplay, graphics, story, open world design, life simulation aspects - it is worse. A real shame. But at least it made me laugh a lot.

A favorite of mine, for its combination of murder mystery, loads of dry and absurdist comedy, and open world life simulation. I also find it entertaining how it mixes these elements with a certain shameless "video-gamishness" that has fun giving out rewards for the most random things, like running over telephone poles or staying up late at night to headshot zombies. I also personally relate to its setting.

Hard and fun! I do think the enemies that charge you with swords are unfair, though, and I wish they were modified to have more generous timing. Otherwise, really fun game.

I ragequit on the final boss's third form, but otherwise, I had a lot of fun with this game. A 2D platformer starring a robot ninja... kinda like that 3D game that came out around this time, Ghostrunner. Heh.

Excellent animation, but as my older brother put it, "That game is impossible!" My nephew, 12 or 13 at the time, mastered it. It definitely has an audience.

I didn't grow up with Crash on the PS1, so to me, this just felt like a retro game with updated graphics. Like, the gameplay felt retro. It was okay, but it definitely plays like a product of its time. And since its time was 1996, the same year that Super Mario 64 was innovating in a big way for freedom in a 3D world, Crash feels hollow in comparison. Just a generic "reach end of level" platformer with a simple "get touched and die" rule, except the deaths are cartoony and fun to watch. Credit to them for that. I'd love to see other games have that kind of cartoony animation.

Loads of missions grouped together in sets of three levels. Nice little pick up and play shooter when I'm in the mood to do just that.

A space shooter that is packed to the brim with content that it does not explain in any way. Loads of gameplay modes with lots of missions, and a gameplay mechanic based around detaching a gun that fires a laser shield on its own. All unexplained. Once I understood it, I was having a lot of fun.

It's Bubble Bobble, and not much more. The game does a terrible job of explaining where its content is. "Hard Mode" is where the extra levels are, and Hard Mode's arcade is where the challenge tower is. The game does not explain that, and therefore appears shorter than it is, much like Dariusburst.