bad campaign, arguably [if not actually] better multiplayer than vanilla cod4 – i, myself, am pissed about nerfed bolts. did you know that mp-40 does not have unreasonably high damage on pc? xbl kids cucked as usual
think about it this way: some of bioware has been ex-black isle so if bgs makes f3 a carbon copy of the licensed bioware game sw:kotor [including the absolute minutia like manchild dialogue options], then it very plausibly passes as what black isle would have done for f3
husk of something good infantilized like every deathbed MMO for the ten stubborn oldfags keeping it afloat. difficulty is self-imposed, real video games don't respect my valuable time
the greatest danger with making games this open ended and variative is that mediocre, boring players will choose a mediocre, boring playstyle and then come on the internet to complain how it's the game's fault. better if you play it with the tod locked to midnight. worst final level in history
'no dedicated multiplayer team' instead meant that this singleplayer was the biggest afterthought iw could get away with. mp, for what it's worth, is decent but plagued with strange technical issues and is unplayable on public servers. fpschallenge revolves around hylic soyware
the goals of an atmospheric tech showcase survival horror and a competent quake 2 follow-up designed from the ground up for nightmare cancel each other out as the former is made a spook house stroll and the latter is intended as ng+
carried by the sheer feel even through inferior pipeline level design [almost feels like dreamcast was the prioritized platform], environmental design and the [thankfully never to return] decidedly ttrpg-descendant character progression