243 reviews liked by NagaiWolfwood


After hearing the news that the 3DS/Wii U's online services were shutting down, the first thing that popped in my head was replaying this game's online one last time.

Back in 2015, I remember seeing the trailer for this game and thinking it looked really cool. I never played an online shooter in my life, but this one actually interested me with its colorful art style and interesting concept. The day of release, I ask my dad if he could pick the game up on his way from work and when he came home, not only did he have the game..he had an Inkling Boy amiibo as well. That basically kickstarted my Amiibo addiction around that time but that's a story for another time. Anyways, I ended up enjoying Splatoon a ton. I remember the day after I got it, I had a relatives party to go to and I could only think about playing this game. This game consumed my whole summer, I loved it so much. Playing every Splatfest, seeing every update as they roll out, I was hooked for a couple months. Part of that is because I had no school of course, because once September arrived I didn't play this game nearly as much as before. Still, May-August 2015 was the summer of Splatoon and I'll never forget it.

Anyways, time to actually review the game lol. I think the most striking aspect is just how stylish this game is. From the different outfits you can wear, to the more experimental soundtrack, to the unique art styles that appear in the sunken scrolls. I've seen people compare this game to Jet Set Radio cuz of it's sort of counter culture type attitude and ofc its stylishness and appeal to the younger demographic and I can totally see it. It can be really influential playing this as a young lad, and it certainly worked for me.

Speaking of the music, I've seen some individuals on this site specifically call it bad and I just don't see it. Sure, it's not everyone's cup of tea but the OST is really well done honestly. Splattack! is of course a classic and Ink Me Up brings me right back to participating in Splatfests all day. Those are my two favorites but the whole OST is great. I think Splatoon 2 is great and all and probably the objectively better game, but if there's anything I prefer more in 1, its the soundtrack.

The meat and potatoes of this game however is it's online matches. This game doesn't have as much content or modes as 2 (and god it was pretty barebones at launch I'll admit that) but it's still a ton of fun to play a match or two. I was able to play a couple turf war and ranked matches and they were still fun. I remember raging so hard whenever I would lose on ranked matches, I had issues lol. Still, I wish Urchin Underpass and Saltspray Rig were in future games, I miss em lol. Sadly couldn't play them during this last play session but I remember they were some of my favorites.

I did also replay the campaign, and it's still fun as it was back then. Sure, it's no octo expansion and probably worse than 2's, but I always enjoyed it personally. I don't know if it's weird to say but I kinda get Mario Galaxy vibes from it. Just going from section to section using the launchpads and seeing the really cool backgrounds in each level. Always got that vibe. It does get a bit formulaic having every 5th and 6th level be the same level type, however overall, I really enjoyed the single player. At least you can still play that even with the online off.

This game may have been a bit obsolete in the eyes of a lot of people once 2 and eventually 3 came out. However, 2 I never got into nearly as much so my memories of 1 really outshine it. It's not perfect but this game will always hold a special place in my heart and is one of the first things I think of when the year 2015 is brought up. Rest In Piece Splatoon 1 online and the 3DS/Wii U online in general, I loved you dearly.

The next Kirby game to release after Adventure was Kirby's Pinball Land. This was the first game I had yet to play prior to this whole thing and I gotta say, not really a fan of it tbh.

I do honestly enjoy pinball a bit, it's fun when you're just going for a high score or are at a pizza parlor and you see a pinball table and play it to pass the time. But Kirby's Pinball Land is actually beatable. See, each stage has a boss from Kirby's Dreamland you can fight if you progress high enough into the stage. The entire game is Dreamland themed actually. Well, I tried to get to Wispy Woods for 40 minutes straight and that's the first stage. Every time I'd defeat all the cappies in the little bonus game and make the warp star appear, something would make me fall down again. So yeah, I never even got to fight any of the bosses because I was just so frustrated trying to even get to the very first one in the first place. After giving up on the first stage then, I just decided to play the other two for a bit as well before calling it quits. There's 4 bosses in total, the three from the stages and then Dedede at the end. Idk if you have to do every stage and Dedede in one continue, because if so that's pretty ridiculous with how random pinball can be.

This review seems overly negative and yeah I was getting frustrated when playing and still don't care fit it much but for a simple pinball game, it's not bad. I'm giving it a bit of slack since it is an OG Gameboy game (and also maybe me not being much a fan is just a big skill issue). The Dreamland 1 visuals and references are nice and the music's nice too (most of it is just reused from Dreamland tho). Just maybe don't try to actually beat this game cuz you'll also get frustrated unless you have a high tolerance for random pinball BS lol. It's been a while since I played a game and didn't finish it, and I really hate doing that especially for a Kirby marathon like this, but idk man I just can't do it lol. Looking forward to playing Dream Course next!

Edit: In retrospect, maybe a 5 is too generous, especially since I couldn't even get to a boss cuz I had enough at that point. So I'll drop it to a 4.

So I knew the next Kirby game I had to play, Kirby's Dream Course, had a two player mode. I only ever played the single player for a bit years ago but never the multiplayer. I always heard it was more fun to play it that way, so I was excited to find out the NSO version supported online multiplayer. Me and my friend wheatie decided to play together.

This is essentially Kirby golf. Okay it's not quite that simple, it's a little more complex than that. The goal is the same as golf where you have to get it in the hole, and it tracks the amount of moves you do (at least in the single player) but you can change the angle of your shot in many more ways than golf, not to mention Kirby's copy abilities from Adventure are here. In the multiplayer mode, your goal is to have the most stars by the end of all 8 courses. You get a star by killing an enemy, two by getting in the hole at the end, AND you can steal the other persons stars if you're feeling devious. Me and wheatie played all 4 courses (except we sadly could not finish the final one because we disconnected at the very end) and I'd say we were pretty much tied in terms of how good we were at the game. It was chaotic, frustrating and a lot of fun and definitely the best way to play the game.

Going into the single-player though, while fun it definitely got a bit old after a while in comparison. Some of those later courses can have some really rough stages, especially since it's a bit different compared to the two-player mode. Instead of going for the most stars, you go for low par and survival. See, every time you kill an enemy, you get a tomato. You have 4 tomatoes from the start, and each time you make a move, it uses one. If you fall off the stage, automatic death. This can get quite frustrating since if you game over, it sends you back to the beginning of that course. It can be quite annoying if you get stuck on a particular level, but it could easily have been less forgiving and send you back to very beginning. Also that final boss, there's only one boss in the entire game and it feels so undercooked lol. You just spam the A button and Dedede's done. Either way, the single player is still fun, it's just not as fun as multiplayer.

Quick thing on the visuals and ost, they're both alright? Visuals are nice for the most part but the isometric angle can really make some of the stages look awkward. Especially with your line that shows where you're going to make the shot. If you played the game you'll now what I mean. The OST has some nice remixes but I found a chunk of it kinda forgettable which is a shame.

In the end though, I had a fun time (mostly cuz I played with wheatie), and it's definitely a better spinoff than Pinball Land. Next is the last spinoff before another mainline game, Kirby's Avalanche. Knowing it's a Puyo Puyo reskin, just like Mean Bean Machine, has me not looking forward to it because I got filtered hard by Mean Bean Machine lol. Ah well, look forward to that soon!

6.5/10

Score raised by one point because being so bad it leaves me speechless is a great use of ludonarrative

Very cathartic and well designed, if somewhat short and a little unpolished.
I do have to subtract some points for that, because the first phase of the final boss giltched out and just stood there, taking punches as if it wished to be killed. The second phase glitched out too, because something made all sound effects disappear all together.
Odd, very odd, and I’d be more forgiving if it wasn’t such a short experience, but at least it’s a very sweet one, warts and all.

Ele lembra bastante os Zeldas de Game Boy, mas com uma história mais "fim do mundo" do que "fantasia". As mecânicas são bem legais e usam a manivela de jeitos interessantes, mas o level design é meio confuso e bem mais labiríntico do que eu esperava. Eu tô travado em uma dungeon e não sei muito bem como avançar - e tem muito jogo pra jogar - então um dia volto pra ele. Dito isso, é um dos melhores da S1.

I know this seems like such a high rating for such a short game but everything about it is an endorphine rush for me. The thumping soundtrack, the sound effect for racking the shotgun, the animations, the artstyle. It all feels made for a specific type of person and I happen to be one of those people.

6.5/10
A very fun game that unfortunately makes you grind sometimes to either unlock main missions or so you have a easier time completing some main ones too.
The open world also isn't that interesting after a while, after a couple hours you'll have seen pretty much everything the game has to offer, it's repetitive but it's always fun. The melee combat is simple but works really, really well! The car combat is also cool although if you don't do some pricey upgrades to it you'll have a harder time so it's "recommended" you grind a bit, I didn't do it and sometimes it was frustrating.
The story starts out very interesting but it quicky loses its gas after a bit.
The visuals hold up very nicely! For a 9 year old game it still looks pretty good on pc at max settings!
Overall, if you want a very fun combat system with an meh open word and story, something to play just to pass the time mindlessly, Mad Max is a fine choice.

O sentimento de se jogar Wanted:Dead é de que o jogo estava pronto a anos, mas não viu a luz do dia até ano passado, sua estrutura, sua estética, seu combate, são muito semelhantes ao que se veria num jogo base da sétima geração de consoles, e vejo isso com muito bons olhos e um sorriso no rosto.

Imaginem que Suda51 e SWERY estão trabalhando num projeto e o melhor de dois mundo se juntam (espero que Hotel Barcelona seja foda, ok?) essa é meio a ideia que eu tenho desse jogo, o combate é muito divertido, serio, e a primeira vista talvez soe estranho, mas serio, é muito daora, e por se tratar de um jogo com tanta personalidade, é o que adiciona ainda mais gosto em tudo.

Apesar das atuações de voz super blasé e fps cair durante cutscenes (igual Deadly Premonition, quem diria) o jogo se segura pelo seu carisma, partes em anime, momentos rítmicos, os diálogos ala Tarantino ou até mesmo, a galhofa pela galhofa são algumas das coisas que tornaram a minha experiencia com Wanted:Dead agradável.

De certa forma, dentro de um contexto aonde cada vez mais os jogos se parecem uns com os outros por causa da reprodução das tendências (leiam Walter Benjamin) é muito interessante ver um jogo ir contra a maré, usando de técnicas e forma do passado agora com estética, o que me faz pensar em Wanted:Dead com um jogo anômalo para o seu momento dentro da indústria.




(8.5) Eu já comentei sobre os três arcos q compõem essa fan disc (well, tecnicamente 4 pq o Hirukowashi tem duas versões)

So pra relembrar as notas q dei pra cada arco:

Saikoroshi: 10/10

As duas versões de Hirukowashi (prefiro a de console btw): 6/10

Batsukoishi: 3/10

Se tu quiser minha opinião mais detalhada sobre cada, vai lá ver meus comentários sobre.


Agora falando da coletânea num geral como uma unidade: Como dizem no all cast, a palavra "Rei" significa gratidão, é uma carta de agradecimento do Ryukishi07 por quem acompanhou essa jornada, e mais uma oportunidade para a gente passar tempo com esses personagens e essa vila.

E por mais q o último arco me deu um gosto amargo na boca (e caso tu queria ler após terminar o Kai, pode pular o Batsukoishi se quiser pq n tem problema), essa coletânea vale a pena PRA CARALHO. Principalmente pelo Saikoroshi como disse, é um dos ápices do autor, e só não é melhor que os três últimos do Kai. Melhora ainda mais o final da obra e a jornada da Rika q já são perfeitamente concluídas.

E vou admitir q o último all cast me deu uma emocionada, claramente essa fan disk já é uma transição pra Umineko e seria a última coisa de Higu naquela época, então dá pra ver muito o carinho q o Ryukishi tem pela obra e q todo mundo da equipe se divertiu fazendo.

Então é, não é um adeus, mas sim um até logo pra essa obra e personagens que mudaram a minha vida e q vou levar comigo pra sempre (isso sem considerar o texto q ainda vou fazer, só tenham calma q será gigantesco e botarei toda a minha vida como assim essa fan disk, demonstrar gratidão pelo Ryukishi), nunca vou esquecer o que essa peça de arte e autor fizeram por mim e o que me trouxe. Então agora finalmente poderei ir pra tão falada ilha de Rokkenjima, não tô preparado, mas também não consigo medir minha ansiedade, principalmente considerando q o Rei deixou bem claro que Umi é uma sequel temática de Higu

LETS FUCKING GO PRA CARALHO. UM DOS MAIORES HYPES DA MINHA VIDA.


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