haven't played but from what I've heard this game reminds me of this

If you gave me a choice between playing through garten of banban 3 again or watching Salò, or the 120 Days of Sodom I would choose watching Salò in a heartbeat.

This 97 year old kindergarten still serves peak The old fashioned banban way

This review contains spoilers

(Thank you to Cold_Comfort for basically buying me this game and to ConeCvltist for editing this)

The human mind is not something most can really comprehend. Its ability give life to the inanimate, to birth languages & actions, and to remember is something that most of us take for granted. Despite our own lack of understanding of ourselves, humanity has pushed on: we’ve explored space, made interplanetary discoveries, and created technological wonders. Gestalts & Replikas are shot out into the vast emptiness of space to explore the furthest ends of the galaxy for thousands of cycles. If they succeed, they get to rejoice in their successful expedition, but if they fail, they will have to accept the natural forces that fate has pushed upon them. And yet, the mind still goes unquestioned.

How does one deal with the acceptance of their death? It's recommended to have your Replika assist you in the swift process of death, but what if they too, fail? Would the human mind persist and prosper? It's an unlikely situation but the persistence of the mind has proven to be strong within the exploration of the infinite universes, and the creation of the complex yet refined Replikas. Our natural instinct to reject death would have the human grow older and older with every passing cycle, crying out for someone for comfort while staring into the cold face of death, their wails creating a beautiful symphony, one that contorts the perception of reality around themselves, corrupting the minds who can't take its wonderful composition, and creating twisted masses and amalgamations of flesh left to writhe where they shouldn't. A song that cries out for someone to fulfill a long forgotten promise, to dance to a long forgotten song. They project their memories onto others in desperate search for someone. The infinite vastness of space quickly becomes claustrophobic in the confines of memory, leaving those who haven't succumbed to the memory's symphonic nature cursed to relive the same day

over

and

over

again.

Remember our promise. Keep our promise. Make our promise.

This review contains spoilers

Trying to find a place to live right now is so bad that people would literally rather metamorphosize and live in the walls over having to paying rent. fucked up.

From the grey depictions of city live, the intimate process of the unnamed protagonist's pinning and framing of bugs, to the grotesque description of corpses, mutation, and filth, Neotrolga successfully captured and sucked me into its repulsive horror. I was hooked on every word, and groaned in disgust with every new page (complementary). The accompanying music makes for a nice touch, settling in the fear and anxiety off from the protagonist into every minor detail and image.

If I had to complain, the beginning portion was a tad bit overwritten and slow for my liking, but once the horror started to settle in, I couldn't tear my eyes away from my screen.

My friends made this game and while that may or may not have influenced my enjoyment, I still think it's a delightfully revolting horror story in all the right ways. Go check it out!

Don't really care for 2 sword fighters in a row but hey my sibling likes to play as them and that's all that matters :)

click the like button below this review to get free robux!

Me: Im taking shots of Dr. Pepper instead of alcohol during the backloggd tournament of twinkle star sprites!

Society: ok

Dwayne "The Rock" Johnson as Squidward: hello

Society: Holy shit Dwayne "The Rock" Johnson as Squidward

The original metroid on nes isn't the most flattering game out there, it has its rough edges but I can ultimately appreciate what it goes for and it's place in gaming history. So, it was a shock to my system that the metroid game on gameboy (essentially a portable nes) was actually a considerable step up from its console counterpart.

I know its odd to call a gameboy game atmospheric but Metroid II finds a way. The faint hints of music sounding like the organic life of this alien planet, the fantastic spritework and art direction, and the black and grey color pallet of the gameboy pocket really elevate the feeling of exploring deeper and deeper into the depths of an underground cave.

This is all just to say that Metroid II is a survival horror game. Encountering a metroid borders on being a jumpscare, with the mutated aliens making their presence known with their harsh and sudden theme contrasting brightly with the atmospheric tunes prior. The metoids' freakish mutations as you delve further into the caves of SR388 also don't let up and can kill you at a moments notice if you aren't on your toes. Just like a good ol' classic survival horror!

This may be one of the most linear metroid games, if not the most linear. However it's linearity encourages exploration as you explore left behind ancient ruins and hunt down every single last metroid hiding in the caves. It feels like every single nook and cranny rewards your exploration with some goodies. The constant stream of abilities you gain all feel meaningful towards further expanding your moveset, and are fun to experiment and play around with. The exploration ties beautifully with the gameplay, which is a significant step from Metroid I. Finally being able to crouch and shoot in more direction feels like a relative breath of fresh air combined with the tight movement.

Overall, Metroid II is a classic example on how you shouldn't judge a book by its cover. "How good can it really be? It's just a gameboy game after all," I foolishly thought before playing. But Metroid II proves to be a great time throughout, despite some annoying Metroid moments™ here and there.

Kinda disappointing.

The moveset here for me is the only thing really keeping me from calling this a bad game, it all controls pretty well and feels great.

the game other than that does nothing for me, it's hard to care about any of the characters for me, they don't really change or stick with me to create any sort of emotion, especially in the final boss I wanted to laugh, but they never sort of created that much of a connection. almost all of the guys told me to get lost by the end of their chapters why should I care about them helping me now? why would they do that sort of thing?

My biggest issue is the levels themselves though, they feel big and open, begging to be explored, but the actual missions for the hourglass feel small and linear. Nothing ever motivated me to explore, other than that I should for more hourglasses. Except the Alpine skylines, but that level is so disjointed and TOO big. Chapter 2 was my favorite because it actually benefited from the linear missions and made more small linear areas, it was tons of fun, but that was the only chapter I really enjoyed.

None of the mechanics ever feel to fleshed out either, I only ever felt the need to use 2 badges (the Hookshot and magnet). and the games combat never gets experimental with it or more advanced.


Also I don't like the look of the game that much, I know it tries to have that same charm as the N64/GameCube look but it falls flat for me, I don't like how people's facial features are 2d and floating of their face it doesn't look that appealing.

I hope there's a sequel or another game that this studio makes that can further these mechanics or make them a bit better designed because as is, this game is sort of bleh to me. Good music and controls, but that's it for me.

look i dont like saying this but this was a reddit game lmao

Where are the 96 other Hong Kongs?

whoever designed the final level can go suck the balls in the mario zone.