As someone who just started playing Shu Takumi games, I gotta say the consistency and quirkiness of their writing is extremely charming to read through. They have such a natural talent of writing instantly likeable characters you can root for, even beyond just feeling basic sympathy for them after their unfortunate deaths. I often found myself rooting for characters I hardly cared for at the start of the game (like the justice minister lmao). Sissel has quickly risen up as one of my favorite vn protagonists; the cool shades, clean fit, and attitude made me instantly vibe with him (literally me)

Also, oh my god, the music and sound design of this game are fucking perfect. It's so goddamn satisfying to just hop around and fuck with various items as a ghost. Masakazu Sugimori never misses, bro.

As a puzzle game where you solve mysteries as a ghost, using the DS stylus to manipulate objects is such a creative idea; it helps that the execution and puzzles themselves are pretty excelent and satisfying to fuck around with. A minor spoiler, but my only criticism of the gameplay is that when you have two ghosts to manipulate and switch between them, it can make navigating objects a bit tedious, as instead of switching, you only get the option to talk to them. But again, that's only a minor nitpick.

I’m so glad I had the privilege of going into this blind. Not being spoiled on a 13-year-old DS game is insane bro, but I think it speaks volumes to how excellent the story on display is that the entire fanbase could collectively shut the fuck up and not ruin it for newcomers (JJK and CSM fans could learn from them).

I’m not good at writing profound stuff; thats what the reviews under me and video essays are for, but whenever I finish a Shu Takumi game, I end up feeling extremely hopeful. Like things are going to be alright, ya know? his games really hammer home the importance of loved ones, that you can always grow and be better, and I really appreciate that. It's corny, but dammit, I need a little corn in my life sometimes, and ghost trick provided that in spades. I was left feeling very warm when I finished it at 4 a.m.

Anyway, I have a good chunk of Shu Takumi games to go through and need to hop back on Ace Attorney. play Ghost Trick please☺️

Larry the wagecuck is my black panther

STRIKE BACK
GET THEM OUT OF YOUR WAY
(YOU DON’T CARE)
IF ALONG THE WAY IS A LITTLE SACRIFICE
STRIKE BACK
GET THEM OUT OF YOUR WAY
(YEAH)
DON’T MELT IN THE WORLD
FIND YOUR ONE WAY

playing this with good online brings a tear to my crusty ass heart it’s beautiful

this is a fucking horror game bro (affectionate)

my fondest memory of this game is watching my friend smoke weed and speedrun it for me so it holds a special place in my crusty heart

Honestly, this game is so fucking cute. It has such a cozy vibe to it with its quirky writing and beautiful sprites that I can't help but love it, and it's a mechanically fantastic metroidvania to boot. Also, Rattytops has taken up permanent residence in my brain. Idk what else to say; cute girls are good. 

This game suffers a lot from first playthrough syndrome. 
Subsequent playthroughs of Bloodborne really show the cracks in the game and a lot of my issues with it, namely with its build variety. I really believe this game started the belief that fromsoft games are r1 and roll spammy games with no depth, because that's what this game encourages with its overly aggressive nature. Speaking of r1 spamming, that's 99% of what you'll do in this game. The speed and aggressiveness of the game make weapons feel very similar; I don't feel any different playing through the game with the threaded cane or Kirk's hammer. Also, most firearms are kinda cheeks in this game, making ranged options difficult. Not to mention the fashion souls all look very samey. It's hard to feel like my experience and approach is any different from anyone else's. Lastly, farming for blood vials and bullets in this game sucks, and it by far has the worst online system in the entire Souls series, which makes co-op and invading extremely frustrating. Idk, this game is still pretty good. The music and atmosphere are great, but it's very hard to come back to for me.

the most consistent quality of bosses in the entire souls series. for every curse rotted greatwood and crystal sage, theres a nameless king and gundyr. honestly a fantastic starting point if you wanna get someone into the series so they can “get it” and understand the satisfaction of defeating these bosses, pretty good even if the dark souls 1 references can get excessive.

a victim of cancel culture. the liberal media simply did not get it

Men will literally do anything except go to therapy