This is one of those labor of love games like Dwarf Fortress that probably will continue slowly updating until the devs die (which will be a little harder in this case since this is less of a one man show.) It has a lot of potential to do a lot of really interesting and weird stuff. It's always hard to review these because in a year the game could be different in ways that would make it much better or much worse than it is now, but I have been playing it a bunch lately so this is as good a time as any to say that the experimental branch that I am playing is pretty good.

Giantgrantgames has breathed a lot of life into this game by facilitating the creation of the custom campaign manager. It has given this so much replayability.

The games gets a little sloggy to beat without cheats, but I have a lot of nostalgia for this. I think I am better off playing Starcraft if I want good old RTS.

Like I said with my review of 6 I think that the ideal way to play these games is with your friend reading the hint book and feeding you just enough information to prevent it getting too frustrating. I was able to play this one more from memory than 6 since I played it a lot as a kid.

Like a lot of early RTS games this has some issues where it's pretty exciting until you manage to stabilize then it falls off. Still a fun game. I have a lot of nostalgia for it, it was the first game I ever asked my parents for.

While I understand some of the annoyance that this series sometimes provokes I think they are pretty fun and silly. The sprite work is really readable and the voice acting is pretty good. I disagree with Roberta's position that it's fun to spend months thinking about a puzzle, when I do that when I finally figure it out I usually feel mad. Which is why I played with my friend feeding me information from the hintbook. We felt like that was a good compromise between finding solutions ourselves and not pulling our hair out over a solution that we were missing pieces to complete.

An important game that has been improved on in basically every conceivable way. It has charm to some of the briefings and the barks, but that wears thin quickly 30 years later.

Bounced off this a couple of times before having a good time. After I manged a play through once, I felt the need to play it several times after.

There are moments where this game is great and there are moments where it is pretty bad. By the end I didn't feel like I had a bad time, but I felt like I could have gotten the same enjoyment from 100 other games easily.

Maybe I didn't hit the bugs that pissed off everyone else. This is one of the few so bad it's good video games. Usually when a game is bad it doesn't work to a degree that you can't enjoy how silly or stupid it is and this was one I had a lot of fun with on a B-Movie level.

Another rougelike that wasn't bad, but didn't have enough that I wanted to finish it. As with others I could see someone getting obsessed with this if they didn't have another rougelike to fill that void.

2016

This game is really the ultimate remake. Unlike most others it is recreating the feeling of playing the original rather than recreating the original. The 1993 Doom was a huge achievement, for the time, it kicked off First Person Shooters as a genera. Just recreating the 1993 Doom would not give people the same feeling in 2016 that playing Doom in 1993 did. Being that pivotal to the medium means that 23 years later a lot of stuff has iterated on that genera. Recreating the feeling of playing one of the first FPS games isn't just about improving the graphics and controls it requires them to create the synthesis of the original Doom and the entire genera that it spawned. Doom 2016 is as successful in that endeavor as I think it would be possible for it to be.

There's something I really liked about the briefing screens all being these sci-fi zoom meetings. I get why they changed it in 2, but I liked the vibe of it.

There were like 6 missions where I had to cheat in infinite money in order to win, but I had fun.