November, 1998

04

if half-life hadn't released, this sewer crawler wouldn't have magically turned not awful

October, 1998

29

an archetypical adolescent cringe ttrpg campaign with all potentially interesting exposition taken out of a rulebook lazily and cluelessly as a backdrop for family guy jokes. avellone is right about nuking the NCR

August, 1998

31

atleast gz's improved ai makes q2's base campaign shine in a new light

December, 1997

09

sound design is the sole reason why q2's singleplayer clicks and every fps that came to imitate it in the timespan lasting up until hl2 does not. humans who ignore it are of the same incestous breed who ignore q3a's soundtrack. peak movement

https://www.youtube.com/watch?v=nLGvIgjq20A

September, 1997

11

biggest disaster the united states would have to endure on september 11th

December, 1996

August, 1996

March, 1996

13

spam some more replicators i dare you

December, 1995

September, 1995

30

better than king's field

March, 1995

17

may the earth rest with its full weight on whoever coded missle splash damage

September, 1994

30

a rehearsal of the most important pc game ever, many good setpiece fights. snoozefest in continuous start. e2 is the best of id developed classic doom content

December, 1993

10

benefits from being perceived as a piece of experimental visual artwork instead of a video game. it's normal for japanese sensory toys to reach their developmental conclusion with the first one of the pattern, so their fans are naturally hesitant to pay attention to any better first person shooters